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Secured Wireless Communication using Fuzzy Logic based High Speed Public-Key Cryptography (FLHSPKC)

arXiv.org Artificial Intelligence

In this paper secured wireless communication using fuzzy logic based high speed public key cryptography (FLHSPKC) has been proposed by satisfying the major issues likes computational safety, power management and restricted usage of memory in wireless communication. Wireless Sensor Network (WSN) has several major constraints likes inadequate source of energy, restricted computational potentiality and limited memory. Though conventional Elliptic Curve Cryptography (ECC) which is a sort of public key cryptography used in wireless communication provides equivalent level of security like other existing public key algorithm using smaller parameters than other but this traditional ECC does not take care of all these major limitations in WSN. In conventional ECC consider Elliptic curve point p, an arbitrary integer k and modulus m, ECC carry out scalar multiplication kP mod m, which takes about 80% of key computation time on WSN. In this paper proposed FLHSPKC scheme provides some novel strategy including novel soft computing based strategy to speed up scalar multiplication in conventional ECC and which in turn takes shorter computational time and also satisfies power consumption restraint, limited usage of memory without hampering the security level. Performance analysis of the different strategies under FLHSPKC scheme and comparison study with existing conventional ECC methods has been done.


MaTrust: An Effective Multi-Aspect Trust Inference Model

arXiv.org Artificial Intelligence

Trust is a fundamental concept in many real-world applications such as e-commerce and peer-to-peer networks. In these applications, users can generate local opinions about the counterparts based on direct experiences, and these opinions can then be aggregated to build trust among unknown users. The mechanism to build new trust relationships based on existing ones is referred to as trust inference. State-of-the-art trust inference approaches employ the transitivity property of trust by propagating trust along connected users. In this paper, we propose a novel trust inference model (Ma-Trust) by exploring an equally important property of trust, i.e., the multi-aspect property. MaTrust directly characterizes multiple latent factors for each trustor and trustee from the locally-generated trust relationships. Furthermore, it can naturally incorporate prior knowledge as specified factors. These factors in turn serve as the basis to infer the unseen trustworthiness scores. Experimental evaluations on real data sets show that the proposed MaTrust significantly outperforms several benchmark trust inference models in both effectiveness and efficiency.


Selective Sampling of Labelers for Approximating the Crowd

AAAI Conferences

In this paper, we present CrowdSense, an algorithm for estimating the crowd’s majority opinion by querying only a subset of it. CrowdSense works in an online fashion where examples come one at a time and it dynamically samples subsets of labelers based on an exploration/exploitation criterion. The algorithm produces a weighted combination of a subset of the labelers’ votes that approximates the crowd’s opinion. We also present two probabilistic variants of CrowdSense that are based on different assumptions on the joint probability distribution between the labelers’ votes and the majority vote. Our experiments demonstrate that we can reliably approximate the entire crowd’s vote by collecting opinions from a representative subset of the crowd.


Preface

AAAI Conferences

To harness the full capabilities of robots, we should enable The goal of this symposium is to increase awareness and human end-users to customize their robots' behaviors interest in interactive learning methods and foster interdisciplinary and teach them new ones. Furthermore, it should be intuitive collaboration by bringing together a diverse collection for these users to do so -- as simple as teaching other of researchers to discuss and exchange ideas on the current humans. We aim to bring learning is a promising method to achieve this goal and together researchers working on interactive robot learning, has attracted widespread attention in recent years. However, with a focus on interactions where the human intentionally many challenges remain to make these methods applicable changes a robot's knowledge or behavior.


