Industry
Concept Learning for Safe Autonomous AI
Sotala, Kaj (Machine Intelligence Research Institute)
Sophisticated autonomous AI may need to base its behavior on fuzzy concepts such as well-being or rights. These concepts cannot be given an explicit formal definition, but obtaining desired behavior still requires a way to instill the concepts in an AI system. To solve the problem, we review evidence suggesting that the human brain generates its concepts using a relatively limited set of rules and mechanisms. This suggests that it might be feasible to build AI systems that use similar criteria for generating their own concepts, and could thus learn similar concepts as humans do. Major challenges to this approach include the embodied nature of human thought, evolutionary vestiges in cognition, the social nature of concepts, and the need to compare conceptual representations between humans and AI systems.
The Implementation of a Planning and Scheduling Architecture for Multiple Robots Assisting Multiple Users in a Retirement Home Setting
Vaquero, Tiago (University of Toronto) | Mohamed, Sharaf Christopher (University of Toronto) | Nejat, Goldie (University of Toronto) | Beck, J. Christopher (University of Toronto)
Our research focuses on the use of Planning & Scheduling (P&S) technology for a team of robots providing daily assistance to multiple elder adults living in retirement facilities. Multi-user assistance and group-based activities require robots to plan and schedule their human-robot interaction (HRI) activities based on the specific needs, time constraints, availability and preferences of the multiple users. In this paper, we introduce and implement a novel centralized system architecture that can manage real P&S scenarios with multiple socially assistive robots, multiple users and their individual schedules, and single- and multi-person assistive activities. We describe how the main components of the proposed P&S architecture are integrated to control the robots, and to generate and monitor sequences of temporally annotated activities using off-the-shelf temporal planners. We verify that the architecture can manage realistic scenarios with three assistive robots, twenty users, and several single- and group-based activity requests during a single day.
Flexibility Meets Variability: A Multiagent Constraint Based Approach for Incorporating Renewables into the Power Grid
Jiang, Xiaoyue (Tulane University) | Mettu, Ramgopal (Tulane University) | Venable, K. Brent (Tulane University/ IHMC) | Parker, Geoffrey (Tulane University)
This paper outlines a new approach to creating value from the Smart Grid by incorporating individual households into the response system that must be deployed to accommodate increasingly large sources of intermittent renewable power. We propose a framework that couples agent-based AI techniques with envelope methods. Envelope methods provide a unified mathematical framework to model intermittent renewable resources, conventional dispatchable resources, demand side response, and storage. The overall goal of our system is to develop a distributed autonomous agent architecture that is able to facilitate market transactions among load serving entities, residential consumers, conventional merchant power producers, and intermittent power producers.
Estimating Reduced Consumption for Dynamic Demand Response
Chelmis, Charalampos (University of Southern California) | Aman, Saima (University of Southern California) | Saeed, Muhammad Rizwan (University of Southern California) | Frincu, Marc (University of Southern California) | Prasanna, Viktor K. (University of Southern California)
Growing demand is straining our existing electricity generation facilities and requires active participation of the utility and the consumers to achieve energy sustainability. One of the most effective and widely used ways to achieve this goal in the smart grid is demand response (DR), whereby consumers reduce their electricity consumption in response to a request sent from the utility whenever it anticipates a peak in demand. To successfully plan and implement demand response, the utility requires reliable estimate of reduced consumption during DR. This also helps in optimal selection of consumers and curtailment strategies during DR. While much work has been done on predicting normal consumption, reduced consumption prediction is an open problem that is under-studied. In this paper, we introduce and formalize the problem of reduced consumption prediction, and discuss the challenges associated with it. We also describe computational methods that use historical DR data as well as pre-DR conditions to make such predictions. Our experiments are conducted in the real-world setting of a university campus microgrid, and our preliminary results set the foundation for more detailed modeling.
Robotic Framework for Music-Based Emotional and Social Engagement with Children with Autism
Park, Chung Hyuk (New York Institute of Technology) | Pai, Neetha (New York Institute of Technology) | Bakthachalam, Jayahasan (New York Institute of Technology) | Li, Yaojie (New York Institute of Technology) | Jeon, Myounghoon (Michigan Technological University) | Howard, Ayanna M. (Georgia Institute of Technology)
Neurological studies (Rizzolatti and Craighero 2004) have shown that activity in the premotor In the United States, the rapid increase in the population of cortex may represent the integration of auditory information children with autism spectrum disorder (ASD) has revealed with temporally organized motor action during rhythmic the deficiency in the realm of therapeutic accessibility for cuing. Based on this theory, researchers have shown children with ASD in the domain of emotion and social that RAS can produce significant improvements in physical interaction. There have been a number of approaches including activities (Pacchetti et al. 2000). Given that music has several robotic therapeutic systems (Feil-Seifer and shown such a long history of therapeutic effects on psychological Mataric 2008; Scassellati, Admoni, and Mataric 2012) displaying (Siedliecki and Good 2006) and physical problems many intriguing strategies and meaningful results.
