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Oversubscription Planning: Complexity and Compilability

AAAI Conferences

Many real-world planning problems are oversubscription problems where all goals are not simultaneously achievable and the planner needs to find a feasible subset. We present complexity results for the so-called partial satisfaction and net benefit problems under various restrictions; this extends previous work by van den Briel et al. Our results reveal strong connections between these problems and with classical planning. We also present a method for efficiently compiling oversubscription problems into the ordinary plan existence problem; this can be viewed as a continuation of earlier work by Keyder & Geffner.


Adding Local Exploration to Greedy Best-First Search in Satisficing Planning

AAAI Conferences

Greedy Best-First Search (GBFS) is a powerful algorithm at the heart of many state of the art satisficing planners. One major weakness of GBFS is its behavior in so-called uninformative heuristic regions (UHRs) - parts of the search space in which no heuristic provides guidance towards states with improved heuristic values. This work analyzes the problem of UHRs in planning in detail, and proposes a two level search framework as a solution. In Greedy Best-First Search with Local Exploration (GBFS-LE), a local exploration is started from within a global GBFS whenever the search seems stuck in UHRs. Two different local exploration strategies are developed and evaluated experimentally: Local GBFS (LS) and Local Random Walk Search (LRW). The two new planners LAMA-LS and LAMA-LRW integrate these strategies into the GBFS component of LAMA-2011. Both are shown to yield clear improvements in terms of both coverage and search time on standard International Planning Competition benchmarks, especially for domains that are proven to have large or un- bounded UHRs.


Approximate Lifting Techniques for Belief Propagation

AAAI Conferences

Many AI applications need to explicitly represent relational structure as well as handle uncertainty. First order probabilistic models combine the power of logic and probability to deal with such domains. A naive approach to inference in these models is to propositionalize the whole theory and carry out the inference on the ground network. Lifted inference techniques (such as lifted belief propagation; Singla and Domingos 2008) provide a more scalable approach to inference by combining together groups of objects which behave identically. In many cases, constructing the lifted network can itself be quite costly. In addition, the exact lifted network is often very close in size to the fully propositionalized model. To overcome these problems, we present approximate lifted inference, which groups together similar but distinguishable objects and treats them as if they were identical. Early stopping terminates the execution of the lifted network construction at an early stage resulting in a coarser network. Noise-tolerant hypercubes allow for marginal errors in the representation of the lifted network itself. Both of our algorithms can significantly speed up the process of lifted network construction as well as result in much smaller models. The coarseness of the approximation can be adjusted depending on the accuracy required, and we can bound the resulting error. Extensive evaluation on six domains demonstrates great efficiency gains with only minor (or no) loss in accuracy.


STREETS: Game-Theoretic Traffic Patrolling with Exploration and Exploitation

AAAI Conferences

To dissuade reckless driving and mitigate accidents, cities deploy resources to patrol roads. In this paper, we present STREETS, an application developed for the city of Singapore, which models the problem of computing randomized traffic patrol strategies as a defender-attacker Stackelberg game. Previous work on Stackelberg security games has focused extensively on counter-terrorism settings. STREETS moves beyond counter-terrorism and represents the first use of Stackelberg games for traffic patrolling, in the process providing a novel algorithm for solving such games that addresses three major challenges in modeling and scale-up. First, there exists a high degree of unpredictability in travel times through road networks, which we capture using a Markov Decision Process for planning the patrols of the defender (the police) in the game. Second, modeling all possible police patrols and their interactions with a large number of adversaries (drivers) introduces a significant scalability challenge. To address this challenge we apply a compact game representation in a novel fashion combined with adversary and state sampling. Third, patrol strategies must balance exploitation (minimizing violations) with exploration (maximizing omnipresence), a tradeoff we model by solving a bi-objective optimization problem. We present experimental results using real-world traffic data from Singapore. This work is done in collaboration with the Singapore Ministry of Home Affairs and is currently being evaluated by the Singapore Police Force.


