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DualNet: Continual Learning, Fast and Slow

Neural Information Processing Systems

According to Complementary Learning Systems (CLS) theory~\cite{mcclelland1995there} in neuroscience, humans do effective \emph{continual learning} through two complementary systems: a fast learning system centered on the hippocampus for rapid learning of the specifics and individual experiences, and a slow learning system located in the neocortex for the gradual acquisition of structured knowledge about the environment. Motivated by this theory, we propose a novel continual learning framework named ``DualNet, which comprises a fast learning system for supervised learning of pattern-separated representation from specific tasks and a slow learning system for unsupervised representation learning of task-agnostic general representation via a Self-Supervised Learning (SSL) technique. The two fast and slow learning systems are complementary and work seamlessly in a holistic continual learning framework. Our extensive experiments on two challenging continual learning benchmarks of CORE50 and miniImageNet show that DualNet outperforms state-of-the-art continual learning methods by a large margin.


Two-Stream Network for Sign Language Recognition and Translation

Neural Information Processing Systems

Sign languages are visual languages using manual articulations and non-manual elements to convey information. For sign language recognition and translation, the majority of existing approaches directly encode RGB videos into hidden representations. RGB videos, however, are raw signals with substantial visual redundancy, leading the encoder to overlook the key information for sign language understanding. To mitigate this problem and better incorporate domain knowledge, such as handshape and body movement, we introduce a dual visual encoder containing two separate streams to model both the raw videos and the keypoint sequences generated by an off-the-shelf keypoint estimator. To make the two streams interact with each other, we explore a variety of techniques, including bidirectional lateral connection, sign pyramid network with auxiliary supervision, and frame-level self-distillation. The resulting model is called TwoStream-SLR, which is competent for sign language recognition (SLR). TwoStream-SLR is extended to a sign language translation (SLT) model, TwoStream-SLT, by simply attaching an extra translation network. Experimentally, our TwoStream-SLR and TwoStream-SLT achieve state-of-the-art performance on SLR and SLT tasks across a series of datasets including Phoenix-2014, Phoenix-2014T, and CSL-Daily.


'I plugged in Zelda and everything changed': developers share their fondest Christmas gaming memories

The Guardian

The mysteries of Christmas might that parcel be game or console-shaped? The mysteries of Christmas might that parcel be game or console-shaped? 'I plugged in Zelda and everything changed': developers share their fondest Christmas gaming memories From a family showdown on Guitar Hero III to the winter levels in Diddy Kong Racing, the designers of some of today's top titles recall the gifts and moments that lit up their childhoods T here is a viral video that tends to get passed around at this time of year. It's an old home movie showing a boy and a girl on Christmas morning eagerly unwrapping a present that turns out to be an N64 console - the boy is, to put it mildly, extremely pleased. It's a scene a lot of us who play games will recognise: the excitement and anticipation provided by that big console-sized parcel, or the little DVD-shaped package that could be the latest Super Mario adventure.


AlphaFold Changed Science. After 5 Years, It's Still Evolving

WIRED

WIRED spoke with DeepMind's Pushmeet Kohli about the recent past--and promising future--of the Nobel Prize-winning research project that changed biology and chemistry forever. Amino acids "folded" to form a protein. Over the past few years, we've periodically reported on its successes; last year, it won the Nobel Prize in Chemistry . Until AlphaFold's debut in November 2020, DeepMind had been best known for teaching an artificial intelligence to beat human champions at the ancient game of Go Its work culminated in the compilation of a database that now contains over 200 million predicted structures, essentially the entire known protein universe, and is used by nearly 3.5 million researchers in 190 countries around the world The Nature article published in 2021 describing the algorithm has been cited 40,000 times to date. Last year, AlphaFold 3 arrived, extending the capabilities of artificial intelligence to DNA, RNA, and drugs.


Probabilistic Tensor Decomposition of Neural Population Spiking Activity

Neural Information Processing Systems

The firing of neural populations is coordinated across cells, in time, and across experimentalconditions or repeated experimental trials; and so a full understanding of the computationalsignificance of neural responses must be based on a separation of these different contributions tostructured activity.Tensor decomposition is an approach to untangling the influence of multiple factors in data that iscommon in many fields. However, despite some recent interest in neuroscience, wider applicabilityof the approach is hampered by the lack of a full probabilistic treatment allowing principledinference of a decomposition from non-Gaussian spike-count data.Here, we extend the Pólya-Gamma (PG) augmentation, previously used in sampling-based Bayesianinference, to implement scalable variational inference in non-conjugate spike-count models.Using this new approach, we develop techniques related to automatic relevance determination to inferthe most appropriate tensor rank, as well as to incorporate priors based on known brain anatomy suchas the segregation of cell response properties by brain area.We apply the model to neural recordings taken under conditions of visual-vestibular sensoryintegration, revealing how the encoding of self-and visual-motion signals is modulated by thesensory information available to the animal.



