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Learning invariant representations and applications to face verification

Neural Information Processing Systems

One approach to computer object recognition and modeling the brain's ventral stream involves unsupervised learning of representations that are invariant to common transformations. However, applications of these ideas have usually been limited to 2D affine transformations, e.g., translation and scaling, since they are easiest to solve via convolution. In accord with a recent theory of transformation-invariance, we propose a model that, while capturing other common convolutional networks as special cases, can also be used with arbitrary identity-preserving transformations. The model's wiring can be learned from videos of transforming objects---or any other grouping of images into sets by their depicted object. Through a series of successively more complex empirical tests, we study the invariance/discriminability properties of this model with respect to different transformations. First, we empirically confirm theoretical predictions for the case of 2D affine transformations. Next, we apply the model to non-affine transformations: as expected, it performs well on face verification tasks requiring invariance to the relatively smooth transformations of 3D rotation-in-depth and changes in illumination direction. Surprisingly, it can also tolerate clutter transformations'' which map an image of a face on one background to an image of the same face on a different background. Motivated by these empirical findings, we tested the same model on face verification benchmark tasks from the computer vision literature: Labeled Faces in the Wild, PubFig and a new dataset we gathered---achieving strong performance in these highly unconstrained cases as well."


Sketching Structured Matrices for Faster Nonlinear Regression

Neural Information Processing Systems

Motivated by the desire to extend fast randomized techniques to nonlinear $l_p$ regression, we consider a class of structured regression problems. These problems involve Vandermonde matrices which arise naturally in various statistical modeling settings, including classical polynomial fitting problems and recently developed randomized techniques for scalable kernel methods. We show that this structure can be exploited to further accelerate the solution of the regression problem, achieving running times that are faster than input sparsity''. We present empirical results confirming both the practical value of our modeling framework, as well as speedup benefits of randomized regression."


Context-sensitive active sensing in humans

Neural Information Processing Systems

Humans and animals readily utilize active sensing, or the use of self-motion, to focus sensory and cognitive resources on the behaviorally most relevant stimuli and events in the environment. Understanding the computational basis of natural active sensing is important both for advancing brain sciences and for developing more powerful artificial systems. Recently, a goal-directed, context-sensitive, Bayesian control strategy for active sensing, termed C-DAC (Context-Dependent Active Controller), was proposed (Ahmad & Yu, 2013). In contrast to previously proposed algorithms for human active vision, which tend to optimize abstract statistical objectives and therefore cannot adapt to changing behavioral context or task goals, C-DAC directly minimizes behavioral costs and thus, automatically adapts itself to different task conditions. However, C-DAC is limited as a model of human active sensing, given its computational/representational requirements, especially for more complex, real-world situations. Here, we propose a myopic approximation to C-DAC, which also takes behavioral costs into account, but achieves a significant reduction in complexity by looking only one step ahead. We also present data from a human active visual search experiment, and compare the performance of the various models against human behavior. We find that C-DAC and its myopic variant both achieve better fit to human data than Infomax (Butko & Movellan, 2010), which maximizes expected cumulative future information gain. In summary, this work provides novel experimental results that differentiate theoretical models for human active sensing, as well as a novel active sensing algorithm that retains the context-sensitivity of the optimal controller while achieving significant computational savings.


Modeling Overlapping Communities with Node Popularities

Neural Information Processing Systems

We develop a probabilistic approach for accurate network modeling using node popularities within the framework of the mixed-membership stochastic blockmodel (MMSB). Our model integrates some of the basic properties of nodes in social networks: homophily and preferential connection to popular nodes. We develop a scalable algorithm for posterior inference, based on a novel nonconjugate variant of stochastic variational inference. We evaluate the link prediction accuracy of our algorithm on eight real-world networks with up to 60,000 nodes, and 24 benchmark networks. We demonstrate that our algorithm predicts better than the MMSB. Further, using benchmark networks we show that node popularities are essential to achieving high accuracy in the presence of skewed degree distribution and noisy links---both characteristics of real networks.


