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A Cookbook for Temporal Conceptual Data Modelling with Description Logics

arXiv.org Artificial Intelligence

We design temporal description logics suitable for reasoning about temporal conceptual data models and investigate their computational complexity. Our formalisms are based on DL-Lite logics with three types of concept inclusions (ranging from atomic concept inclusions and disjointness to the full Booleans), as well as cardinality constraints and role inclusions. In the temporal dimension, they capture future and past temporal operators on concepts, flexible and rigid roles, the operators `always' and `some time' on roles, data assertions for particular moments of time and global concept inclusions. The logics are interpreted over the Cartesian products of object domains and the flow of time (Z,<), satisfying the constant domain assumption. We prove that the most expressive of our temporal description logics (which can capture lifespan cardinalities and either qualitative or quantitative evolution constraints) turn out to be undecidable. However, by omitting some of the temporal operators on concepts/roles or by restricting the form of concept inclusions we obtain logics whose complexity ranges between PSpace and NLogSpace. These positive results were obtained by reduction to various clausal fragments of propositional temporal logic, which opens a way to employ propositional or first-order temporal provers for reasoning about temporal data models.


Robot Learning from Human Teachers

Morgan & Claypool Publishers

Learning from Demonstration (LfD) explores techniques for learning a task policy from examples provided by a human teacher. The field of LfD has grown into an extensive body of literature over the past 30 years, with a wide variety of approaches for encoding human demonstrations and modeling skills and tasks. Additionally, we have recently seen a focus on gathering data from non-expert human teachers (i.e., domain experts but not robotics experts). In this book, we provide an introduction to the field with a focus on the unique technical challenges associated with designing robots that learn from naive human teachers. We begin, in the introduction, with a unification of the various terminology seen in the literature as well as an outline of the design choices one has in designing an LfD system.


Latent Self-Exciting Point Process Model for Spatial-Temporal Networks

arXiv.org Machine Learning

We propose a latent self-exciting point process model that describes geographically distributed interactions between pairs of entities. In contrast to most existing approaches that assume fully observable interactions, here we consider a scenario where certain interaction events lack information about participants. Instead, this information needs to be inferred from the available observations. We develop an efficient approximate algorithm based on variational expectation-maximization to infer unknown participants in an event given the location and the time of the event. We validate the model on synthetic as well as real-world data, and obtain very promising results on the identity-inference task. We also use our model to predict the timing and participants of future events, and demonstrate that it compares favorably with baseline approaches.


Surprisingly Rational: Probability theory plus noise explains biases in judgment

arXiv.org Artificial Intelligence

The systematic biases seen in people's probability judgments are typically taken as evidence that people do not reason about probability using the rules of probability theory, but instead use heuristics which sometimes yield reasonable judgments and sometimes systematic biases. This view has had a major impact in economics, law, medicine, and other fields; indeed, the idea that people cannot reason with probabilities has become a widespread truism. We present a simple alternative to this view, where people reason about probability according to probability theory but are subject to random variation or noise in the reasoning process. In this account the effect of noise is cancelled for some probabilistic expressions: analysing data from two experiments we find that, for these expressions, people's probability judgments are strikingly close to those required by probability theory. For other expressions this account produces systematic deviations in probability estimates. These deviations explain four reliable biases in human probabilistic reasoning (conservatism, subadditivity, conjunction and disjunction fallacies). These results suggest that people's probability judgments embody the rules of probability theory, and that biases in those judgments are due to the effects of random noise.


High Dimensional Semiparametric Latent Graphical Model for Mixed Data

arXiv.org Machine Learning

Graphical models are commonly used tools for modeling multivariate random variables. While there exist many convenient multivariate distributions such as Gaussian distribution for continuous data, mixed data with the presence of discrete variables or a combination of both continuous and discrete variables poses new challenges in statistical modeling. In this paper, we propose a semiparametric model named latent Gaussian copula model for binary and mixed data. The observed binary data are assumed to be obtained by dichotomizing a latent variable satisfying the Gaussian copula distribution or the nonparanormal distribution. The latent Gaussian model with the assumption that the latent variables are multivariate Gaussian is a special case of the proposed model. A novel rank-based approach is proposed for both latent graph estimation and latent principal component analysis. Theoretically, the proposed methods achieve the same rates of convergence for both precision matrix estimation and eigenvector estimation, as if the latent variables were observed. Under similar conditions, the consistency of graph structure recovery and feature selection for leading eigenvectors is established. The performance of the proposed methods is numerically assessed through simulation studies, and the usage of our methods is illustrated by a genetic dataset.


