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Statistically adaptive learning for a general class of cost functions (SA L-BFGS)

arXiv.org Machine Learning

We present a system that enables rapid model experimentation for tera-scale machine learning with trillions of non-zero features, billions of training examples, and millions of parameters. Our contribution to the literature is a new method (SA L-BFGS) for changing batch L-BFGS to perform in near real-time by using statistical tools to balance the contributions of previous weights, old training examples, and new training examples to achieve fast convergence with few iterations. The result is, to our knowledge, the most scalable and flexible linear learning system reported in the literature, beating standard practice with the current best system (Vowpal Wabbit and AllReduce). Using the KDD Cup 2012 data set from Tencent, Inc. we provide experimental results to verify the performance of this method.


Sparse Reward Processes

arXiv.org Machine Learning

We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained during execution of one task has value for the execution of another task. Consequently, the agent is intrinsically motivated to explore its environment beyond the degree necessary to solve the current task it has at hand. We develop a decision theoretic setting that generalises standard reinforcement learning tasks and captures this intuition. More precisely, we consider a multi-stage stochastic game between a learning agent and an opponent. We posit that the setting is a good model for the problem of life-long learning in uncertain environments, where while resources must be spent learning about currently important tasks, there is also the need to allocate effort towards learning about aspects of the world which are not relevant at the moment. This is due to the fact that unpredictable future events may lead to a change of priorities for the decision maker. Thus, in some sense, the model "explains" the necessity of curiosity. Apart from introducing the general formalism, the paper provides algorithms. These are evaluated experimentally in some exemplary domains. In addition, performance bounds are proven for some cases of this problem.


Conquering the rating bound problem in neighborhood-based collaborative filtering: a function recovery approach

arXiv.org Artificial Intelligence

As an important tool for information filtering in the era of socialized web, recommender systems have witnessed rapid development in the last decade. As benefited from the better interpretability, neighborhood-based collaborative filtering techniques, such as item-based collaborative filtering adopted by Amazon, have gained a great success in many practical recommender systems. However, the neighborhood-based collaborative filtering method suffers from the rating bound problem, i.e., the rating on a target item that this method estimates is bounded by the observed ratings of its all neighboring items. Therefore, it cannot accurately estimate the unobserved rating on a target item, if its ground truth rating is actually higher (lower) than the highest (lowest) rating over all items in its neighborhood. In this paper, we address this problem by formalizing rating estimation as a task of recovering a scalar rating function. With a linearity assumption, we infer all the ratings by optimizing the low-order norm, e.g., the $l_1/2$-norm, of the second derivative of the target scalar function, while remaining its observed ratings unchanged. Experimental results on three real datasets, namely Douban, Goodreads and MovieLens, demonstrate that the proposed approach can well overcome the rating bound problem. Particularly, it can significantly improve the accuracy of rating estimation by 37% than the conventional neighborhood-based methods.


Multiresolution Gaussian Processes

arXiv.org Machine Learning

We propose a multiresolution Gaussian process to capture long-range, non-Markovian dependencies while allowing for abrupt changes. The multiresolution GP hierarchically couples a collection of smooth GPs, each defined over an element of a random nested partition. Long-range dependencies are captured by the top-level GP while the partition points define the abrupt changes. Due to the inherent conjugacy of the GPs, one can analytically marginalize the GPs and compute the conditional likelihood of the observations given the partition tree. This property allows for efficient inference of the partition itself, for which we employ graph-theoretic techniques. We apply the multiresolution GP to the analysis of Magnetoencephalography (MEG) recordings of brain activity.


Isoelastic Agents and Wealth Updates in Machine Learning Markets

arXiv.org Machine Learning

Recently, prediction markets have shown considerable promise for developing flexible mechanisms for machine learning. In this paper, agents with isoelastic utilities are considered. It is shown that the costs associated with homogeneous markets of agents with isoelastic utilities produce equilibrium prices corresponding to alpha-mixtures, with a particular form of mixing component relating to each agent's wealth. We also demonstrate that wealth accumulation for logarithmic and other isoelastic agents (through payoffs on prediction of training targets) can implement both Bayesian model updates and mixture weight updates by imposing different market payoff structures. An iterative algorithm is given for market equilibrium computation. We demonstrate that inhomogeneous markets of agents with isoelastic utilities outperform state of the art aggregate classifiers such as random forests, as well as single classifiers (neural networks, decision trees) on a number of machine learning benchmarks, and show that isoelastic combination methods are generally better than their logarithmic counterparts.


