Industry
How big data Is being utilized by the fleet management industry
Big data, or the data processed on a large scale by analytical tools, is crossing industries to generate new and improved technological processes. In fleet management, this means benefits to maintenance, driver safety, and overall profits. For a bottom line capable of surviving any economic conditions of the present and near-future, big data-powered tech can help fleet management companies thrive. The integration of these data tools have already proved their worth in the industry, and the future only looks brighter. Here, we'll explore just how big data is being utilized by the fleet management industry to produce better solutions in maintenance, safety, and financial outcomes.
Big data and transportation industry: How is it making our roads better
The global autonomous vehicle market is already valued at an estimated 54 billion, and is projected to increase over the coming years. Self-driving cars are one of the more popularized and futuristic endeavors that people are looking forward to, and it's all made possible in part by big data. However, in addition to autonomous vehicles, big data is transforming the transportation industry in a number of other ways as well. From improving traffic efficiency to crash maps made with predictive analysis, here's what you need to know. City traffic can cause a number of issues for commuters -- in fact, it's estimated that Americans lose $160 billion in productivity each year, simply by sitting in traffic.
10 Online Courses for Understanding Machine Learning
Machine learning has ties to statistics. It allows you to detect patterns in the sometimes chaotic mathematical models that exist. Online machine learning courses teach you how to make use of machine learning algorithms in a programming language. The disruptions caused by (and anticipated disruptions of) artificial intelligence is a reality we have come to live with. You do not need to be a techie to appreciate the many inroads artificial intelligence has made into everyday life.
7 things you didn't probably know about artificial intelligence
AI or artificial intelligence is a field of computer science that's been relevant ever since the first computer was created back in the 1930s. Over the years, we have seen countless AI applications in both the social and technological aspects of our lives, but there is a still a significant part of this rapidly growing field that is unknown to most people. We will go over 7 things you didn't know about artificial intelligence that could be affecting your life right now. Do you ever wonder why you have to figure out all the CAPTCHAs to identify yourself? Well, back in 1950, Sir Alan Turing devised a test to determine if the user taking the test is either a computer or a human.
Artificial intelligence and machine learning: What's the difference
How often do you hear people use the terms "artificial intelligence" and "machine learning" interchangeably? The two are definitely related, and machine learning is actually a subset of artificial intelligence. However, as a greater number of businesses begin offering "intelligent" solutions, it becomes more vital than ever before to differentiate between these two concepts. After all, you may find yourself giving a presentation or speaking with someone who specializes in one of these fields, and you want to know what you're talking about. From cancer screenings to climate change, there are numerous applications for artificial intelligence.
Machine Intelligence 4
Meltzer, Bernard | Michie, Donald
Note: PDF of full volume downloadable by clicking on title above (32.8 MB). Selected individual chapters available from the links below.CONTENTSINTRODUCTORY MATERIALMATHEMATICAL FOUNDATIONS1 Program scheme equivalences and second-order logic. D. C. COOPER 32 Programs and their proofs: an algebraic approach.R. M. BURSTALL and P. J. LANDIN 173 Towards the unique decomposition of graphs. C. R. SNOW andH. I. SCOINS 45THEOREM PROVING4 Advances and problems in mechanical proof procedures. D. PRAWITZ 595 Theorem-provers combining model elimination and Tesolution.D. W. LOVELAND 736 Semantic trees in automatic theorem-proving. R. KOWALSKI andP. J. HAYES 877 A machine-oriented logic incorporating the equality relation.E. E. SIBERT 1038 Paramodulation and theorem-proving in first-order theories withequality. G. ROBINSON and L. Wos 1359 Mechanizing higher-order logic. J. A. ROBINSON 151DEDUCTIVE INFORMATION RETRIEVAL10 Theorem proving and information retrieval. J. L. DARLINGTON 17311 Theorem-proving by resolution as a basis for question-answeringsystems. C. CORDELL GREEN 183MACHINE LEARNING AND HEURISTIC PROGRAMMING12 Heuristic dendral: a program for generating explanatory hypothesesin organic chemistry. B. BUCHANAN, G. SUTHERLAND andE. A. FEIGENBAUM 20913 A chess-playing program. J. J. SCOTT 25514 Analysis of the machine chess game. I. J. GOOD 26715 PROSE—Parsing Recogniser Outputting Sentences in English.D. B. VIGOR, D. URQUHART and A. WILKINSON 27116 The organization of interaction in collectives of automata. 285V. I. VARSHAVSKY COGNITIVE PROCESSES: METHODS AND MODELS17 Steps towards a model of word selection. G. R. Kiss 31518 The game of hare and hounds and the statistical study of literaryvocabulary. S. H. STOREY and M. A. MAYBREY 33719 The holophone —recent developments. D. J. WILLSHAW andH. C. LONGUET-HIGGINS 349PATTERN RECOGNITION20 Pictorial relationships — a syntactic approach. M. B. CLOWES 36121 On the construction of an efficient feature space for optical characterrecognition. A. W. M. COOMBS 38522 Linear skeletons from square cupboards. C. J. HILDITCH 403PROBLEM-ORIENTED LANGUAGES23 Absys 1: an incremental compiler for assertions; an introduction.J. M. FOSTER and E. W. ELCOCK 423PRINCIPLES FOR DESIGNING INTELLIGENT ROBOTS24 Planning and generalisation in an automaton/environment system.J. E. DORAN 43325 Freddy in toyland. R. J. POPPLESTONE 45526 Some philosophical problems from the standpoint of artificialintelligence. J. MCCARTHY and P. J. HAYES 463INDEX 505 Machine Intelligence Workshop
Experiments with some programs that search game trees
Many problems in artificial intelligence involve the searching of large trees of alternative possibilities--for example, game-playing and theorem-proving. The problem of efficiently searching large trees is discussed. A new method called "dynamic ordering" is described, and the older minimax and Alpha-Beta procedures are described for comparison purposes. Performance figures are given for six variations of the game of kalah. A quantity called "depth ratio" is derived which is a measure of the efficiency of a search procedure.
An experiment in automatic induction
The problem discussed in this paper, namely that of finding a function to satisfy a given argument-value table, is by no means new to computing science, or to mathematics. Thus, for example, the problem of fitting a curve to a set of points is a part of numerical analysis. However, I am concerned with finding a function over a non-metric space, and so my work is closer to that of Feldman et al. (1969) in what they call, 'grammatical inference' or to the automaton-synthesizing programs described by Fogel, Owens and Walsh (1966).
Robotologic
A robot, in order to act intelligently, must be able to reason from facts which its sensors detect to conclusions which govern its actions. This reasoning process is so central to human intelligence that it seems immediately relevant to the problems of robot design to consider its properties, how it might be analysed and imitated.
Planning and robots
This paper is a survey and discussion of research work relevant to the task of constructing some kind of reasoning robot. The emphasis is entirely on the organization of the reasoning processes, in particular planning, rather than on hardware. In practice the reasoning would most probably be carried out within a digital computer. My objective is to clarify the relationship between some superficially rather disparate approaches to this task, and simultaneously to indicate what seem to be the key problem areas. No new experimental results are presented, but the approach to the subject which I have adopted is a consequence of earlier experimentation with a simple computer simulation of a robot (Doran 1968a, 1969).