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PLD: AChoice-Theoretic List-Wise Knowledge Distillation

Neural Information Processing Systems

Knowledge distillation is a model compression technique in which a compact "student" network is trained to replicate the predictive behavior of a larger "teacher" network. In logit-based knowledge distillation, it has become the de facto approach to augment cross-entropy with a distillation term. Typically, this term is either a KL divergence that matches marginal probabilities or a correlation-based loss that captures intra-and inter-class relationships. In every case, it acts as an additional term to cross-entropy. This term has its own weight, which must be carefully tuned. In this paper, we adopt a choice-theoretic perspective and recast knowledge distillation under the Plackett-Luce model by interpreting teacher logits as "worth" scores. We introduce Plackett-Luce Distillation (PLD), a weighted list-wise ranking loss. In PLD, the teacher model transfers knowledge of its full ranking of classes, weighting each ranked choice by its own confidence.


Ditch the Denoiser: Emergence of Noise Robustness in Self-Supervised Learning from Data Curriculum

Neural Information Processing Systems

Self-Supervised Learning (SSL) has become a powerful solution to extract rich representations from unlabeled data. Yet, SSL research is mostly focused on clean, curated and high-quality datasets. As a result, applying SSL on noisy data remains a challenge, despite being crucial to applications such as astrophysics, medical imaging, geophysics or finance. In this work, we present a fully selfsupervised framework that enables noise-robust representation learning without requiring a denoiser at inference or downstream fine-tuning. Our method first trains an SSL denoiser on noisy data, then uses it to construct a denoised-tonoisy data curriculum (i.e., training first on denoised, then noisy samples) for pretraining a SSL backbone (e.g., DINOv2), combined with a teacher-guided regularization that anchors noisy embeddings to their denoised counterparts. This process encourages the model to internalize noise robustness. Notably, the denoiser can be discarded after pretraining, simplifying deployment. On ImageNet-1k with ViT-B under extreme Gaussian noise (ฯƒ = 255, SNR = 0.72 dB), our method improves linear probing accuracy by 4.8% over DINOv2, demonstrating that denoiser-free robustness can emerge from noise-aware pretraining.


Training Language Models to Generate Quality Code with Program Analysis Feedback

Neural Information Processing Systems

Code generation with large language models (LLMs), often termed vibe coding, is increasingly adopted in production but fails to ensure code quality, particularly in security (e.g., SQL injection vulnerabilities) and maintainability (e.g., missing type annotations). Existing methods, such as supervised fine-tuning and rule-based post-processing, rely on labor-intensive annotations or brittle heuristics, limiting their scalability and effectiveness. We propose REAL, a reinforcement learning framework that incentivizes LLMs to generate production-quality code using program analysis-guided feedback. Specifically, REAL integrates two automated signals: (1) program analysis detecting security or maintainability defects and (2) unit tests ensuring functional correctness. Unlike prior work, our framework is prompt-agnostic and reference-free, enabling scalable supervision without manual intervention. Experiments across multiple datasets and model scales demonstrate that REAL outperforms state-of-the-art methods in simultaneous assessments of functionality and code quality. Our work bridges the gap between rapid prototyping and production-ready code, enabling LLMs to deliver both speed and quality.



Discovering Important Experts for Mixture-of-Experts Models Pruning Through a Theoretical Perspective

Neural Information Processing Systems

Mixture-of-Experts (MoE) architectures enable efficient scaling of large language models but face prohibitive memory demands due to massive parameterization. Existing pruning methods rely on heuristic metrics or impractical enumeration of expert subsets, leading to suboptimal performance or scalability. In this paper, we propose Shapley-MoE, an efficient pruning method for MoE models inspired by cooperative game theory. By quantifying each expert's contribution via Shapley value, our method identifies important experts without exhaustive combination evaluations. To overcome the NP-hard complexity of exact Shapley computation, we introduce a Monte Carlo sampling strategy for efficient approximation that reduces complexity to quadratic time. However, vanilla Monte Carlo sampling still faces issues of insufficient estimation accuracy and low sampling efficiency.