Learning Parameterized Skills

arXiv.org Machine Learning

We introduce a method for constructing skills capable of solving tasks drawn from a distribution of parameterized reinforcement learning problems. The method draws example tasks from a distribution of interest and uses the corresponding learned policies to estimate the topology of the lower-dimensional piecewise-smooth manifold on which the skill policies lie. This manifold models how policy parameters change as task parameters vary. The method identifies the number of charts that compose the manifold and then applies non-linear regression in each chart to construct a parameterized skill by predicting policy parameters from task parameters. We evaluate our method on an underactuated simulated robotic arm tasked with learning to accurately throw darts at a parameterized target location.


Proximal methods for the latent group lasso penalty

arXiv.org Machine Learning

We consider a regularized least squares problem, with regularization by structured sparsity-inducing norms, which extend the usual $\ell_1$ and the group lasso penalty, by allowing the subsets to overlap. Such regularizations lead to nonsmooth problems that are difficult to optimize, and we propose in this paper a suitable version of an accelerated proximal method to solve them. We prove convergence of a nested procedure, obtained composing an accelerated proximal method with an inner algorithm for computing the proximity operator. By exploiting the geometrical properties of the penalty, we devise a new active set strategy, thanks to which the inner iteration is relatively fast, thus guaranteeing good computational performances of the overall algorithm. Our approach allows to deal with high dimensional problems without pre-processing for dimensionality reduction, leading to better computational and prediction performances with respect to the state-of-the art methods, as shown empirically both on toy and real data.


Optimizing Supply Chain Management using Gravitational Search Algorithm and Multi Agent System

arXiv.org Artificial Intelligence

Supply chain management is a very dynamic operation research problem where one has to quickly adapt according to the changes perceived in environment in order to maximize the benefit or minimize the loss. Therefore we require a system which changes as per the changing requirements. Multi agent system technology in recent times has emerged as a possible way of efficient solution implementation for many such complex problems. Our research here focuses on building a Multi Agent System (MAS), which implements a modified version of Gravitational Search swarm intelligence Algorithm (GSA) to find out an optimal strategy in managing the demand supply chain. We target the grains distribution system among various centers of Food Corporation of India (FCI) as application domain. We assume centers with larger stocks as objects of greater mass and vice versa. Applying Newtonian law of gravity as suggested in GSA, larger objects attract objects of smaller mass towards itself, creating a virtual grain supply source. As heavier object sheds its mass by supplying some to the one in demand, it loses its gravitational pull and thus keeps the whole system of supply chain per-fectly in balance. The multi agent system helps in continuous updation of the whole system with the help of autonomous agents which react to the change in environment and act accordingly. This model also reduces the communication bottleneck to greater extents.


Message passing with relaxed moment matching

arXiv.org Machine Learning

Bayesian learning is often hampered by large computational expense. As a powerful generalization of popular belief propagation, expectation propagation (EP) efficiently approximates the exact Bayesian computation. Nevertheless, EP can be sensitive to outliers and suffer from divergence for difficult cases. To address this issue, we propose a new approximate inference approach, relaxed expectation propagation (REP). It relaxes the moment matching requirement of expectation propagation by adding a relaxation factor into the KL minimization. We penalize this relaxation with a $l_1$ penalty. As a result, when two distributions in the relaxed KL divergence are similar, the relaxation factor will be penalized to zero and, therefore, we obtain the original moment matching; In the presence of outliers, these two distributions are significantly different and the relaxation factor will be used to reduce the contribution of the outlier. Based on this penalized KL minimization, REP is robust to outliers and can greatly improve the posterior approximation quality over EP. To examine the effectiveness of REP, we apply it to Gaussian process classification, a task known to be suitable to EP. Our classification results on synthetic and UCI benchmark datasets demonstrate significant improvement of REP over EP and Power EP--in terms of algorithmic stability, estimation accuracy and predictive performance.


Sensitive Ants in Solving the Generalized Vehicle Routing Problem

arXiv.org Artificial Intelligence

The idea of sensitivity in ant colony systems has been exploited in hybrid ant-based models with promising results for many combinatorial optimization problems. Heterogeneity is induced in the ant population by endowing individual ants with a certain level of sensitivity to the pheromone trail. The variable pheromone sensitivity within the same population of ants can potentially intensify the search while in the same time inducing diversity for the exploration of the environment. The performance of sensitive ant models is investigated for solving the generalized vehicle routing problem. Numerical results and comparisons are discussed and analysed with a focus on emphasizing any particular aspects and potential benefits related to hybrid ant-based models.