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Open RAN platforms to support far edge AI inference

#artificialintelligence

A key benefit of using general-purpose processors to implement open RAN/vRAN is that the same platforms can be used to support AI inference and other applications at the far edge of the network, such as cell site routers (CSRs) and content delivery and hosting. These edge platforms can be used to host virtualized applications closer to the user, offering significant benefits in terms of lower latency and shared infrastructure. To find out more about which applications service providers plan to support on shared far edge solutions and how they plan to deploy open RAN and vRAN platforms and architectures for 5G networks, Heavy Reading ran an exclusive survey of individuals working for operators with mobile network businesses. The results are presented in an analyst report, Open RAN Platforms and Architectures Operator Survey Report, that can be downloaded for free here. The survey presented options for five edge applications that can share server platforms with virtualized open RAN baseband implementations.


Reinforcement Learning with Exogenous States and Rewards

arXiv.org Artificial Intelligence

Exogenous state variables and rewards can slow reinforcement learning by injecting uncontrolled variation into the reward signal. This paper formalizes exogenous state variables and rewards and shows that if the reward function decomposes additively into endogenous and exogenous components, the MDP can be decomposed into an exogenous Markov Reward Process (based on the exogenous reward) and an endogenous Markov Decision Process (optimizing the endogenous reward). Any optimal policy for the endogenous MDP is also an optimal policy for the original MDP, but because the endogenous reward typically has reduced variance, the endogenous MDP is easier to solve. We study settings where the decomposition of the state space into exogenous and endogenous state spaces is not given but must be discovered. The paper introduces and proves correctness of algorithms for discovering the exogenous and endogenous subspaces of the state space when they are mixed through linear combination. These algorithms can be applied during reinforcement learning to discover the exogenous space, remove the exogenous reward, and focus reinforcement learning on the endogenous MDP. Experiments on a variety of challenging synthetic MDPs show that these methods, applied online, discover large exogenous state spaces and produce substantial speedups in reinforcement learning.


Artificial intelligence helps solve networking problems

#artificialintelligence

With the public release of ChatGPT and Microsoft's $10-billion investment into OpenAI, artificial intelligence (AI) is quickly gaining mainstream acceptance. For enterprise networking professionals, this means there is a very real possibility that AI traffic will affect their networks in major ways, both positive and negative. As AI becomes a core feature in mission-critical software, how should network teams and networking professionals adjust to stay ahead of the trend? Andrew Coward, GM of Software Defined Networking at IBM, argues that the enterprise has already lost control of its networks. The shift to the cloud has left the traditional enterprise network stranded, and AI and automation are required if enterprises hope to regain control.


Artificial Intelligence and Telecommunications: An Unstoppable Alliance

#artificialintelligence

Man-made reasoning (computer based intelligence) is perhaps of the most encouraging innovation that is supposed to essentially affect all ventures, including broadcast communications. Computer based intelligence in the media communications industry can further develop network effectiveness, nature of administration, personalization and client experience. The advantages are excessively huge for organizations in the broadcast communications area to disregard the innovation. In the first place, man-made intelligence can further develop network productivity. Man-made intelligence can assist with overseeing network load, guaranteeing that limit is utilized effectively and streamlining information steering to limit delays.


Hierarchical Personalized Federated Learning Over Massive Mobile Edge Computing Networks

arXiv.org Artificial Intelligence

Personalized Federated Learning (PFL) is a new Federated Learning (FL) paradigm, particularly tackling the heterogeneity issues brought by various mobile user equipments (UEs) in mobile edge computing (MEC) networks. However, due to the ever-increasing number of UEs and the complicated administrative work it brings, it is desirable to switch the PFL algorithm from its conventional two-layer framework to a multiple-layer one. In this paper, we propose hierarchical PFL (HPFL), an algorithm for deploying PFL over massive MEC networks. The UEs in HPFL are divided into multiple clusters, and the UEs in each cluster forward their local updates to the edge server (ES) synchronously for edge model aggregation, while the ESs forward their edge models to the cloud server semi-asynchronously for global model aggregation. The above training manner leads to a tradeoff between the training loss in each round and the round latency. HPFL combines the objectives of training loss minimization and round latency minimization while jointly determining the optimal bandwidth allocation as well as the ES scheduling policy in the hierarchical learning framework. Extensive experiments verify that HPFL not only guarantees convergence in hierarchical aggregation frameworks but also has advantages in round training loss maximization and round latency minimization.


