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AUnifying Perspective on Multicalibration: Game Dynamics for Multi-Objective Learning

Neural Information Processing Systems

We provide a unifying framework for the design and analysis of multicalibrated predictors. By placing the multicalibration problem in the general setting of multiobjective learning--where learning guarantees must hold simultaneously over a set of distributions and loss functions--we exploit connections to game dynamics to achieve state-of-the-art guarantees for a diverse set of multicalibration learning problems. In addition to shedding light on existing multicalibration guarantees and greatly simplifying their analysis, our approach also yields improved guarantees, such as error tolerances that scale with the square-root of group size versus the constant tolerances guaranteed by prior works, and improving the complexity of k-class multicalibration by an exponential factor of k versus Gopalan et al. [17]. Beyond multicalibration, we use these game dynamics to address emerging considerations in the study of group fairness and multi-distribution learning.





Bias in Evaluation Processes: An Optimization-Based Model

Neural Information Processing Systems

Biases with respect to socially-salient attributes of individuals have been well documented in evaluation processes used in settings such as admissions and hiring. We view such an evaluation process as a transformation of a distribution of the true utility of an individual for a task to an observed distribution and model it as a solution to a loss minimization problem subject to an information constraint. Our model has two parameters that have been identified as factors leading to biases: the resource-information trade-off parameter in the information constraint and the risk-averseness parameter in the loss function. We characterize the distributions that arise from our model and study the effect of the parameters on the observed distribution. The outputs of our model enrich the class of distributions that can be used to capture variation across groups in the observed evaluations. We empirically validate our model by fitting real-world datasets and use it to study the effect of interventions in a downstream selection task. These results contribute to an understanding of the emergence of bias in evaluation processes and provide tools to guide the deployment of interventions to mitigate biases.


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Neural Information Processing Systems

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ALimitations and Societal

Neural Information Processing Systems

Limitations One limitation of our model is its potential for data bias. KOSMOS-1 is trained on a2 web-scale multimodal corpus, which means that it is likely to be biased towards the data that it was3 trained on. This could lead to the model generating text that is biased towards certain demographics4 or viewpoints.5 Another limitation of KOSMOS-1 is its relatively small size compared to other large language models.6 This means that the model may not be able to learn as complex relationships between different7 modalities. This could lead to the model making mistakes when it is asked to perform tasks that8 require a deep understanding of multiple modalities.9 Finally, KOSMOS-1 only supports vision modality.




In-Context Impersonation Reveals Large Language Models' Strengths and Biases

Neural Information Processing Systems

In everyday conversations, humans can take on different roles and adapt their vocabulary to their chosen roles. We explore whether LLMs can take on, that is impersonate, different roles when they generate text in-context. We ask LLMs to assume different personas before solving vision and language tasks. We do this by prefixing the prompt with a persona that is associated either with a social identity or domain expertise. In a multi-armed bandit task, we find that LLMs pretending to be children of different ages recover human-like developmental stages of exploration. In a language-based reasoning task, we find that LLMs impersonating domain experts perform better than LLMs impersonating non-domain experts.