Industry
PROBLEMS IN IMPLEMENTING THE COMPUTER FOR CONTINUING EDUCATION
Although computer-based instruction has become widely available as a learning aid in medical education, few physicians interact with educational programs after they have left medical school. Some notable exceptions occur when specially prepared computer programs are made available by vendors or program committees at annual clinical meetings. Yet this kind of learning tool is seldom used by practicing physicians at other times during the year. In this paper, I would like to consider ways in which computer-based education might be more effectively integrated into the clinical activities of the practicing physician, and to outline some of the technological and psychological barriers to their successful implementation.
A Blackboard Model of Control
Ihe control problem--which of its potential actions should an Al system perform at each point in the problem -solving process?-- is fundamental to all cognitive processes. To solve the control problem intelligently, Al systems should achieve (at least) the seven behavioral goals set forth in this paper. The paper proposes a blackboard model of control and shows how it achieves the goals. The pdper contrasts the model with three alternative control models and shows how it continues an evolutionary progression of control architectures.
Russell Greiner and Michael R. Genesereth
A central process in any learning experience is the incorporation of a new fact into an existing theory. Often the goal of that process is more specific, to learn some new fact about some concept. But what does it mean to claim that a sentence is new, and even more interesting, what qualifies as a novel fact about some concept? Despite the vast interest in learning and the abundance of related papers (cf.
Palladio: An Exploratory Environment for Circuit Design
Each proceeds by an asynchronous, concurrent message communication protocol was described within Palladio passing between nodes. A node in the grid is composed of by an associated behavior defined for the communication a communication chip and a local processor with local chip. The behavior was expressed from a circuitspecific behavioral perspective based on the concept of message passing.
Report 83 27 Discovering Patterns in Sequences of Objects . S Stanford Thomas G. S. May 1983
A more general kind of sequence-prediction problem--the non-deterministic prediction problem--is defined, and a general methodology for its solution presented. The methodology, called SPARC, employs multiple description models to guide the search for plausible sequence-generating rules. Three different models are presented along with algorithms for instantiating them to discover rules. The instantiation process requires that the initial input sequence be substantially transformed to make explicit important features of the sequence. Four different data transformation operators arc described. The architecture of a system called SPARC/E is presented, which implements most of the methodology for discovering sequence-generating rules in the card game Elcusis. Examples of the execution of SPARC/E are presented.