Learning an Adaptive Forwarding Strategy for Mobile Wireless Networks: Resource Usage vs. Latency

arXiv.org Artificial Intelligence

Designing effective routing strategies for mobile wireless networks is challenging due to the need to seamlessly adapt routing behavior to spatially diverse and temporally changing network conditions. In this work, we use deep reinforcement learning (DeepRL) to learn a scalable and generalizable single-copy routing strategy for such networks. We make the following contributions: i) we design a reward function that enables the DeepRL agent to explicitly trade-off competing network goals, such as minimizing delay vs. the number of transmissions per packet; ii) we propose a novel set of relational neighborhood, path, and context features to characterize mobile wireless networks and model device mobility independently of a specific network topology; and iii) we use a flexible training approach that allows us to combine data from all packets and devices into a single offline centralized training set to train a single DeepRL agent. To evaluate generalizeability and scalability, we train our DeepRL agent on one mobile network scenario and then test it on other mobile scenarios, varying the number of devices and transmission ranges. Our results show our learned single-copy routing strategy outperforms all other strategies in terms of delay except for the optimal strategy, even on scenarios on which the DeepRL agent was not trained.


Learning for Vehicle-to-Vehicle Cooperative Perception under Lossy Communication

arXiv.org Artificial Intelligence

Deep learning has been widely used in the perception (e.g., 3D object detection) of intelligent vehicle driving. Due to the beneficial Vehicle-to-Vehicle (V2V) communication, the deep learning based features from other agents can be shared to the ego vehicle so as to improve the perception of the ego vehicle. It is named as Cooperative Perception in the V2V research, whose algorithms have been dramatically advanced recently. However, all the existing cooperative perception algorithms assume the ideal V2V communication without considering the possible lossy shared features because of the Lossy Communication (LC) which is common in the complex real-world driving scenarios. In this paper, we first study the side effect (e.g., detection performance drop) by the lossy communication in the V2V Cooperative Perception, and then we propose a novel intermediate LC-aware feature fusion method to relieve the side effect of lossy communication by a LC-aware Repair Network (LCRN) and enhance the interaction between the ego vehicle and other vehicles by a specially designed V2V Attention Module (V2VAM) including intra-vehicle attention of ego vehicle and uncertainty-aware inter-vehicle attention. The extensive experiment on the public cooperative perception dataset OPV2V (based on digital-twin CARLA simulator) demonstrates that the proposed method is quite effective for the cooperative point cloud based 3D object detection under lossy V2V communication.


Qualcomm's Snapdragon 7 Gen 2 will debut in mid-range phones this month

Engadget

Qualcomm has unveiled its latest chipset that will power a wealth of mid-range phones starting later this month. Redmi and Realme are among the brands that will use the Snapdragon 7 Gen 2 chipset. As you might expect, the chipset isn't quite as powerful as the Snapdragon 8 Gen 2, but it appears to offer a notable upgrade over the Snapdragon 7 Gen 1. Qualcomm says the CPU will deliver a performance improvement of over 50 percent, with speeds of up to 2.91GHz. The company claims the Snapdragon 7 Gen 2 will offer improvements in GPU performance (by two times) and power efficiency (by 13 percent) as well. Moreover, Qualcomm says that "on-device AI is integrated across the entire platform."


Mobile Edge Adversarial Detection for Digital Twinning to the Metaverse with Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Real-time Digital Twinning of physical world scenes onto the Metaverse is necessary for a myriad of applications such as augmented-reality (AR) assisted driving. In AR assisted driving, physical environment scenes are first captured by Internet of Vehicles (IoVs) and are uploaded to the Metaverse. A central Metaverse Map Service Provider (MMSP) will aggregate information from all IoVs to develop a central Metaverse Map. Information from the Metaverse Map can then be downloaded into individual IoVs on demand and be delivered as AR scenes to the driver. However, the growing interest in developing AR assisted driving applications which relies on digital twinning invites adversaries. These adversaries may place physical adversarial patches on physical world objects such as cars, signboards, or on roads, seeking to contort the virtual world digital twin. Hence, there is a need to detect these physical world adversarial patches. Nevertheless, as real-time, accurate detection of adversarial patches is compute-intensive, these physical world scenes have to be offloaded to the Metaverse Map Base Stations (MMBS) for computation. Hence in our work, we considered an environment with moving Internet of Vehicles (IoV), uploading real-time physical world scenes to the MMBSs. We formulated a realistic joint variable optimization problem where the MMSPs' objective is to maximize adversarial patch detection mean average precision (mAP), while minimizing the computed AR scene up-link transmission latency and IoVs' up-link transmission idle count, through optimizing the IoV-MMBS allocation and IoV up-link scene resolution selection. We proposed a Heterogeneous Action Proximal Policy Optimization (HAPPO) (discrete-continuous) algorithm to tackle the proposed problem. Extensive experiments shows HAPPO outperforms baseline models when compared against key metrics.


Progress in Deep Reinforcement Learning part2(Machine Learning)

#artificialintelligence

Abstract: Efficient aerial data collection is important in many remote sensing applications. In large-scale monitoring scenarios, deploying a team of unmanned aerial vehicles (UAVs) offers improved spatial coverage and robustness against individual failures. However, a key challenge is cooperative path planning for the UAVs to efficiently achieve a joint mission goal. We propose a novel multi-agent informative path planning approach based on deep reinforcement learning for adaptive terrain monitoring scenarios using UAV teams. We introduce new network feature representations to effectively learn path planning in a 3D workspace.