Identification of structural features in chemicals associated with cancer drug response: A systematic data-driven analysis

arXiv.org Machine Learning

Motivation: Analysis of relationships of drug structure to biological response is key to understanding off-target and unexpected drug effects, and for developing hypotheses on how to tailor drug thera-pies. New methods are required for integrated analyses of a large number of chemical features of drugs against the corresponding genome-wide responses of multiple cell models. Results: In this paper, we present the first comprehensive multi-set analysis on how the chemical structure of drugs impacts on ge-nome-wide gene expression across several cancer cell lines (CMap database). The task is formulated as searching for drug response components across multiple cancers to reveal shared effects of drugs and the chemical features that may be responsible. The com-ponents can be computed with an extension of a very recent ap-proach called Group Factor Analysis (GFA). We identify 11 compo-nents that link the structural descriptors of drugs with specific gene expression responses observed in the three cell lines, and identify structural groups that may be responsible for the responses. Our method quantitatively outperforms the limited earlier studies on CMap and identifies both the previously reported associations and several interesting novel findings, by taking into account multiple cell lines and advanced 3D structural descriptors. The novel observations include: previously unknown similarities in the effects induced by 15-delta prostaglandin J2 and HSP90 inhibitors, which are linked to the 3D descriptors of the drugs; and the induction by simvastatin of leukemia-specific anti-inflammatory response, resem-bling the effects of corticosteroids.


Near-Optimal Adaptive Compressed Sensing

arXiv.org Machine Learning

This paper proposes a simple adaptive sensing and group testing algorithm for sparse signal recovery. The algorithm, termed Compressive Adaptive Sense and Search (CASS), is shown to be near-optimal in that it succeeds at the lowest possible signal-to-noise-ratio (SNR) levels, improving on previous work in adaptive compressed sensing. Like traditional compressed sensing based on random non-adaptive design matrices, the CASS algorithm requires only k log n measurements to recover a k-sparse signal of dimension n. However, CASS succeeds at SNR levels that are a factor log n less than required by standard compressed sensing. From the point of view of constructing and implementing the sensing operation as well as computing the reconstruction, the proposed algorithm is substantially less computationally intensive than standard compressed sensing. CASS is also demonstrated to perform considerably better in practice through simulation. To the best of our knowledge, this is the first demonstration of an adaptive compressed sensing algorithm with near-optimal theoretical guarantees and excellent practical performance. This paper also shows that methods like compressed sensing, group testing, and pooling have an advantage beyond simply reducing the number of measurements or tests -- adaptive versions of such methods can also improve detection and estimation performance when compared to non-adaptive direct (uncompressed) sensing.


A Complete Solver for Constraint Games

arXiv.org Artificial Intelligence

Game Theory studies situations in which multiple agents having conflicting objectives have to reach a collective decision. The question of a compact representation language for agents utility function is of crucial importance since the classical representation of a $n$-players game is given by a $n$-dimensional matrix of exponential size for each player. In this paper we use the framework of Constraint Games in which CSP are used to represent utilities. Constraint Programming --including global constraints-- allows to easily give a compact and elegant model to many useful games. Constraint Games come in two flavors: Constraint Satisfaction Games and Constraint Optimization Games, the first one using satisfaction to define boolean utilities. In addition to multimatrix games, it is also possible to model more complex games where hard constraints forbid certain situations. In this paper we study complete search techniques and show that our solver using the compact representation of Constraint Games is faster than the classical game solver Gambit by one to two orders of magnitude.


Robust Logistic Regression using Shift Parameters (Long Version)

arXiv.org Artificial Intelligence

Almost any large dataset has annotation errors, especially those complex, nuanced datasets commonly used in natural language processing. Low-quality annotations have become even more common in recent years with the rise of Amazon Mechanical Turk, as well as methods like distant supervision and co-training that involve automatically generating training data. Although small amounts of noise may not be detrimental, in some applications the level can be high: upon manually inspecting a relation extraction corpus commonly used in distant supervision, Riedel et al. (2010) report a 31% false positive rate. In cases like these, annotation errors have frequently been observed to hurt performance. Dingare et al. (2005), for example, conduct error analysis on a system to extract relations from biomedical text, and observe that over half of the system's errors could be attributed to inconsistencies in how the data was annotated. Similarly, in a case study on co-training for natural language tasks, Pierce and Cardie (2001) find that the degradation in data quality from automatic labelling prevents these systems from performing comparably to their fully-supervised counterparts.


Randomized Sketches of Convex Programs with Sharp Guarantees

arXiv.org Machine Learning

Random projection (RP) is a classical technique for reducing storage and computational costs. We analyze RP-based approximations of convex programs, in which the original optimization problem is approximated by the solution of a lower-dimensional problem. Such dimensionality reduction is essential in computation-limited settings, since the complexity of general convex programming can be quite high (e.g., cubic for quadratic programs, and substantially higher for semidefinite programs). In addition to computational savings, random projection is also useful for reducing memory usage, and has useful properties for privacy-sensitive optimization. We prove that the approximation ratio of this procedure can be bounded in terms of the geometry of constraint set. For a broad class of random projections, including those based on various sub-Gaussian distributions as well as randomized Hadamard and Fourier transforms, the data matrix defining the cost function can be projected down to the statistical dimension of the tangent cone of the constraints at the original solution, which is often substantially smaller than the original dimension. We illustrate consequences of our theory for various cases, including unconstrained and $\ell_1$-constrained least squares, support vector machines, low-rank matrix estimation, and discuss implications on privacy-sensitive optimization and some connections with de-noising and compressed sensing.