Modeling the Effects of Transient Populations on Epidemics

AAAI Conferences

A large number of transients visit big cities on any given day and they visit crowded areas and come in contact with many people. However, epidemiological studies have not paid much attention to the role of this subpopulation in disease spread. In the present work, we extend a synthetic population model of Washington DC metro area to include leisure and business travelers. This approach involves combining Census data, activity surveys, and geospatial data to build a detailed minute-by-minute simulation of population interaction. We simulate a flu-like disease outbreak both with and without the transient population to evaluate the effect of the transients on outbreak size and peak day in terms of number of residents infected. Results show that there are significantly more infections when transients are considered. We also evaluate interventions like closing big museums and encouraging use of hand sanitizers at those musuems. Surprisingly closing musuems does not result in a significant difference in the epidemic. However, we find that if the use of hand sanitizer reduces the infectivity and suceptibility to 80% or 60% of the original values, it is as effective as closing museums for a few days or entirely eliminating the effect of transients. If infectivity and susceptibility are reduced to 40% or 20%, it reduces the number of resident infections over the period of 120 days by 10% and 13%.


Block Modeling in Large Social Networks with Many Clusters

AAAI Conferences

In this paper, we present an optimized version of the previously developed Block Modularity algorithm (Anthony,2009). The original algorithm was a fast, greedy method that effectively discovered a structured clustering in linked data and scaled very well with the number of nodes and edges. The optimized version is scalable in terms of the model complexity; the technique can now be used effectively to discover thousands of clusters in data sets with hundreds of thousands (and possibly more) nodes and edges. The optimization leads to an improvement of the runtime per iteration from cubic to quadratic with a small increase in the constant factor. The algorithm compares favorably with Karrer and Newman's Degree-Corrected Block Model (DCBM) in both runtime and quality of results.


Learning to Select and Generalize Striking Movements in Robot Table Tennis

AAAI Conferences

Learning new motor tasks autonomously from interaction with a human being is an important goal for both robotics and machine learning. However, when moving beyond basic skills, most monolithic machine learning approaches fail to scale. In this paper, we take the task of learning table tennis as an example and present a new framework which allows a robot to learn cooperative table tennis from interaction with a human. Therefore, the robot first learns a set of elementary table tennis hitting movements from a human teacher by kinesthetic teach-in, which is compiled into a set of dynamical system motor primitives (DMPs). Subsequently, the system generalizes these movements to a wider range of situations using our mixture of motor primitives (MoMP) approach. The resulting policy enables the robot to select appropriate motor primitives as well as to generalize between them. Finally, the robot plays with a human table tennis partner and learns online to improve its behavior.


Learning Grounded Language through Situated Interactive Instruction

AAAI Conferences

We present an approach for learning grounded language from mixed-initiative human-robot interaction. Prior work on learning from human instruction has concentrated on acquisition of task-execution knowledge from domain-specific language. In this work, we demonstrate acquisition of linguistic, semantic, perceptual, and procedural knowledge from mixed-initiative, natural language dialog. Our approach has been instantiated in a cognitive architecture, Soar, and has been deployed on a table-top robotic arm capable of picking up small objects. A preliminary analysis verifies the ability of the robot to acquire diverse knowledge from human-robot interaction.


Improving Predictions with Hybrid Markets

AAAI Conferences

Statistical models almost always yield predictions that are more accurate than those of human experts. However, humans are better at data acquisition and at recognizing atypical circumstances. We use prediction markets to combine predictions from groups of humans and artificial-intelligence agents and show that they are more robust than those from groups of humans or agents alone.


On the Complexity of Bribery and Manipulation in Tournaments with Uncertain Information

AAAI Conferences

We study the computational complexity of optimal bribery and manipulation schemes for sports tournaments with uncertain information: cup; challenge or caterpillar; and round robin. Our results carry over to the equivalent voting rules: sequential pair-wise elections, cup, and Copeland, when the set of candidates is exactly the set of voters. This restriction creates new difficulties for most existing algorithms. The complexity of bribery and manipulation are well studied, almost always assuming deterministic information about votes and results. We assume that for candidates i and j the probability that i beats j and the costs of lowering each probability by fixed increments are known to the manipulators. We provide complexity analyses for cup, challenge, and round robin competitions ranging from polynomial time to np^pp. This shows that the introduction of uncertainty into the reasoning process drastically increases the complexity of bribery problems in some instances.