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The Chess Machine: An Example of Dealing with a Complex Task by Adaptation

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"The modern general-purpose computer can be characterized as the embodiment of a three-point philosophy: (1) There shall exist a way of computing anything computable; (2) The computer shall be so fast that it does not matter how complicated the way is; and (3) Man shall be so intelligent that he will be able to discern the way and instruct the computer." Proceedings of the 1955 Western Joint Computer Conference, Institute of Radio Engineers, New York, pp 101-108, 1955. (Also issued as RAND Technical Report P-620.)


Robot chess

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Mechanical Chess Player

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Transactions of the Ninth Conference March 20-21, 1952, Macy Foundation, New York, N. Y.




Statistics for the chess computer and the factor of mobility

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A not-for-profit organization, IEEE is the world's largest technical professional organization dedicated to advancing technology for the benefit of humanity.


A chess-playing machine

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Programming a computer for playing chess

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Full text available for a fee. (The paper was first presented in March 1950 at the National Institute for Radio Engineers Convention in New York.)See also: summary slidesPhilosophical Magazine (Series 7) 41:256-275


Intelligent machinery

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See also:Full Text (scanned)Google BooksTech. rep., National Physical Laboratory. (Reprinted in Meltzer, Bernard and Donald Michie (Eds.), Machine Intelligence 5. Edinburgh University Press. (Also in Ince, 1992)