Online Control of Unknown Time-Varying Dynamical Systems

Neural Information Processing Systems

We study online control of time-varying linear systems with unknown dynamics in the nonstochastic control model. At a high level, we demonstrate that this setting is \emph{qualitatively harder} than that of either unknown time-invariant or known time-varying dynamics, and complement our negative results with algorithmic upper bounds in regimes where sublinear regret is possible. More specifically, we study regret bounds with respect to common classes of policies: Disturbance Action (SLS), Disturbance Response (Youla), and linear feedback policies. While these three classes are essentially equivalent for LTI systems, we demonstrate that these equivalences break down for time-varying systems. We prove a lower bound that no algorithm can obtain sublinear regret with respect to the first two classes unless a certain measure of system variability also scales sublinearly in the horizon. Furthermore, we show that offline planning over the state linear feedback policies is NP-hard, suggesting hardness of the online learning problem. On the positive side, we give an efficient algorithm that attains a sublinear regret bound against the class of Disturbance Response policies up to the aforementioned system variability term. In fact, our algorithm enjoys sublinear \emph{adaptive} regret bounds, which is a strictly stronger metric than standard regret and is more appropriate for time-varying systems. We sketch extensions to Disturbance Action policies and partial observation, and propose an inefficient algorithm for regret against linear state feedback policies.


Adversarial Graph Augmentation to Improve Graph Contrastive Learning

Neural Information Processing Systems

Self-supervised learning of graph neural networks (GNN) is in great need because of the widespread label scarcity issue in real-world graph/network data. Graph contrastive learning (GCL), by training GNNs to maximize the correspondence between the representations of the same graph in its different augmented forms, may yield robust and transferable GNNs even without using labels. However, GNNs trained by traditional GCL often risk capturing redundant graph features and thus may be brittle and provide sub-par performance in downstream tasks. Here, we propose a novel principle, termed adversarial-GCL (\textit{AD-GCL}), which enables GNNs to avoid capturing redundant information during the training by optimizing adversarial graph augmentation strategies used in GCL. We pair AD-GCL with theoretical explanations and design a practical instantiation based on trainable edge-dropping graph augmentation. We experimentally validate AD-GCL by comparing with the state-of-the-art GCL methods and achieve performance gains of up-to~14\% in unsupervised, ~6\% in transfer and~3\% in semi-supervised learning settings overall with 18 different benchmark datasets for the tasks of molecule property regression and classification, and social network classification.


Adversarial Attacks on Linear Contextual Bandits

Neural Information Processing Systems

Contextual bandit algorithms are applied in a wide range of domains, from advertising to recommender systems, from clinical trials to education. In many of these domains, malicious agents may have incentives to force a bandit algorithm into a desired behavior For instance, an unscrupulous ad publisher may try to increase their own revenue at the expense of the advertisers; a seller may want to increase the exposure of their products, or thwart a competitor's advertising campaign. In this paper, we study several attack scenarios and show that a malicious agent can force a linear contextual bandit algorithm to pull any desired arm T o(T) times over a horizon of T steps, while applying adversarial modifications to either rewards or contexts with a cumulative cost that only grow logarithmically as O(log T). We also investigate the case when a malicious agent is interested in affecting the behavior of the bandit algorithm in a single context (e.g., a specific user). We first provide sufficient conditions for the feasibility of the attack and an efficient algorithm to perform an attack. We empirically validate the proposed approaches on synthetic and real-world datasets.


Point process models for sequence detection in high-dimensional neural spike trains

Neural Information Processing Systems

Sparse sequences of neural spikes are posited to underlie aspects of working memory, motor production, and learning. Discovering these sequences in an unsupervised manner is a longstanding problem in statistical neuroscience. Promising recent work utilized a convolutive nonnegative matrix factorization model to tackle this challenge. However, this model requires spike times to be discretized, utilizes a sub-optimal least-squares criterion, and does not provide uncertainty estimates for model predictions or estimated parameters. We address each of these shortcomings by developing a point process model that characterizes fine-scale sequences at the level of individual spikes and represents sequence occurrences as a small number of marked events in continuous time. This ultra-sparse representation of sequence events opens new possibilities for spike train modeling. For example, we introduce learnable time warping parameters to model sequences of varying duration, which have been experimentally observed in neural circuits. We demonstrate these advantages on recordings from songbird higher vocal center and rodent hippocampus.