How Ensembles of Distilled Policies Improve Generalisation in Reinforcement Learning

Neural Information Processing Systems

In the zero-shot policy transfer setting in reinforcement learning, the goal is to train an agent on a fixed set of training environments so that it can generalise to similar, but unseen, testing environments. Previous work has shown that policy distillation after training can sometimes produce a policy that outperforms the original in the testing environments. However, it is not yet entirely clear why that is, or what data should be used to distil the policy. In this paper, we prove, under certain assumptions, a generalisation bound for policy distillation after training. The theory provides two practical insights: for improved generalisation, you should 1) train an ensemble of distilled policies, and 2) distil it on as much data from the training environments as possible. We empirically verify that these insights hold in more general settings, when the assumptions required for the theory no longer hold. Finally, we demonstrate that an ensemble of policies distilled on a diverse dataset can generalise significantly better than the original agent.


REAL: Benchmarking Autonomous Agents on Deterministic Simulations of Real Websites

Neural Information Processing Systems

We introduce REAL, a benchmark and framework for multi-turn agent evaluations on deterministic simulations of real-world websites. REAL comprises high-fidelity, publicly hosted, deterministic replicas of 11 widely-used websites across domains such as e-commerce, travel, communication, and professional networking. We also release a benchmark consisting of 112 practical tasks that mirror everyday complex user interactions requiring both accurate information retrieval and state-changing actions. All interactions occur within this fully controlled setting, eliminating safety risks and enabling robust, reproducible evaluation of agent capability and reliability. REAL environments are highly configurable, offer complete action/observation space control, and allow researchers to inspect state-changes at any step to define reward signals for training. Our novel evaluation framework combines programmatic checks of website state for action-based tasks with rubric-guided LLM-based judgments for information retrieval, and our harness supports both open-source and proprietary agentic systems. Our empirical results show that frontier language models achieve at most a 41%success rate on REAL, highlighting critical gaps in current autonomous capabilities. REAL enables easy integration of new tasks, reproducible evaluation, and scalable data generation for post-training web agents. The websites, framework, and leaderboard are available at https://realevals.xyzand https://github.com/agi-inc/REAL.


Neurosymbolic Diffusion Models

Neural Information Processing Systems

Neurosymbolic (NeSy) predictors combine neural perception with symbolic reasoning to solve tasks like visual reasoning. However, standard NeSy predictors assume conditional independence between the symbols they extract, thus limiting their ability to model interactions and uncertainty -- often leading to overconfident predictions and poor out-of-distribution generalisation. To overcome the limitations of the independence assumption, we introduce neurosymbolic diffusion models (NESYDMS), a new class of NeSy predictors that use discrete diffusion to model dependencies between symbols.


Struct2D: APerception-Guided Framework for Spatial Reasoning in MLLMs

Neural Information Processing Systems

Unlocking spatial reasoning in Multimodal Large Language Models (MLLMs) is crucial for enabling intelligent interaction with 3D environments. While prior ef ask: forts can often MLLMs rely on reason explicit about 3D 3D inputs space or specialized using only model structur architectures, ed 2D represenwe tations derived from perception? We introduce Struct2D, a perception-guided prompting marks and object-centric framework that metadata, combines optionally bird's-eye-vie incorporating w (BEV) egocentric images with keyframes object when needed. Using Struct2D, we conduct an in-depth zero-shot analysis of closed-source spatial reasoning MLLMs abilities (e.g.


Fading to Grow: Growing Preference Ratios via Preference Fading Discrete Diffusion for Recommendation

Neural Information Processing Systems

Recommenders aim to rank items from a discrete item corpus in line with user interests, yet suffer from extremely sparse user preference data. Recent advances in diffusion models have inspired diffusion-based recommenders, which alleviate sparsity by injecting noise during a forward process to prevent the collapse of perturbed preference distributions. However, current diffusion-based recommenders predominantly rely on continuous Gaussian noise, which is intrinsically mismatched with the discrete nature of user preference data in recommendation. In this paper, building upon recent advances in discrete diffusion, we propose PreferGrow, a discrete diffusion-based recommender system that models preference ratios by fading and growing user preferences over the discrete item corpus. PreferGrow differs from existing diffusion-based recommenders in three core aspects: (1) Discrete modeling of preference ratios: PreferGrow models relative preference ratios between item pairs, rather than operating in the item representation or raw score simplex.