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Fast Convergence of Regularized Learning in Games
Syrgkanis, Vasilis, Agarwal, Alekh, Luo, Haipeng, Schapire, Robert E.
We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual regret decays at $O(T^{-3/4})$, while the sum of utilities converges to an approximate optimum at $O(T^{-1})$--an improvement upon the worst case $O(T^{-1/2})$ rates. We show a black-box reduction for any algorithm in the class to achieve $\tilde{O}(T^{-1/2})$ rates against an adversary, while maintaining the faster rates against algorithms in the class. Our results extend those of Rakhlin and Shridharan~\cite{Rakhlin2013} and Daskalakis et al.~\cite{Daskalakis2014}, who only analyzed two-player zero-sum games for specific algorithms.
Bandit Smooth Convex Optimization: Improving the Bias-Variance Tradeoff
Dekel, Ofer, Eldan, Ronen, Koren, Tomer
Bandit convex optimization is one of the fundamental problems in the field of online learning. The best algorithm for the general bandit convex optimization problem guarantees a regret of $\widetilde{O}(T^{5/6})$, while the best known lower bound is $\Omega(T^{1/2})$. Many attemptshave been made to bridge the huge gap between these bounds. A particularly interesting special case of this problem assumes that the loss functions are smooth. In this case, the best known algorithm guarantees a regret of $\widetilde{O}(T^{2/3})$. We present an efficient algorithm for the banditsmooth convex optimization problem that guarantees a regret of $\widetilde{O}(T^{5/8})$. Our result rules out an $\Omega(T^{2/3})$ lower bound and takes a significant step towards the resolution of this open problem.
Action-Conditional Video Prediction using Deep Networks in Atari Games
Oh, Junhyuk, Guo, Xiaoxiao, Lee, Honglak, Lewis, Richard L., Singh, Satinder
Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are dependent on control variables or actions as well as previous frames. While not composed of natural scenes, frames in Atari games are high-dimensional in size, can involve tens of objects with one or more objects being controlled by the actions directly and many other objects being influenced indirectly, can involve entry and departure of objects, and can involve deep partial observability. We propose and evaluate two deep neural network architectures that consist of encoding, action-conditional transformation, and decoding layers based on convolutional neural networks and recurrent neural networks. Experimental results show that the proposed architectures are able to generate visually-realistic frames that are also useful for control over approximately 100-step action-conditional futures in some games. To the best of our knowledge, this paper is the first to make and evaluate long-term predictions on high-dimensional video conditioned by control inputs.
Bayesian Optimization with Exponential Convergence
Kawaguchi, Kenji, Kaelbling, Leslie Pack, Lozano-Pérez, Tomás
This paper presents a Bayesian optimization method with exponential convergence without the need of auxiliary optimization and without the delta-cover sampling. Most Bayesian optimization methods require auxiliary optimization: an additional non-convex global optimization problem, which can be time-consuming and hard to implement in practice. Also, the existing Bayesian optimization method with exponential convergence requires access to the delta-cover sampling, which was considered to be impractical. Our approach eliminates both requirements and achieves an exponential convergence rate.
Deep Poisson Factor Modeling
Henao, Ricardo, Gan, Zhe, Lu, James, Carin, Lawrence
We propose a new deep architecture for topic modeling, based on Poisson Factor Analysis (PFA) modules. The model is composed of a Poisson distribution to model observed vectors of counts, as well as a deep hierarchy of hidden binary units. Rather than using logistic functions to characterize the probability that a latent binary unit is on, we employ a Bernoulli-Poisson link, which allows PFA modules to be used repeatedly in the deep architecture. We also describe an approach to build discriminative topic models, by adapting PFA modules. We derive efficient inference via MCMC and stochastic variational methods, that scale with the number of non-zeros in the data and binary units, yielding significant efficiency, relative to models based on logistic links. Experiments on several corpora demonstrate the advantages of our model when compared to related deep models.