A multi-agent control framework for co-adaptation in brain-computer interfaces

Neural Information Processing Systems

In a closed-loop brain-computer interface (BCI), adaptive decoders are used to learn parameters suited to decoding the user's neural response. Feedback to the user provides information which permits the neural tuning to also adapt. We present an approach to model this process of co-adaptation between the encoding model of the neural signal and the decoding algorithm as a multi-agent formulation of the linear quadratic Gaussian (LQG) control problem. In simulation we characterize how decoding performance improves as the neural encoding and adaptive decoder optimize, qualitatively resembling experimentally demonstrated closed-loop improvement. We then propose a novel, modified decoder update rule which is aware of the fact that the encoder is also changing and show it can improve simulated co-adaptation dynamics. Our modeling approach offers promise for gaining insights into co-adaptation as well as improving user learning of BCI control in practical settings.


Translating Embeddings for Modeling Multi-relational Data

Neural Information Processing Systems

We consider the problem of embedding entities and relationships of multi-relational data in low-dimensional vector spaces. Our objective is to propose a canonical model which is easy to train, contains a reduced number of parameters and can scale up to very large databases. Hence, we propose, TransE, a method which models relationships by interpreting them as translations operating on the low-dimensional embeddings of the entities. Despite its simplicity, this assumption proves to be powerful since extensive experiments show that TransE significantly outperforms state-of-the-art methods in link prediction on two knowledge bases. Besides, it can be successfully trained on a large scale data set with 1M entities, 25k relationships and more than 17M training samples.


Optimizing Instructional Policies

Neural Information Processing Systems

Psychologists are interested in developing instructional policies that boost student learning. An instructional policy specifies the manner and content of instruction. For example, in the domain of concept learning, a policy might specify the nature of exemplars chosen over a training sequence. Traditional psychological studies compare several hand-selected policies, e.g., contrasting a policy that selects only difficult-to-classify exemplars with a policy that gradually progresses over the training sequence from easy exemplars to more difficult (known as {\em fading}). We propose an alternative to the traditional methodology in which we define a parameterized space of policies and search this space to identify the optimum policy. For example, in concept learning, policies might be described by a fading function that specifies exemplar difficulty over time. We propose an experimental technique for searching policy spaces using Gaussian process surrogate-based optimization and a generative model of student performance. Instead of evaluating a few experimental conditions each with many human subjects, as the traditional methodology does, our technique evaluates many experimental conditions each with a few subjects. Even though individual subjects provide only a noisy estimate of the population mean, the optimization method allows us to determine the shape of the policy space and identify the global optimum, and is as efficient in its subject budget as a traditional A-B comparison. We evaluate the method via two behavioral studies, and suggest that the method has broad applicability to optimization problems involving humans in domains beyond the educational arena.


Learning Kernels Using Local Rademacher Complexity

Neural Information Processing Systems

We use the notion of local Rademacher complexity to design new algorithms for learning kernels. Our algorithms thereby benefit from the sharper learning bounds based on that notion which, under certain general conditions, guarantee a faster convergence rate. We devise two new learning kernel algorithms: one based on a convex optimization problem for which we give an efficient solution using existing learning kernel techniques, and another one that can be formulated as a DC-programming problem for which we describe a solution in detail. We also report the results of experiments with both algorithms in both binary and multi-class classification tasks.


(Nearly) Optimal Algorithms for Private Online Learning in Full-information and Bandit Settings

Neural Information Processing Systems

We give differentially private algorithms for a large class of online learning algorithms, inboth the full information and bandit settings. Our algorithms aim to minimize a convex loss function which is a sum of smaller convex loss terms, one for each data point. To design our algorithms, we modify the popular mirror descent approach, or rather a variant called follow the approximate leader. The technique leads to the first nonprivate algorithms for private online learning in the bandit setting. In the full information setting, our algorithms improve over the regret bounds of previous work (due to Dwork, Naor, Pitassi and Rothblum (2010) and Jain, Kothari and Thakurta (2012)). In many cases, our algorithms (in both settings) match the dependence on the input length, T, of the optimal nonprivate regret bounds up to logarithmic factors in T . Our algorithms require logarithmic space and update time.


Minimax Optimal Algorithms for Unconstrained Linear Optimization

Neural Information Processing Systems

We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark strategy. The standard benchmark is the loss of the best strategy chosen from a bounded comparator set, whereas we consider a broad range of benchmark functions. We consider the problem as a sequential multi-stage zero-sum game, and we give a thorough analysis of the minimax behavior of the game, providing characterizations for the value of the game, as well as both the player's and the adversary's optimal strategy. We show how these objects can be computed efficiently under certain circumstances, and by selecting an appropriate benchmark, we construct a novel hedging strategy for an unconstrained betting game.