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Towards Affect-Awareness for Social Robots

AAAI Conferences

Recent research has demonstrated that emotion plays a key role in human decision making. Across a wide range of disciplines, old concepts, such as the classical ``rational actor" model, have fallen out of favor in place of more nuanced models (e.g., the frameworks of behavioral economics and emotional intelligence) that acknowledge the role of emotions in analyzing human actions. We now know that context, framing, and emotional and physiological state can all drastically influence decision making in humans. Emotions serve an essential, though often overlooked, role in our lives, thoughts, and decisions. However, it is not clear how and to what extent emotions should impact the design of artificial agents, such as social robots. In this paper I argue that enabling robots, especially those intended to interact with humans, to sense and model emotions will improve their performance across a wide variety of human-interaction applications. I outline two broad research topics (affective inference and learning from affect) towards which progress can be made to enable ``affect-aware" robots and give a few examples of applications in which robots with these capabilities may outperform their non-affective counterparts. By identifying these important problems, both necessary for fully affect-aware social robots, I hope to clarify terminology, assess the current research landscape, and provide goalposts for future research.


On the Ability to Provide Demonstrations on a UAS: Observing 90 Untrained Participants Abusing a Flying Robot

AAAI Conferences

This paper presents an exploratory study where participants piloted a commercial UAS (unmanned aerial system) through an obstacle course. The goal was to determine how varying the instructions given to participants affected their performance. Preliminary data suggests future studies to perform, as well as guidelines for human-robot interaction, and some best practices for learning from demonstration studies.


Developing Adaptive Social Robot Tutors for Children

AAAI Conferences

There has been a large body of research demonstrating that students that receive one-on-one tutoring perform, on average, significantly better than students learning via conventional classroom instruction when tested on the same material (Bloom 1984; VanLehn 2011). During tutoring, the teacher has the ability to tailor the instruction and support to the individual learner, creating a personalized learning environment for each student. Research involving robotic agents Figure 1: Child interacting with a NAO robot in a tutoring as tutors indicates that the physical presence of a robot tutor scenario can increase cognitive learning gains (Leyzberg et al. 2010). Further research shows that a robot tutor employing relatively simple personalization strategies can benefit the that on-demand help is useful in interactive learning environments learner (Leyzberg, Spaulding, and Scassellati 2014).


Towards Gaze and Gesture Based Human-Robot Interaction for Dementia Patients

AAAI Conferences

Gaze and gestures are important modalities in human-human interactions and hence important to human-robot interaction. We describe how to use human gaze and robot pointing gestures to disambiguate and extend a human-robot speech dialogue developed for aiding people suffering from dementia.


More May Be Less: Emotional Sharing in an Autonomous Social Robot

AAAI Conferences

We report a study performed with a social robot that autonomously plays a competitive game. By relying on an emotional agent architecture (using an appraisal mechanism) the robot was built with the capabilities of emotional appraisal and thus was able to express and share its emotions verbally throughout the game. Contrary to what was expected, emotional sharing in this context seemed to damage the social interaction with the users.


Modeling Situated Conversations for a Child-Care Robot Using Wearable Devices

AAAI Conferences

How can robots fluently communicate with humans and have context-preserving conversation? It is the most momentous and crucial problem in robotics research, especially for service robots such as child-care robots. Here, we aim to develop a situated conversation system for child-care robots. The conversation system considers the current context between robots and children as well as the situation the child is in. The system consists of two parts. The first part tries to understand the context. This part uses the embedded sensors of robots to understand the context and wearable sensors of the child for getting information of the situation the child is in. The second part is to generate the situated conversation. In terms of the model, we designed a hierarchical Bayesian Network for the first part and a Hypernetwork model is used for the second part. We illustrate the application of communication with a child in a child-care service robots scenario. For this application, we collect wearable sensors’ data from the child and mother-child conversation data in daily life. Finally, we discuss our results and future works.


Agent Requirements for Effective and Efficient Task-Oriented Dialog

AAAI Conferences

Dialog is a useful way for a robotic agent performing a task to communicate with a human collaborator, as it is a rich source of information for both the agent and the human. Such task-oriented dialog provides a medium for commanding, informing, teaching, and correcting a robot. Robotic agents engaging in dialog must be able to interpret a wide variety of sentences and supplement the dialog with information from its context, history, learned knowledge, and from non-linguistic interactions. We have identified a set of nine system-level requirements for such agents that help them support more effective, efficient, and general task-oriented dialog. This set is inspired by our research in Interactive Task Learning with a robotic agent named Rosie. This paper defines each requirement and gives examples of work we have done that illustrates them.


Pororobot: A Deep Learning Robot That Plays Video Q&A Games

AAAI Conferences

Recent progress in machine learning has lead to great advancements in robot intelligence and human-robot interaction (HRI). It is reported that robots can deeply understand visual scene information and describe the scenes in natural language using object recognition and natural language processing methods. Image-based question and answering (Q&A) systems can be used for enhancing HRI. However, despite these successful results, several key issues still remain to be discussed and improved. In particular, it is essential for an agent to act in a dynamic, uncertain, and asynchronous envi-ronment for achieving human-level robot intelligence. In this paper, we propose a prototype system for a video Q&A robot “Pororobot”. The system uses the state-of-the-art machine learning methods such as a deep concept hierarchy model. In our scenario, a robot and a child plays a video Q&A game together under real world environments. Here we demonstrate preliminary results of the proposed system and discuss some directions as future works.


A Taxonomy for Improving Dialog between Autonomous Agent Developers and Human-Machine Interface Designers

AAAI Conferences

Autonomous agents require interfaces to define their interactions with humans. The coupling between agents and humans is often limited, with disjoint goals between the agent interface and its associated autonomous components. This leads to a gap in human interaction relative to agent capabilities. We seek to aid interface designs by clarifying agent capabilities within an interface context. A taxonomy was developed that can help elucidate the agent’s affordances and constraints that guide interface design. Moreover, the descriptors employed in the taxonomy can serve as a common language to support dialog between agent and interface developers, resulting in improved autonomous systems that support human-autonomy coordination.


Modeling Motivational States for Adaptive Robot Companions

AAAI Conferences

Motivation impacts people’s lives in a powerful way and is at the heart of a plethora of day-to-day activities and achievement settings, from success at the workplace to learning and acquiring knowledge to trying to quit bad habits. The current work aims to develop an adaptive robot companion that models a user’s daily motivational state and chooses appropriate motivational strategies to keep the user on track for achieving a daily goal. The two main components we are focusing on in this context are creating an ontology-based user model of the person’s motivational states and using an appropriate strategy selection algorithm that chooses the best motivational strategies for the user each day based on the user model’s output. Specifically, we are focusing on the important application domain of physical activity and aim to help early adolescents achieve daily-recommended levels of physical activity. Our human-robot interaction system uses information acquired from the user to feed the user model and physical activity data from a wristband device to inform the strategy selection algorithm.