Symbolic Domain Predictive Control

AAAI Conferences

Planning-based methods to guide switched hybrid systems from an initial state into a desired goal region opens an interesting field for control. The idea of the Domain Predictive Control (DPC) approach is to generate input signals affecting both the numerical states and the modes of the system by stringing together atomic actions to a logically consistent plan. However, the existing DPC approach is restricted in the sense that a discrete and pre-defined input signal is required for each action. In this paper, we extend the approach to deal with symbolic states. This allows for the propagation of reachable regions of the state space emerging from actions with inputs that can be arbitrarily chosen within specified input bounds. This symbolic extension enables the applicability of DPC to systems with bounded inputs sets and increases its robustness due to the implicitly reduced search space. Moreover, precise numeric goal states instead of goal regions become reachable.


Manifold Learning for Jointly Modeling Topic and Visualization

AAAI Conferences

Classical approaches to visualization directly reduce a document's high-dimensional representation into visualizable two or three dimensions, using techniques such as multidimensional scaling. More recent approaches consider an intermediate representation in topic space, between word space and visualization space, which preserves the semantics by topic modeling. We call the latter semantic visualization problem, as it seeks to jointly model topic and visualization. While previous approaches aim to preserve the global consistency, they do not consider the local consistency in terms of the intrinsic geometric structure of the document manifold. We therefore propose an unsupervised probabilistic model, called Semafore, which aims to preserve the manifold in the lower-dimensional spaces. Comprehensive experiments on several real-life text datasets of news articles and web pages show that Semafore significantly outperforms the state-of-the-art baselines on objective evaluation metrics.


To Share or Not to Share? The Single Agent in a Team Decision Problem

AAAI Conferences

This paper defines the "Single Agent in a Team Decision" (SATD) problem. SATD differs from prior multi-agent communication problems in the assumptions it makes about teammates' knowledge of each other's plans and possible observations. The paper proposes a novel integrated logical-decision-theoretic approach to solving SATD problems, called MDP-PRT. Evaluation of MDP-PRT shows that it outperforms a previously proposed communication mechanism that did not consider the timing of communication and compares favorably with a coordinated Dec-POMDP solution that uses knowledge about all possible observations.


Propagating Regular Counting Constraints

AAAI Conferences

Constraints over finite sequences of variables are ubiquitous in sequencing and timetabling. This led to general modelling techniques and generic propagators, often based on deterministic finite automata (DFA) and their extensions. We consider counter-DFAs (cDFA), which provide concise models for regular counting constraints, that is constraints over the number of times a regular-language pattern occurs in a sequence. We show how to enforce domain consistency in polynomial time for at-most and at-least regular counting constraints based on the frequent case of a cDFA with only accepting states and a single counter that can be increased by transitions. We also show that the satisfaction of exact regular counting constraints is NP-hard and that an incomplete propagator for exact regular counting constraints is faster and provides more pruning than the existing propagator from (Beldiceanu, Carlsson, and Petit 2004). Finally, by avoiding the unrolling of the cDFA used by COSTREGULAR, the space complexity reduces from O(n · |Σ| · |Q|) to O(n · (|Σ| + |Q|)), where Σ is the alphabet and Q the state set of the cDFA.


Qualitative Planning with Quantitative Constraints for Online Learning of Robotic Behaviours

AAAI Conferences

This paper resolves previous problems in the Multi-Strategy architecture for online learning of robotic behaviours. The hybrid method includes a symbolic qualitative planner that constructs an approximate solution to a control problem. The approximate solution provides constraints for a numerical optimisation algorithm, which is used to refine the qualitative plan into an operational policy. Introducing quantitative constraints into the planner gives previously unachievable domain independent reasoning. The method is demonstrated on a multi-tracked robot intended for urban search and rescue.


Exact Subspace Clustering in Linear Time

AAAI Conferences

Subspace clustering is an important unsupervised learning problem with wide applications in computer vision and data analysis. However, the state-of-the-art methods for this problem suffer from high time complexity---quadratic or cubic in $n$ (the number of data instances). In this paper we exploit a data selection algorithm to speedup computation and the robust principal component analysis to strengthen robustness. Accordingly, we devise a scalable and robust subspace clustering method which costs time only linear in $n$. We prove theoretically that under certain mild assumptions our method solves the subspace clustering problem exactly even for grossly corrupted data. Our algorithm is based on very simple ideas, yet it is the only linear time algorithm with noiseless or noisy recovery guarantee. Finally, empirical results verify our theoretical analysis.