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Learning visual motion in recurrent neural networks

Neural Information Processing Systems

We present a dynamic nonlinear generative model for visual motion based on a latent representation of binary-gated Gaussian variables. Trained on sequences of images, the model learns to represent different movement directions in different variables. We use an online approximate-inference scheme that can be mapped to the dynamics of networks of neurons. Probed with drifting grating stimuli and moving bars of light, neurons in the model show patterns of responses analogous to those of direction-selective simple cells in primary visual cortex. Most model neurons also show speed tuning and respond equally well to a range of motion directions and speeds aligned to the constraint line of their respective preferred speed. We show how these computations are enabled by a specific pattern of recurrent connections learned by the model.


Synchronization can Control Regularization in Neural Systems via Correlated Noise Processes

Neural Information Processing Systems

To learn reliable rules that can generalize to novel situations, the brain must be capable of imposing some form of regularization. Here we suggest, through theoretical and computational arguments, that the combination of noise with synchronization provides a plausible mechanism for regularization in the nervous system. The functional role of regularization is considered in a general context in which coupled computational systems receive inputs corrupted by correlated noise. Noise on the inputs is shown to impose regularization, and when synchronization upstream induces time-varying correlations across noise variables, the degree of regularization can be calibrated over time. The resulting qualitative behavior matches experimental data from visual cortex.


3D Social Saliency from Head-mounted Cameras

Neural Information Processing Systems

A gaze concurrence is a point in 3D where the gaze directions of two or more people intersect. It is a strong indicator of social saliency because the attention of the participating group is focused on that point. In scenes occupied by large groups of people, multiple concurrences may occur and transition over time. In this paper, we present a method to construct a 3D social saliency field and locate multiplegaze concurrences that occur in a social scene from videos taken by head-mounted cameras. We model the gaze as a cone-shaped distribution emanating fromthe center of the eyes, capturing the variation of eye-in-head motion. We calibrate the parameters of this distribution by exploiting the fixed relationship between the primary gaze ray and the head-mounted camera pose. The resulting gazemodel enables us to build a social saliency field in 3D. We estimate the number and 3D locations of the gaze concurrences via provably convergent modeseeking inthe social saliency field. Our algorithm is applied to reconstruct multiple gaze concurrences in several real world scenes and evaluated quantitatively against motion-captured ground truth.


Local Supervised Learning through Space Partitioning

Neural Information Processing Systems

We develop a novel approach for supervised learning based on adaptively partitioning the feature space into different regions and learning local region-specific classifiers. We formulate an empirical risk minimization problem that incorporates both partitioning and classification in to a single global objective. We show that space partitioning can be equivalently reformulated as a supervised learning problem and consequently any discriminative learning method can be utilized in conjunction with our approach. Nevertheless, we consider locally linear schemes by learning linear partitions and linear region classifiers. Locally linear schemes can not only approximate complex decision boundaries and ensure low training error but also provide tight control on over-fitting and generalization error. We train locally linear classifiers by using LDA, logistic regression and perceptrons, and so our scheme is scalable to large data sizes and high-dimensions. We present experimental results demonstrating improved performance over state of the art classification techniques on benchmark datasets. We also show improved robustness to label noise.


Dynamic Pruning of Factor Graphs for Maximum Marginal Prediction

Neural Information Processing Systems

We study the problem of maximum marginal prediction (MMP) in probabilistic graphical models, a task that occurs, for example, as the Bayes optimal decision rule under a Hamming loss. MMP is typically performed as a two-stage procedure: oneestimates each variable's marginal probability and then forms a prediction from the states of maximal probability. In this work we propose a simple yet effective technique for accelerating MMP when inference is sampling-based: instead of the above two-stage procedure we directly estimate the posterior probability of each decision variable. This allows us to identify the point of time when we are sufficiently certain about any individual decision. Whenever this is the case, we dynamically prune the variables we are confident about from the underlying factor graph. Consequently, at any time only samples of variables whose decision is still uncertain need to be created. Experiments in two prototypical scenarios, multi-label classification and image inpainting, show that adaptive sampling can drastically accelerate MMP without sacrificing prediction accuracy.


Reports of the AAAI 2012 Conference Workshops

AI Magazine

The AAAI-12 Workshop program was held Sunday and Monday, July 22–23, 2012 at the Sheraton Centre Toronto Hotel in Toronto, Ontario, Canada. The AAAI-12 workshop program included 9 workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were Activity Context Representation: Techniques and Languages, AI for Data Center Management and Cloud Computing, Cognitive Robotics, Grounding Language for Physical Systems, Human Computation, Intelligent Techniques for Web Personalization and Recommendation, Multiagent Pathfinding, Neural-Symbolic Learning and Reasoning, Problem Solving Using Classical Planners, Semantic Cities. This article presents short summaries of those events.


