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Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability

Neural Information Processing Systems

Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that the agents the learner will face post-training may have dramatically different behavior than the learner came to expect by interacting with itself. For the special case of two-player constant-sum games, self-play that reaches Nash equilibrium is guaranteed to produce strategies that perform well against any post-training opponent; however, no such guarantee exists for multiplayer games. We show that in games that approximately decompose into a set of two-player constant-sum games (called constant-sum polymatrix games) where global $\epsilon$-Nash equilibria are boundedly far from Nash equilibria in each subgame (called subgame stability), any no-external-regret algorithm that learns by self-play will produce a strategy with bounded vulnerability. For the first time, our results identify a structural property of multiplayer games that enable performance guarantees for the strategies produced by a broad class of self-play algorithms. We demonstrate our findings through experiments on Leduc poker.


Learning in Non-Cooperative Configurable Markov Decision Processes

Neural Information Processing Systems

The Configurable Markov Decision Process framework includes two entities: a Reinforcement Learning agent and a configurator that can modify some environmental parameters to improve the agent's performance. This presupposes that the two actors have the same reward functions. What if the configurator does not have the same intentions as the agent? This paper introduces the Non-Cooperative Configurable Markov Decision Process, a setting that allows having two (possibly different) reward functions for the configurator and the agent. Then, we consider an online learning problem, where the configurator has to find the best among a finite set of possible configurations. We propose two learning algorithms to minimize the configurator's expected regret, which exploits the problem's structure, depending on the agent's feedback. While a naive application of the UCB algorithm yields a regret that grows indefinitely over time, we show that our approach suffers only bounded regret. Furthermore, we empirically show the performance of our algorithm in simulated domains.


SurDis: A Surface Discontinuity Dataset for Wearable Technology to Assist Blind Navigation in Urban Environments

Neural Information Processing Systems

According to World Health Organization, there is an estimated 2.2 billion people with a near or distance vision impairment worldwide. Difficulty in self-navigation is one of the greatest challenges to independence for the blind and low vision (BLV) people. Through consultations with several BLV service providers, we realized that negotiating surface discontinuities is one of the very prominent challenges when navigating an outdoor environment within the urban. Surface discontinuities are commonly formed by rises and drop-offs along a pathway. They could be a threat to balancing during a walk and perceiving such a threat is highly challenging to the BLVs.


Extracting computational mechanisms from neural data using low-rank RNNs

Neural Information Processing Systems

An influential framework within systems neuroscience posits that neural computations can be understood in terms of low-dimensional dynamics in recurrent circuits. A number of methods have thus been developed to extract latent dynamical systems from neural recordings, but inferring models that are both predictive and interpretable remains a difficult challenge. Here we propose a new method called Low-rank Inference from Neural Trajectories (LINT), based on a class of low-rank recurrent neural networks (lrRNNs) for which a link between connectivity and dynamics has been previously demonstrated. By fitting such networks to trajectories of neural activity, LINT yields a mechanistic model of latent dynamics, as well as a set of axes for dimensionality reduction and verifiable predictions for inactivations of specific populations of neurons. Here, we first demonstrate the consistency of our method and apply it to two use cases: (i) we reverse-engineer black-box vanilla RNNs trained to perform cognitive tasks, and (ii) we infer latent dynamics and neural contributions from electrophysiological recordings of nonhuman primates performing a similar task.


Cross-Scale MAE: A Tale of Multiscale Exploitation in Remote Sensing

Neural Information Processing Systems

This paper revisits the classical multi-scale representation learning problem but under the general framework of self-supervised learning for remote sensing image understanding. We present Cross-Scale MAE, a self-supervised model built upon the Masked Auto-Encoder (MAE). During pre-training, Cross-Scale MAE employs scale augmentation techniques and enforces cross-scale consistency constraints through both contrastive and generative losses to ensure consistent and meaningful representations well-suited for a wide range of downstream tasks. Further, our implementation leverages the xFormers library to accelerate network pre-training on a single GPU while maintaining the quality of learned representations. Experimental evaluations demonstrate that Cross-Scale MAE exhibits superior performance compared to standard MAE and other state-of-the-art remote sensing MAE methods.


DMNet: Self-comparison Driven Model for Subject-independent Seizure Detection

Neural Information Processing Systems

Automated seizure detection (ASD) using intracranial electroencephalography (iEEG) is critical for effective epilepsy treatment. However, the significant domain shift of iEEG signals across subjects poses a major challenge, limiting their applicability in real-world clinical scenarios. In this paper, we address this issue by analyzing the primary cause behind the failure of existing iEEG models for subject-independent seizure detection, and identify a critical universal seizure pattern: seizure events consistently exhibit higher average amplitude compared to adjacent normal events. To mitigate the domain shifts and preserve the universal seizure patterns, we propose a novel self-comparison mechanism.


Optimal Comparator Adaptive Online Learning with Switching Cost

Neural Information Processing Systems

Practical online learning tasks are often naturally defined on unconstrained domains, where optimal algorithms for general convex losses are characterized by the notion of comparator adaptivity. In this paper, we design such algorithms in the presence of switching cost - the latter penalizes the typical optimism in adaptive algorithms, leading to a delicate design trade-off. Based on a novel dual space scaling strategy discovered by a continuous-time analysis, we propose a simple algorithm that improves the existing comparator adaptive regret bound [ZCP22a] to the optimal rate. The obtained benefits are further extended to the expert setting, and the practicality of the proposed algorithm is demonstrated through a sequential investment task.


Online Learning with Primary and Secondary Losses

Neural Information Processing Systems

We study the problem of online learning with primary and secondary losses. For example, a recruiter making decisions of which job applicants to hire might weigh false positives and false negatives equally (the primary loss) but the applicants might weigh false negatives much higher (the secondary loss). We consider the following question: Can we combine ``expert advice'' to achieve low regret with respect to the primary loss, while at the same time performing {\em not much worse than the worst expert} with respect to the secondary loss? Unfortunately, we show that this goal is unachievable without any bounded variance assumption on the secondary loss. More generally, we consider the goal of minimizing the regret with respect to the primary loss and bounding the secondary loss by a linear threshold. On the positive side, we show that running any switching-limited algorithm can achieve this goal if all experts satisfy the assumption that the secondary loss does not exceed the linear threshold by $o(T)$ for any time interval. If not all experts satisfy this assumption, our algorithms can achieve this goal given access to some external oracles which determine when to deactivate and reactivate experts.



Distinguishing discrete and continuous behavioral variability using warped autoregressive HMMs

Neural Information Processing Systems

A core goal in systems neuroscience and neuroethology is to understand how neural circuits generate naturalistic behavior. One foundational idea is that complex naturalistic behavior may be composed of sequences of stereotyped behavioral syllables, which combine to generate rich sequences of actions. To investigate this, a common approach is to use autoregressive hidden Markov models (ARHMMs) to segment video into discrete behavioral syllables. While these approaches have been successful in extracting syllables that are interpretable, they fail to account for other forms of behavioral variability, such as differences in speed, which may be better described as continuous in nature. To overcome these limitations, we introduce a class of warped ARHMMs (WARHMM). As is the case in the ARHMM, behavior is modeled as a mixture of autoregressive dynamics.