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Deep Direct Likelihood Knockoffs

Neural Information Processing Systems

Predictive modeling often uses black box machine learning methods, such as deep neural networks, to achieve state-of-the-art performance. In scientific domains, the scientist often wishes to discover which features are actually important for making the predictions. These discoveries may lead to costly follow-up experiments and as such it is important that the error rate on discoveries is not too high. Model-X knockoffs enable important features to be discovered with control of the false discovery rate (FDR). However, knockoffs require rich generative models capable of accurately modeling the knockoff features while ensuring they obey the so-called swap property. We develop Deep Direct Likelihood Knockoffs (DDLK), which directly minimizes the KL divergence implied by the knockoff swap property. DDLK consists of two stages: it first maximizes the explicit likelihood of the features, then minimizes the KL divergence between the joint distribution of features and knockoffs and any swap between them. To ensure that the generated knockoffs are valid under any possible swap, DDLK uses the Gumbel-Softmax trick to optimize the knockoff generator under the worst-case swap. We find DDLK has higher power than baselines while controlling the false discovery rate on a variety of synthetic and real benchmarks including a task involving the largest COVID-19 health record dataset in the United States.


Neural Regression, Representational Similarity, Model Zoology & Neural Taskonomy at Scale in Rodent Visual Cortex

Neural Information Processing Systems

How well do deep neural networks fare as models of mouse visual cortex? A majority of research to date suggests results far more mixed than those produced in the modeling of primate visual cortex. Here, we perform a large-scale benchmarking of dozens of deep neural network models in mouse visual cortex with both representational similarity analysis and neural regression. Using the Allen Brain Observatory's 2-photon calcium-imaging dataset of activity in over 6,000 reliable rodent visual cortical neurons recorded in response to natural scenes, we replicate previous findings and resolve previous discrepancies, ultimately demonstrating that modern neural networks can in fact be used to explain activity in the mouse visual cortex to a more reasonable degree than previously suggested. Using our benchmark as an atlas, we offer preliminary answers to overarching questions about levels of analysis (e.g.


Exploring Architectural Ingredients of Adversarially Robust Deep Neural Networks

Neural Information Processing Systems

Deep neural networks (DNNs) are known to be vulnerable to adversarial attacks. A range of defense methods have been proposed to train adversarially robust DNNs, among which adversarial training has demonstrated promising results. However, despite preliminary understandings developed for adversarial training, it is still not clear, from the architectural perspective, what configurations can lead to more robust DNNs. In this paper, we address this gap via a comprehensive investigation on the impact of network width and depth on the robustness of adversarially trained DNNs. Specifically, we make the following key observations: 1) more parameters (higher model capacity) does not necessarily help adversarial robustness; 2) reducing capacity at the last stage (the last group of blocks) of the network can actually improve adversarial robustness; and 3) under the same parameter budget, there exists an optimal architectural configuration for adversarial robustness. We also provide a theoretical analysis explaning why such network configuration can help robustness. These architectural insights can help design adversarially robust DNNs.


MarioNette: Self-Supervised Sprite Learning

Neural Information Processing Systems

Artists and video game designers often construct 2D animations using libraries of sprites---textured patches of objects and characters. We propose a deep learning approach that decomposes sprite-based video animations into a disentangled representation of recurring graphic elements in a self-supervised manner. By jointly learning a dictionary of possibly transparent patches and training a network that places them onto a canvas, we deconstruct sprite-based content into a sparse, consistent, and explicit representation that can be easily used in downstream tasks, like editing or analysis. Our framework offers a promising approach for discovering recurring visual patterns in image collections without supervision.


On Privacy and Personalization in Cross-Silo Federated Learning

Neural Information Processing Systems

While the application of differential privacy (DP) has been well-studied in cross-device federated learning (FL), there is a lack of work considering DP and its implications for cross-silo FL, a setting characterized by a limited number of clients each containing many data subjects. In cross-silo FL, usual notions of client-level DP are less suitable as real-world privacy regulations typically concern the in-silo data subjects rather than the silos themselves. In this work, we instead consider an alternative notion of silo-specific sample-level DP, where silos set their own privacy targets for their local examples. Under this setting, we reconsider the roles of personalization in federated learning. In particular, we show that mean-regularized multi-task learning (MR-MTL), a simple personalization framework, is a strong baseline for cross-silo FL: under stronger privacy requirements, silos are incentivized to federate more with each other to mitigate DP noise, resulting in consistent improvements relative to standard baseline methods. We provide an empirical study of competing methods as well as a theoretical characterization of MR-MTL for mean estimation, highlighting the interplay between privacy and cross-silo data heterogeneity. Our work serves to establish baselines for private cross-silo FL as well as identify key directions of future work in this area.


