Goto

Collaborating Authors

 Industry


Airport Gate Assignment: New Model and Implementation

arXiv.org Artificial Intelligence

Airport gate assignment is of great importance in airport operations. In this paper, we study the Airport Gate Assignment Problem (AGAP), propose a new model and implement the model with Optimization Programming language (OPL). With the objective to minimize the number of conflicts of any two adjacent aircrafts assigned to the same gate, we build a mathematical model with logical constraints and the binary constraints, which can provide an efficient evaluation criterion for the Airlines to estimate the current gate assignment. To illustrate the feasibility of the model we construct experiments with the data obtained from Continental Airlines, Houston Gorge Bush Intercontinental Airport IAH, which indicate that our model is both energetic and effective. Moreover, we interpret experimental results, which further demonstrate that our proposed model can provide a powerful tool for airline companies to estimate the efficiency of their current work of gate assignment.


Hierarchical structure and the prediction of missing links in networks

arXiv.org Machine Learning

Networks have in recent years emerged as an invaluable tool for describing and quantifying complex systems in many branches of science. Recent studies suggest that networks often exhibit hierarchical organization, where vertices divide into groups that further subdivide into groups of groups, and so forth over multiple scales. In many cases these groups are found to correspond to known functional units, such as ecological niches in food webs, modules in biochemical networks (protein interaction networks, metabolic networks, or genetic regulatory networks), or communities in social networks. Here we present a general technique for inferring hierarchical structure from network data and demonstrate that the existence of hierarchy can simultaneously explain and quantitatively reproduce many commonly observed topological properties of networks, such as right-skewed degree distributions, high clustering coefficients, and short path lengths. We further show that knowledge of hierarchical structure can be used to predict missing connections in partially known networks with high accuracy, and for more general network structures than competing techniques. Taken together, our results suggest that hierarchy is a central organizing principle of complex networks, capable of offering insight into many network phenomena.


Document stream clustering: experimenting an incremental algorithm and AR-based tools for highlighting dynamic trends

arXiv.org Artificial Intelligence

We address here two major challenges presented by dynamic data mining: 1) the stability challenge: we have implemented a rigorous incremental density-based clustering algorithm, independent from any initial conditions and ordering of the data-vectors stream, 2) the cognitive challenge: we have implemented a stringent selection process of association rules between clusters at time t-1 and time t for directly generating the main conclusions about the dynamics of a data-stream. We illustrate these points with an application to a two years and 2600 documents scientific information database.


Edhibou: a Customizable Interface for Decision Support in a Semantic Portal

arXiv.org Artificial Intelligence

The Semantic Web is becoming more and more a reality, as the required technologies have reached an appropriate level of maturity. However, at this stage, it is important to provide tools facilitating the use and deployment of these technologies by end-users. In this paper, we describe EdHibou, an automatically generated, ontology-based graphical user interface that integrates in a semantic portal. The particularity of EdHibou is that it makes use of OWL reasoning capabilities to provide intelligent features, such as decision support, upon the underlying ontology. We present an application of EdHibou to medical decision support based on a formalization of clinical guidelines in OWL and show how it can be customized thanks to an ontology of graphical components.


Cooperative interface of a swarm of UAVs

arXiv.org Artificial Intelligence

After presenting the broad context of authority sharing, we outline how introducing more natural interaction in the design of the ground operator interface of UV systems should help in allowing a single operator to manage the complexity of his/her task. Introducing new modalities is one one of the means in the realization of our vision of next- generation GOI. A more fundamental aspect resides in the interaction manager which should help balance the workload of the operator between mission and interaction, notably by applying a multi-strategy approach to generation and interpretation. We intend to apply these principles to the context of the Smaart prototype, and in this perspective, we illustrate how to characterize the workload associated with a particular operational situation.


Statistical Learning Theory: Models, Concepts, and Results

arXiv.org Machine Learning

Statistical learning theory provides the theoretical basis for many of today's machine learning algorithms and is arguably one of the most beautifully developed branches of artificial intelligence in general. It originated in Russia in the 1960s and gained wide popularity in the 1990s following the development of the so-called Support Vector Machine (SVM), which has become a standard tool for pattern recognition in a variety of domains ranging from computer vision to computational biology. Providing the basis of new learning algorithms, however, was not the only motivation for developing statistical learning theory. It was just as much a philosophical one, attempting to answer the question of what it is that allows us to draw valid conclusions from empirical data. In this article we attempt to give a gentle, nontechnical overview over the key ideas and insights of statistical learning theory. We do not assume that the reader has a deep background in mathematics, statistics, or computer science. Given the nature of the subject matter, however, some familiarity with mathematical concepts and notations and some intuitive understanding of basic probability is required. There exist many excellent references to more technical surveys of the mathematics of statistical learning theory: the monographs by one of the founders of statistical learning theory (Vapnik, 1995, Vapnik, 1998), a brief overview over statistical learning theory in Section 5 of Schรถlkopf and Smola (2002), more technical overview papers such as Bousquet et al. (2003), Mendelson (2003), Boucheron et al. (2005), Herbrich and Williamson (2002), and the monograph Devroye et al. (1996).


