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Representation and Synthesis of Melodic Expression

AAAI Conferences

A method for expressive melody synthesis is presented seeking to capture the prosodic (stress and directional) element of musical interpretation. An expressive performance is represented as a note-level annotation, classifying each note according to a small alphabet of symbols describing the role of the note within a larger context.  An audio performance of the melody is represented in terms of two time-varying functions describing the evolving frequency and intensity.  A method is presented that transforms the expressive annotation into the frequency and intensity functions, thus giving the audio performance. The problem of expressive rendering is then cast as estimation of the most likely sequence of hidden variables corresponding to the prosodic annotation. Examples are presented on a dataset of around 50 folk-like melodies, realized both from hand-marked and estimated annotations.


Towards Context Aware Emotional Intelligence in Machines: Computing Contextual Appropriateness of Affective States

AAAI Conferences

This paper presents a novel approach to the estimation of user's affective states in Human-Computer Interaction. Most of the present approaches divide emotions strictly between positive or negative. However, recent discoveries in the field of Emotional Intelligence show that emotions should be rather perceived as context-sensitive engagements with the world. This leads to a need to specify whether the emotions conveyed in a conversation are appropriate for a situation they are expressed in. In the proposed method we use a system for affect analysis on textual input to recognize users’ emotions and a Web mining technique to verify the contextual appropriateness of those emotions. On this basis a conversational agent can choose to either sympathize with the user or help them manage their emotions. Finally, the results of evaluation of the proposed method with two different conversational agents are discussed, and perspectives for further development of the method are proposed.


Efficient Online Learning and Prediction of Users' Desktop Actions

AAAI Conferences

We investigate prediction of users' desktop activities in the Unix domain. The learning techniques we explore do not require explicit user teaching. We show that simple efficient many-class learning can perform well for action prediction, significantly improving over previously published results and baselines. This finding is promising for various human-computer interaction scenarios where a rich set of potentially predictive features is available, where there can be many different actions to predict, and where there can be considerable nonstationarity.


Expressive Power-Based Resource Allocation for Data Centers

AAAI Conferences

As data-center energy consumption continues to rise, efficient power management is becoming increasingly important. In this work, we examine the use of a novel market mechanism for finding the right balance between power and performance. The market enables a separation between a `buyer side' that strives to maximize performance and a 'seller side' that strives to minimize power and other costs. A concise and scalable description language is defined for agent preferences that admits a mixed-integer program for computing optimal allocations. Experimental results demonstrate the robustness, flexibility, practicality and scalability of the architecture.


Drosophila Gene Expression Pattern Annotation through Multi-Instance Multi-Label Learning

AAAI Conferences

The Berkeley Drosophila Genome Project (BDGP) has produced a large number of gene expression patterns, many of which have been annotated textually with anatomical and developmental terms. These terms spatially correspond to local regions of the images; however, they are attached collectively to groups of images, such that it is unknown which term is assigned to which region of which image in the group. This poses a challenge to the development of the computational method to automate the textual description of expression patterns contained in each image. In this paper, we show that the underlying nature of this task matches well with Figure 1: Samples of images and associated annotation terms a new machine learning framework, Multi-Instance of the gene Actn in the stage ranges 11-12 and 13-16 in the Multi-Label learning (MIML). We propose a new BDGP database. The darkly stained region highlights the MIML support vector machine to solve the problems place where the gene is expressed. The darker the region, that beset the annotation task.


Topic Tracking Model for Analyzing Consumer Purchase Behavior

AAAI Conferences

We propose a new topic model for tracking time-varying consumer purchase behavior, in which consumer interests and item trends change over time. The proposed model can adaptively track changes in interests and trends based on current purchase logs and previously estimated interests and trends. The online nature of the proposed method means we do not need to store past data for current inferences and so we can considerably reduce the computational cost and the memory requirement. We use real purchase logs to demonstrate the effectiveness of the proposed method in terms of the prediction accuracy of purchase behavior and the computational cost of the inference.


Sensing and Predicting the Pulse of the City through Shared Bicycling

AAAI Conferences

City-wide urban infrastructures are increasingly reliant on network technology to improve and ex-pand their services. As a side effect of this digitali-zation, large amounts of data can be sensed and analyzed to uncover patterns of human behavior. In this paper, we focus on the digital footprints from one type of emerging urban infrastructure: shared bicycling systems. We provide a spatiotemporal analysis of 13 weeks of bicycle station usage from Barcelona's shared bicycling system, called Bicing. We apply clustering techniques to identify shared behaviors across stations and show how these behaviors relate to location, neighborhood, and time of day. We then compare experimental results from four predictive models of near-term station usage. Finally, we analyze the impact of factors such as time of day and station activity in the prediction capabilities of the algorithms.


Suggesting Email View Filters for Triage and Search

AAAI Conferences

In this work, we propose automatically generating a list of view filters relevant to the displayed messages. Our filters Growing email volumes cause flooded inboxes and are implemented as searches, such as a search for all messages swelled email archives, making search and new in the inbox from a discussion list. We call our task email processing difficult. While emails have rich Search Operator Suggestion, where search operators are special metadata, such as recipients and folders, suitable terms that retrieve emails based on message metadata, for creating filtered views, it is often difficult to such as "from:john smith" and "is:starred." We build a mail choose appropriate filters for new inbox messages filter system for Gmail (Google Mail) using search operators without first examining messages. In this work, we and develop several search operator rankers using features of consider a system that automatically suggests relevant the user, mailbox and machine learning. We validate our system view filters to the user for the currently viewed on data collected from user interactions with our system.


Improving State Evaluation, Inference, and Search in Trick-Based Card Games

AAAI Conferences

Skat is Germany's national card game played by millions of players around the world. In this paper, we present the world's first computer skat player that plays at the level of human experts. This performance is achieved by improving state evaluations using game data produced by human players and by using these state evaluations to perform inference on the unobserved hands of opposing players. Our results demonstrate the gains from adding inference to an imperfect information game player and show that training on data from average human players can result in expert-level playing strength.


Semi-Supervised Regression for Evaluating Convenience Store Location

AAAI Conferences

Location  plays a very important role in the retail business due to its huge and long-term investment. In this paper, we propose a novel semi-supervised regression model for evaluating convenience store location based on spatial data analysis. First, the input features for each convenience store can be extracted by analyzing the elements around it based on a geographic information system, and the turnover is used to evaluate its performance. Second, considering the practical application scenario, a manifold regularization model with one semi-supervised performance information constraint is provided. The promising experimental results in the real-world dataset demonstrate the effectiveness of the proposed approach  in performance prediction of  certain candidate locations for new convenience store opening.