Recognition of In-Field Frog Chorusing Using Bayesian Nonparametric Microphone Array Processing
Bando, Yoshiaki (Kyoto University) | Otsuka, Takuma (NTT Communication Science Laboratories) | Aihara, Ikkyu (Dosisha University) | Awano, Hiromitsu (Kyoto University) | Itoyama, Katsutoshi (Kyoto University) | Yoshii, Kazuyoshi (Kyoto University) | Okuno, Hiroshi Gitchang (Waseda University)
In this paper, we exploit Bayesian nonparametric microphone array processing (BNP-MAP) for analyzing the spatio-temporal patterns of the frog chorus. Such analysis in real environments is made more difficult due to unpredictable sound sources including calls of various species of animals. An application of conventional signal processing algorithms has been difficult because these algorithms usually require the number of sound sources in advance. BNP-MAP is developed to cope with auditory uncertainties such as reverberation or unknown number of sounds by using a unified model based on Bayesian nonparametrics. We exploit BNP-MAP for analyzing the sound data of 20 minutes captured by a 7-channel microphone array in a paddy rice field in Oki Island, Japan, and revealed that two individuals of Schlegel's green tree frog (Rhacophorus schlegelii) called alternately with anti-phase. This result is compared with the video data captured by a video camera with 18 units of sound-imaging devices called Firefly deployed along the bank of the rice field. The auditory result provides more detailed patterns of the frog chorus in higher temporal resolutions. This higher resolution enables to analyze fine temporal structures of the frog calls. For example, BNP-MAP reveals the trill-like calling pattern of R. schlegelii.
Pairwise Relative Offset Features for Atari 2600 Games
Talvitie, Erik (Franklin and Marshall College) | Bowling, Michael (University of Alberta)
We introduce a novel feature set for reinforcement learning in visual domains (e.g. video games) designed to capture pairwise, position-invariant, spatial relationships between objects on the screen. The feature set is simple to implement and computationally practical, but nevertheless allows for substantial improvement over existing baselines in a wide variety of Atari 2600 games. In the most dramatic results the features allow multiple orders of magnitude improvement in performance.
Classical Planning Algorithms on the Atari Video Games
Lipovetzky, Nir (University of Melbourne) | Ramรญrez, Miquel (NICTA and Australian National University) | Geffner, Hector (ICREA and Universitat Pompeu Fabra)
The Atari 2600 games supported in the Arcade Learning Environment (Bellemare et al. 2013) all feature aknown initial (RAM) state and actions that have deterministic effects. Classical planners, however, cannot be used for selecting actions for two reasons: first, nocompact PDDL-model of the games is given, and more importantly, the action effects and goals are not known a priori. Moreover, in these games there is usually no set of goals to be achieved but rewards to be collected. These features do not preclude the use of classical algorithms like breadth-first search or Dijkstraโs algorithm, but these methods are not effective over large state spaces. We thus turn to a different class of classical planning algorithms introduced recently that perform a structured exploration of the state space; namely, like breadth-first search and Dijkstraโs algorithm they areโblindโ and hence do not require prior knowledge of state transitions, costs (rewards) or goals, and yet, like heuristic search algorithms, they have been shown to be effective for solving problems over huge state spaces.The simplest such algorithm, called Iterated Width or IW, consists of a sequence of calls IW(1), IW(2), . . . ,IW(k) where IW(i) is a breadth-first search in which a state is pruned when it is not the first state in the search to make true some subset of i atoms. The empirical results over 54 games suggest that the performance of IW with the k parameter fixed to 1, i.e., IW(1), is at the level of the state of the art represented by UCT. A simple best-first variation of IW that combines exploration and exploitation proves to be very competitive as well.
Sustainable Building Design: A Challenge at the Intersection of Machine Learning and Design Optimization
Gilan, Siamak Safarzadegan (Georgia Institute of Technology) | Dilkina, Bistra (Georgia Institute of Technology)
Residential and commercial buildings are responsible for about 40% of primary energy consumption in the United States, hence improving their energy efficiency could have important sustainability benefits. The design of a building has tremendous effect on its energy profile, and recently there has been an increased interest in developing optimization methods that support the design of high performance buildings. Previous approaches are either based on simulation optimization or on training an accurate predictive model that is queried during the optimization. We propose a method that more tightly integrates the machine learning and optimization components, by employing active learning during optimization. In particular, we use a Gaussian Process (GP) model for the prediction and active learning and multi-objective genetic algorithm NSGA-II for the optimization. We develop a comprehensive and publicly available benchmark for building design optimization. We evaluate 5 machine learning approaches on our dataset, and show that the GP model is competitive, in addition to being well-suited for the active learning setting. We compare our optimization approach against the 2-stage approach and simulation optimization. Our results show that our approach produces solutions at the Pareto frontier compared to the other two approaches, while using only a fraction of the simulations and time.
Economic Possibilities for Our Children: Artificial Intelligence and the Future of Work, Education, and Leisure
Brundage, Miles (Arizona State University)
Many experts believe that in the coming decades, artificial intelligence will change, and perhaps significantly reduce, the demand for human labor in the economy, but there remains much uncertainty about the accuracy of this claim and what to do about it. This paper identifies several ways in which the artificial intelligence community can help society to anticipate and shape such outcomes in a socially beneficial direction. First, different technical aspirations for the field of AI may be associated with different social outcomes, increasing the stakes of decisions made in the AI community. Second, the extent of researchers' efforts to apply AI to different social and economic domains will influence the distribution of cognition between humans and machines in those domains. Third, the AI community can play a key role in initiating a more nuanced and inclusive public discussion of the social and economic possibilities afforded by AI technologies. To pave the way for such dialogue, we suggest a line of research aimed at better understanding the nature, pace, and drivers of progress in AI in order to more effectively anticipate and shape AI's role in society.