Lifelong Neural Predictive Coding: Learning Cumulatively Online without Forgetting

Neural Information Processing Systems

In lifelong learning systems based on artificial neural networks, one of the biggest obstacles is the inability to retain old knowledge as new information is encountered. This phenomenon is known as catastrophic forgetting. In this paper, we propose a new kind of connectionist architecture, the Sequential Neural Coding Network, that is robust to forgetting when learning from streams of data points and, unlike networks of today, does not learn via the popular back-propagation of errors. Grounded in the neurocognitive theory of predictive coding, our model adapts its synapses in a biologically-plausible fashion while another neural system learns to direct and control this cortex-like structure, mimicking some of the task-executive control functionality of the basal ganglia. In our experiments, we demonstrate that our self-organizing system experiences significantly less forgetting compared to standard neural models, outperforming a swath of previously proposed methods, including rehearsal/data buffer-based methods, on both standard (SplitMNIST, Split Fashion MNIST, etc.) and custom benchmarks even though it is trained in a stream-like fashion. Our work offers evidence that emulating mechanisms in real neuronal systems, e.g., local learning, lateral competition, can yield new directions and possibilities for tackling the grand challenge of lifelong machine learning.


Towards More Practical Adversarial Attacks on Graph Neural Networks

Neural Information Processing Systems

We study the black-box attacks on graph neural networks (GNNs) under a novel and realistic constraint: attackers have access to only a subset of nodes in the network, and they can only attack a small number of them. A node selection step is essential under this setup. We demonstrate that the structural inductive biases of GNN models can be an effective source for this type of attacks. Specifically, by exploiting the connection between the backward propagation of GNNs and random walks, we show that the common gradient-based white-box attacks can be generalized to the black-box setting via the connection between the gradient and an importance score similar to PageRank. In practice, we find attacks based on this importance score indeed increase the classification loss by a large margin, but they fail to significantly increase the mis-classification rate. Our theoretical and empirical analyses suggest that there is a discrepancy between the loss and mis-classification rate, as the latter presents a diminishing-return pattern when the number of attacked nodes increases. Therefore, we propose a greedy procedure to correct the importance score that takes into account of the diminishing-return pattern. Experimental results show that the proposed procedure can significantly increase the mis-classification rate of common GNNs on real-world data without access to model parameters nor predictions.


Reverse-engineering recurrent neural network solutions to a hierarchical inference task for mice

Neural Information Processing Systems

We study how recurrent neural networks (RNNs) solve a hierarchical inference task involving two latent variables and disparate timescales separated by 1-2 orders of magnitude. The task is of interest to the International Brain Laboratory, a global collaboration of experimental and theoretical neuroscientists studying how the mammalian brain generates behavior.


Action-modulated midbrain dopamine activity arises from distributed control policies

Neural Information Processing Systems

Animal behavior is driven by multiple brain regions working in parallel with distinct control policies. We present a biologically plausible model of off-policy reinforcement learning in the basal ganglia, which enables learning in such an architecture. The model accounts for action-related modulation of dopamine activity that is not captured by previous models that implement on-policy algorithms. In particular, the model predicts that dopamine activity signals a combination of reward prediction error (as in classic models) and action surprise, a measure of how unexpected an action is relative to the basal ganglia's current policy. In the presence of the action surprise term, the model implements an approximate form of $Q$-learning.


Greedy Approximation Algorithms for Active Sequential Hypothesis Testing

Neural Information Processing Systems

In the problem of \emph{active sequential hypothesis testing} (ASHT), a learner seeks to identify the \emph{true} hypothesis from among a known set of hypotheses. The learner is given a set of actions and knows the random distribution of the outcome of any action under any true hypothesis. Given a target error $\delta> 0$, the goal is to sequentially select the fewest number of actions so as to identify the true hypothesis with probability at least $1 - \delta$. Motivated by applications in which the number of hypotheses or actions is massive (e.g., genomics-based cancer detection), we propose efficient (greedy, in fact) algorithms and provide the first approximation guarantees for ASHT, under two types of adaptivity. Both of our guarantees are independent of the number of actions and logarithmic in the number of hypotheses. We numerically evaluate the performance of our algorithms using both synthetic and real-world DNA mutation data, demonstrating that our algorithms outperform previously proposed heuristic policies by large margins.