PROTECT -- A Deployed Game Theoretic System for Strategic Security Allocation for the United States Coast Guard

AI Magazine

While three deployed applications of game theory for security have recently been reported, we as a community of agents and AI researchers remain in the early stages of these deployments; there is a continuing need to understand the core principles for innovative security applications of game theory. Towards that end, this paper presents PROTECT, a game-theoretic system deployed by the United States Coast Guard (USCG) in the port of Boston for scheduling their patrols. USCG has termed the deployment of PROTECT in Boston a success, and efforts are underway to test it in the port of New York, with the potential for nationwide deployment.PROTECT is premised on an attacker-defender Stackelberg game model and offers five key innovations. First, this system is a departure from the assumption of perfect adversary rationality noted in previous work, relying instead on a quantal response (QR) model of the adversary's behavior --- to the best of our knowledge, this is the first real-world deployment of the QR model. Second, to improve PROTECT's efficiency, we generate a compact representation of the defender's strategy space, exploiting equivalence and dominance. Third, we show how to practically model a real maritime patrolling problem as a Stackelberg game. Fourth, our experimental results illustrate that PROTECT's QR model more robustly handles real-world uncertainties than a perfect rationality model. Finally, in evaluating PROTECT, this paper for the first time provides real-world data: (i) comparison of human-generated vs PROTECT security schedules, and (ii) results from an Adversarial Perspective Team's (human mock attackers) analysis.


TRUSTS: Scheduling Randomized Patrols for Fare Inspection in Transit Systems Using Game Theory

AI Magazine

In proof-of-payment transit systems, passengers are legally required to purchase tickets before entering but are not physically forced to do so. Instead, patrol units move about the transit system, inspecting the tickets of passengers, who face fines if caught fare evading. The deterrence of fare evasion depends on the unpredictability and effectiveness of the patrols. In this paper, we present TRUSTS, an application for scheduling randomized patrols for fare inspection in transit systems. TRUSTS models the problem of computing patrol strategies as a leader-follower Stackelberg game where the objective is to deter fare evasion and hence maximize revenue. This problem differs from previously studied Stackelberg settings in that the leader strategies must satisfy massive temporal and spatial constraints; moreover, unlike in these counterterrorism-motivated Stackelberg applications, a large fraction of the ridership might realistically consider fare evasion, and so the number of followers is potentially huge. A third key novelty in our work is deliberate simplification of leader strategies to make patrols easier to be executed. We present an efficient algorithm for computing such patrol strategies and present experimental results using real-world ridership data from the Los Angeles Metro Rail system. The Los Angeles County Sheriff’s department is currently carrying out trials of TRUSTS.


Towards Adapting Cars to their Drivers

AI Magazine

Traditionally, vehicles have been considered as machines that are controlled by humans for the purpose of transportation. A more modern view is to envision drivers and passengers as actively interacting with a complex automated system. Such interactive activity leads us to consider intelligent and advanced ways of interaction leading to cars that can adapt to their drivers.In this paper, we focus on the Adaptive Cruise Control (ACC) technology that allows a vehicle to automatically adjust its speed to maintain a preset distance from the vehicle in front of it based on the driver’s preferences. Although individual drivers have different driving styles and preferences, current systems do not distinguish among users. We introduce a method to combine machine learning algorithms with demographic information and expert advice into existing automated assistive systems. This method can reduce the interactions between drivers and automated systems by adjusting parameters relevant to the operation of these systems based on their specific drivers and context of drive. We also learn when users tend to engage and disengage the automated system. This method sheds light on the kinds of dynamics that users develop while interacting with automation and can teach us how to improve these systems for the benefit of their users. While generic packages such as Weka were successful in learning drivers’ behavior, we found that improved learning models could be developed by adding information on drivers’ demographics and a previously developed model about different driver types. We present the general methodology of our learning procedure and suggest applications of our approach to other domains as well.


David L Waltz, in Memoriam

AI Magazine

David L. Waltz (1943-2012), was director, Center for Computational Learning Systems In 1973, Dave Waltz with Richard P. Gabriel in tow headed Dave Waltz delivers his AAAI Presidential Address at AAAI-98 in Madison, Wisconsin. While at Illinois, Dave produced system, paving the way for an engineering-style 11 Ph.D. students and many more MS students, approach to emergent AI techniques; and even mentored junior researchers and postdocs, attracted though their first attempts to create a multidisciplinary new AI faculty, and helped create the Beckman AI degree program failed, Dave was able in Institute for Advanced Science and Technology. In 1984, Marvin Minsky asked Dave to return to During the late 1970s and early 1980s, Waltz's Thinking Machines, Inc., an MIT spinoff in Cambridge group explored new ideas in natural language processing, -- with the temptation that the atmosphere cognitive science, qualitative reasoning, would be like the early days of the AI Lab all over and parallel computation in a collaborative environment again. At the same time he took a parttime including researchers in computer science, tenured position at Brandeis. Machines and Brandeis, Dave developed the ideas He chaired and brought the influential of massively parallel AI and, with Craig Stanfill, the Theoretical Issues in Natural Language Processing memory-based reasoning approach to case-based conference to Urbana in 1978.