Industry
Detecting Information-Dense Texts in Multiple News Domains
Yang, Yinfei (Amazon Inc.) | Nenkova, Ani (University of Pennsylvania)
We introduce the task of identifying information-dense texts,which report important factual information in direct, succinct manner. We describe a procedure that allows us to label automatically a large training corpus of New York Times texts.We train a classifier based on lexical, discourse and unlexicalized syntactic features and test its performance on a set of manually annotated articles from business, U.S. international relations, sports and science domains. Our results indicate that the task is feasible and that both syntactic and lexicalfeatures are highly predictive for the distinction. We observe considerable variation of prediction accuracy across domains and find that domain-specific models are more accurate.
Lifetime Lexical Variation in Social Media
Liao, Lizi (Beijing Institute of Technology) | Jiang, Jing (Singapore Management University) | Ding, Ying (Singapore Management University) | Huang, Heyan (Beijing Institute of Technology) | Lim, Ee-Peng (Singapore Management University)
As the rapid growth of online social media attracts a large number of Internet users, the large volume of content generated by these users also provides us with an opportunity to study the lexical variation of people of different ages. In this paper, we present a latent variable model that jointly models the lexical content of tweets and Twitter users’ ages. Our model inherently assumes that a topic has not only a word distribution but also an age distribution. We propose a Gibbs-EM algorithm to perform inference on our model. Empirical evaluation shows that our model can learn meaningful age-specific topics such as “school” for teenagers and “health” for older people. Our model can also be used for age prediction and performs better than a number of baseline methods.
On Dataless Hierarchical Text Classification
Song, Yangqiu (University of Illinois at Urbana-Champaign) | Roth, Dan (University of Illinois at Urbana-Champaign)
In this paper, we systematically study the problem of dataless hierarchical text classification. Unlike standard text classification schemes that rely on supervised training, dataless classification depends on understanding the labels of the sought after categories and requires no labeled data. Given a collection of text documents and a set of labels, we show that understanding the labels can be used to accurately categorize the documents. This is done by embedding both labels and documents in a semantic space that allows one to compute meaningful semantic similarity between a document and a potential label. We show that this scheme can be used to support accurate multiclass classification without any supervision. We study several semantic representations and show how to improve the classification using bootstrapping. Our results show that bootstrapped dataless classification is competitive with supervised classification with thousands of labeled examples.
SOML: Sparse Online Metric Learning with Application to Image Retrieval
Gao, Xingyu (Chinese Academy of Sciences and Nanyang Technological University) | Hoi, Steven C.H. (Nanyang Technological University) | Zhang, Yongdong (Chinese Academy of Sciences) | Wan, Ji (Chinese Academy of Sciences and Nanyang Technological University) | Li, Jintao (Chinese Academy of Sciences)
Image similarity search plays a key role in many multimediaapplications, where multimedia data (such as images and videos) areusually represented in high-dimensional feature space. In thispaper, we propose a novel Sparse Online Metric Learning (SOML)scheme for learning sparse distance functions from large-scalehigh-dimensional data and explore its application to imageretrieval. In contrast to many existing distance metric learningalgorithms that are often designed for low-dimensional data, theproposed algorithms are able to learn sparse distance metrics fromhigh-dimensional data in an efficient and scalable manner. Ourexperimental results show that the proposed method achieves betteror at least comparable accuracy performance than thestate-of-the-art non-sparse distance metric learning approaches, butenjoys a significant advantage in computational efficiency andsparsity, making it more practical for real-world applications.
Accurate Household Occupant Behavior Modeling Based on Data Mining Techniques
Baptista, Márcia L. (Universidade de Lisboa) | Fang, Anjie (National Institute of Informatics / University of Bristol) | Prendinger, Helmut (National Institute of Informatics) | Prada, Rui (Universidade de Lisboa) | Yamaguchi, Yohei (Osaka University)
An important requirement of household energy simulation models is their accuracy in estimating energy demand and its fluctuations. Occupant behavior has a major impact upon energy demand. However, Markov chains, the traditional approach to model occupant behavior, (1) has limitations in accurately capturing the coordinated behavior of occupants and (2) is prone to over-fitting. To address these issues, we propose a novel approach that relies on a combination of data mining techniques. The core idea of our model is to determine the behavior of occupants based on nearest neighbor comparison over a database of sample data. Importantly, the model takes into account features related to the coordination of occupants' activities. We use a customized distance function suited for mixed categorical and numerical data. Further, association rule learning allows us to capture the coordination between occupants. Using real data from four households in Japan we are able to show that our model outperforms the traditional Markov chain model with respect to occupant coordination and generalization of behavior patterns.