Adversarial Prediction Games for Multivariate Losses
Wang, Hong, Xing, Wei, Asif, Kaiser, Ziebart, Brian
Multivariate loss functions are used to assess performance in many modern prediction tasks, including information retrieval and ranking applications. Convex approximations are typically optimized in their place to avoid NP-hard empirical risk minimization problems. We propose to approximate the training data instead of the loss function by posing multivariate prediction as an adversarial game between a loss-minimizing prediction player and a loss-maximizing evaluation player constrained to match specified properties of training data. This avoids the non-convexity of empirical risk minimization, but game sizes are exponential in the number of predicted variables. We overcome this intractability using the double oracle constraint generation method. We demonstrate the efficiency and predictive performance of our approach on tasks evaluated using the precision at k, the F-score and the discounted cumulative gain.
Robust Spectral Inference for Joint Stochastic Matrix Factorization
Lee, Moontae, Bindel, David, Mimno, David
Spectral inference provides fast algorithms and provable optimality for latent topic analysis. But for real data these algorithms require additional ad-hoc heuristics, and even then often produce unusable results. We explain this poor performance by casting the problem of topic inference in the framework of Joint Stochastic Matrix Factorization (JSMF) and showing that previous methods violate the theoretical conditions necessary for a good solution to exist. We then propose a novel rectification method that learns high quality topics and their interactions even on small, noisy data. This method achieves results comparable to probabilistic techniques in several domains while maintaining scalability and provable optimality.
Taming the Wild: A Unified Analysis of Hogwild-Style Algorithms
Sa, Christopher M. De, Zhang, Ce, Olukotun, Kunle, Ré, Christopher, Ré, Christopher
Stochastic gradient descent (SGD) is a ubiquitous algorithm for a variety of machine learning problems. Researchers and industry have developed several techniques to optimize SGD's runtime performance, including asynchronous execution and reduced precision. Our main result is a martingale-based analysis that enables us to capture the rich noise models that may arise from such techniques. Specifically, we useour new analysis in three ways: (1) we derive convergence rates for the convex case (Hogwild) with relaxed assumptions on the sparsity of the problem; (2) we analyze asynchronous SGD algorithms for non-convex matrix problems including matrix completion; and (3) we design and analyze an asynchronous SGD algorithm, called Buckwild, that uses lower-precision arithmetic. We show experimentally that our algorithms run efficiently for a variety of problems on modern hardware.
Local Expectation Gradients for Black Box Variational Inference
AUEB, Michalis Titsias RC, Lázaro-Gredilla, Miguel
We introduce local expectation gradients which is a general purpose stochastic variational inference algorithm for constructing stochastic gradients by sampling from the variational distribution. This algorithm divides the problem of estimating the stochastic gradients over multiple variational parameters into smaller sub-tasks so that each sub-task explores intelligently the most relevant part of the variational distribution. This is achieved by performing an exact expectation over the single random variable that most correlates with the variational parameter of interest resulting in a Rao-Blackwellized estimate that has low variance. Our method works efficiently for both continuous and discrete random variables. Furthermore, the proposed algorithm has interesting similarities with Gibbs sampling but at the same time, unlike Gibbs sampling, can be trivially parallelized.
Robust Gaussian Graphical Modeling with the Trimmed Graphical Lasso
Yang, Eunho, Lozano, Aurelie C.
Gaussian Graphical Models (GGMs) are popular tools for studying network structures. However, many modern applications such as gene network discovery and social interactions analysis often involve high-dimensional noisy data with outliers or heavier tails than the Gaussian distribution. In this paper, we propose the Trimmed Graphical Lasso for robust estimation of sparse GGMs. Our method guards against outliers by an implicit trimming mechanism akin to the popular Least Trimmed Squares method used for linear regression. We provide a rigorous statistical analysis of our estimator in the high-dimensional setting. In contrast, existing approaches for robust sparse GGMs estimation lack statistical guarantees. Our theoretical results are complemented by experiments on simulated and real gene expression data which further demonstrate the value of our approach.