On Similarities between Inference in Game Theory and Machine Learning

Journal of Artificial Intelligence Research

In this paper, we elucidate the equivalence between inference in game theory and machine learning. Our aim in so doing is to establish an equivalent vocabulary between the two domains so as to facilitate developments at the intersection of both ๏ฌelds, and as proof of the usefulness of this approach, we use recent developments in each ๏ฌeld to make useful improvements to the other. More speci๏ฌcally, we consider the analogies between smooth best responses in ๏ฌctitious play and Bayesian inference methods. Initially, we use these insights to develop and demonstrate an improved algorithm for learning in games based on probabilistic moderation. That is, by integrating over the distribution of opponent strategies (a Bayesian approach within machine learning) rather than taking a simple empirical average (the approach used in standard ๏ฌctitious play) we derive a novel moderated ๏ฌctitious play algorithm and show that it is more likely than standard ๏ฌctitious play to converge to a payoff-dominant but risk-dominated Nash equilibrium in a simple coordination game. Furthermore we consider the converse case, and show how insights from game theory can be used to derive two improved mean ๏ฌeld variational learning algorithms. We ๏ฌrst show that the standard update rule of mean ๏ฌeld variational learning is analogous to a Cournot adjustment within game theory. By analogy with ๏ฌctitious play, we then suggest an improved update rule, and show that this results in ๏ฌctitious variational play, an improved mean ๏ฌeld variational learning algorithm that exhibits better convergence in highly or strongly connected graphical models. Second, we use a recent advance in ๏ฌctitious play, namely dynamic ๏ฌctitious play, to derive a derivative action variational learning algorithm, that exhibits superior convergence properties on a canonical machine learning problem (clustering a mixture distribution).


Quantum reinforcement learning

arXiv.org Artificial Intelligence

The key approaches for machine learning, especially learning in unknown probabilistic environments are new representations and computation mechanisms. In this paper, a novel quantum reinforcement learning (QRL) method is proposed by combining quantum theory and reinforcement learning (RL). Inspired by the state superposition principle and quantum parallelism, a framework of value updating algorithm is introduced. The state (action) in traditional RL is identified as the eigen state (eigen action) in QRL. The state (action) set can be represented with a quantum superposition state and the eigen state (eigen action) can be obtained by randomly observing the simulated quantum state according to the collapse postulate of quantum measurement. The probability of the eigen action is determined by the probability amplitude, which is parallelly updated according to rewards. Some related characteristics of QRL such as convergence, optimality and balancing between exploration and exploitation are also analyzed, which shows that this approach makes a good tradeoff between exploration and exploitation using the probability amplitude and can speed up learning through the quantum parallelism. To evaluate the performance and practicability of QRL, several simulated experiments are given and the results demonstrate the effectiveness and superiority of QRL algorithm for some complex problems. The present work is also an effective exploration on the application of quantum computation to artificial intelligence.


Relationship between Diversity and Perfomance of Multiple Classifiers for Decision Support

arXiv.org Artificial Intelligence

The paper presents the investigation and implementation of the relationship between diversity and the performance of multiple classifiers on classification accuracy. The study is critical as to build classifiers that are strong and can generalize better. The parameters of the neural network within the committee were varied to induce diversity; hence structural diversity is the focus for this study. The hidden nodes and the activation function are the parameters that were varied. The diversity measures that were adopted from ecology such as Shannon and Simpson were used to quantify diversity. Genetic algorithm is used to find the optimal ensemble by using the accuracy as the cost function. The results observed shows that there is a relationship between structural diversity and accuracy. It is observed that the classification accuracy of an ensemble increases as the diversity increases. There was an increase of 3%-6% in the classification accuracy.


Social Learning Methods in Board Games

arXiv.org Artificial Intelligence

The training of agents in a social context instead of a self-play environment is investigated. Agents that use the reinforcement learning algorithms are trained in social settings. This mimics the way in which players of board games such as scrabble and chess mentor each other in their clubs. A Round Robin tournament and a modified Swiss tournament setting are used for the training. The agents trained using social settings are compared to self play agents and results indicate that more robust agents emerge from the social training setting. Higher state space games can benefit from such settings as diverse set of agents will have multiple strategies that increase the chances of obtaining more experienced players at the end of training. The Social Learning trained agents exhibit better playing experience than self play agents. The modified Swiss playing style spawns a larger number of better playing agents as the population size increases.