Identifying Hierarchies for Fast Optimal Search
Uras, Tansel (University of Southern California) | Koenig, Sven (University of Southern California)
Search with Subgoal Graphs (Uras, Koenig, and Hernandez 2013) was a non-dominated optimal path-planning algorithm in the Grid-Based Path Planning Competitions 2012 and 2013. During a preprocessing phase, it computes a Simple Subgoal Graph from a given grid, which is analogous to a visibility graph for continuous terrain, and then partitions the vertices into global and local subgoals to obtain a Two-Level Subgoal Graph. During the path-planning phase, it performs an A* search that ignores local subgoals that are not relevant to the search, which significantly reduces the size of the graph being searched. In this paper, we generalize this partitioning process to any undirected graph and show that it can be recursively applied to generate more than two levels, which reduces the size of the graph being searched even further. We distinguish between basic partitioning, which only partitions the vertices into different levels, and advanced partitioning, which can also add new edges.We show that the construction of Simple-Subgoal Graphs from grids and the construction of Two-Level Subgoal Graphs from Simple Subgoal Graphs are instances of generalized partitioning. We then report on experiments on Subgoal Graphs that demonstrate the effects of different types and levels of partitioning. We also report on experiments that demonstrate that our new N-Level Subgoal Graphs achieve a speed up of 1.6 compared to Two-Level Subgoal graphs from (Uras, Koenig, and Hern´andez 2013) on maps from the video games StarCraft and Dragon Age: Origins.
A Control Dichotomy for Pure Scoring Rules
Hemaspaandra, Edith (Rochester Institute of Technology) | Hemaspaandra, Lane A. (University of Rochester) | Schnoor, Henning (University of Kiel)
Scoring systems are an extremely important class of election systems. A length-m (so-called) scoring vector applies only to m-candidate elections. To handle general elections, one must use a family of vectors, one per length. The most elegant approach to making sure such families are "family-like'' is the recently introduced notion of (polynomial-time uniform) pure scoring rules, where each scoring vector is obtained from its precursor by adding one new coefficient. We obtain the first dichotomy theorem for pure scoring rules for a control problem. In particular, for constructive control by adding voters (CCAV), we show that CCAV is solvable in polynomial time for k-approval with k<=3, k-veto with k<=2, every pure scoring rule in which only the two top-rated candidates gain nonzero scores, and a particular rule that is a "hybrid" of 1-approval and 1-veto. For all other pure scoring rules, CCAV is NP-complete. We also investigate the descriptive richness of different models for defining pure scoring rules, proving how more rule-generation time gives more rules, proving that rationals give more rules than do the natural numbers, and proving that some restrictions previously thought to be "w.l.o.g." in fact do lose generality.
A Characterization of the Single-Peaked Single-Crossing Domain
Elkind, Edith (University of Oxford, UK) | Faliszewski, Piotr (AGH University) | Skowron, Piotr (University of Warsaw)
In other words, there is no perfect voting rule that one domains may admit efficient algorithms for social choice could always use, independently of the circumstances. However, problems that are hard for general preferences. This observation this result holds under the assumption that there are no has recently led to a new wave of interest in constraints on the voters' preferences. Thus, a common strategy restricted domains within the computational social choice to circumvent Arrow's theorem is to consider restricted community (Conitzer 2009; Walsh 2007; Faliszewski et al. preference domains, i.e., assume that the voters' preferences 2011; Brandt et al. 2010; Faliszewski, Hemaspaandra, and have additional structure. It may then be possible to show Hemaspaandra 2011; Betzler, Slinko, and Uhlmann 2013; that various negative consequences of Arrow's theorem do Cornaz, Galand, and Spanjaard 2012; 2013; Skowron et al. not hold.
The Fisher Market Game: Equilibrium and Welfare
Brânzei, Simina (Aarhus University) | Chen, Yiling (Harvard University) | Deng, Xiaotie (Shanghai Jiao Tong University) | Filos-Ratsikas, Aris (Aarhus University) | Frederiksen, Søren Kristoffer Stiil (Aarhus University) | Zhang, Jie (University of Oxford)
The Fisher market model is one of the most fundamental resource allocation models in economics. In a Fisher market, the prices and allocations of goods are determined according to the preferences and budgets of buyers to clear the market. In a Fisher market game, however, buyers are strategic and report their preferences over goods; the market-clearing prices and allocations are then determined based on their reported preferences rather than their real preferences. We show that the Fisher market game always has a pure Nash equilibrium, for buyers with linear, Leontief, and Cobb-Douglas utility functions, which are three representative classes of utility functions in the important Constant Elasticity of Substitution (CES) family. Furthermore, to quantify the social efficiency, we prove Price of Anarchy bounds for the game when the utility functions of buyers fall into these three classes respectively.
Solving the Inferential Frame Problem in the General Game Description Language
Davila, Javier Romero (University of Potsdam) | Saffidine, Abdallah (University of New South Wales) | Thielscher, Michael (University of New South Wales)
The Game Description Language GDL is the standard input language for general game-playing systems. While players can gain a lot of traction by an efficient inference algorithm for GDL, state-of-the-art reasoners suffer from a variant of a classical KR problem, the inferential frame problem. We present a method by which general game players can transform any given game description into a representation that solves this problem. Our experimental results demonstrate that with the help of automatically generated domain knowledge, a significant speedup can thus be obtained for the majority of the game descriptions from the AAAI competition.