Media
Cross-Modality Clustering-based Self-Labeling for Multimodal Data Classification
Zyblewski, Paweł, Minku, Leandro L.
Technological advances facilitate the ability to acquire multimodal data, posing a challenge for recognition systems while also providing an opportunity to use the heterogeneous nature of the information to increase the generalization capability of models. An often overlooked issue is the cost of the labeling process, which is typically high due to the need for a significant investment in time and money associated with human experts. Existing semi-supervised learning methods often focus on operating in the feature space created by the fusion of available modalities, neglecting the potential for cross-utilizing complementary information available in each modality. To address this problem, we propose Cross-Modality Clustering-based Self-Labeling (CMCSL). Based on a small set of pre-labeled data, CMCSL groups instances belonging to each modality in the deep feature space and then propagates known labels within the resulting clusters. Next, information about the instances' class membership in each modality is exchanged based on the Euclidean distance to ensure more accurate labeling. Experimental evaluation conducted on 20 datasets derived from the MM-IMDb dataset indicates that cross-propagation of labels between modalities -- especially when the number of pre-labeled instances is small -- can allow for more reliable labeling and thus increase the classification performance in each modality.
Automatic Voice Identification after Speech Resynthesis using PPG
Gaudier, Thibault, Tahon, Marie, Larcher, Anthony, Estève, Yannick
Speech resynthesis is a generic task for which we want to synthesize audio with another audio as input, which finds applications for media monitors and journalists.Among different tasks addressed by speech resynthesis, voice conversion preserves the linguistic information while modifying the identity of the speaker, and speech edition preserves the identity of the speaker but some words are modified.In both cases, we need to disentangle speaker and phonetic contents in intermediate representations.Phonetic PosteriorGrams (PPG) are a frame-level probabilistic representation of phonemes, and are usually considered speaker-independent.This paper presents a PPG-based speech resynthesis system.A perceptive evaluation assesses that it produces correct audio quality.Then, we demonstrate that an automatic speaker verification model is not able to recover the source speaker after re-synthesis with PPG, even when the model is trained on synthetic data.
MaterioMiner -- An ontology-based text mining dataset for extraction of process-structure-property entities
Durmaz, Ali Riza, Thomas, Akhil, Mishra, Lokesh, Murthy, Rachana Niranjan, Straub, Thomas
While large language models learn sound statistical representations of the language and information therein, ontologies are symbolic knowledge representations that can complement the former ideally. Research at this critical intersection relies on datasets that intertwine ontologies and text corpora to enable training and comprehensive benchmarking of neurosymbolic models. We present the MaterioMiner dataset and the linked materials mechanics ontology where ontological concepts from the mechanics of materials domain are associated with textual entities within the literature corpus. Another distinctive feature of the dataset is its eminently fine-granular annotation. Specifically, 179 distinct classes are manually annotated by three raters within four publications, amounting to a total of 2191 entities that were annotated and curated. Conceptual work is presented for the symbolic representation of causal composition-process-microstructure-property relationships. We explore the annotation consistency between the three raters and perform fine-tuning of pre-trained models to showcase the feasibility of named-entity recognition model training. Reusing the dataset can foster training and benchmarking of materials language models, automated ontology construction, and knowledge graph generation from textual data.
Text Conditioned Symbolic Drumbeat Generation using Latent Diffusion Models
Jajoria, Pushkar, McDermott, James
This study introduces a text-conditioned approach to generating drumbeats with Latent Diffusion Models (LDMs). It uses informative conditioning text extracted from training data filenames. By pretraining a text and drumbeat encoder through contrastive learning within a multimodal network, aligned following CLIP, we align the modalities of text and music closely. Additionally, we examine an alternative text encoder based on multihot text encodings. Inspired by musics multi-resolution nature, we propose a novel LSTM variant, MultiResolutionLSTM, designed to operate at various resolutions independently. In common with recent LDMs in the image space, it speeds up the generation process by running diffusion in a latent space provided by a pretrained unconditional autoencoder. We demonstrate the originality and variety of the generated drumbeats by measuring distance (both over binary pianorolls and in the latent space) versus the training dataset and among the generated drumbeats. We also assess the generated drumbeats through a listening test focused on questions of quality, aptness for the prompt text, and novelty. We show that the generated drumbeats are novel and apt to the prompt text, and comparable in quality to those created by human musicians.
Modelling Visual Semantics via Image Captioning to extract Enhanced Multi-Level Cross-Modal Semantic Incongruity Representation with Attention for Multimodal Sarcasm Detection
Aggarwal, Sajal, Pandey, Ananya, Vishwakarma, Dinesh Kumar
Sarcasm is a type of irony, characterized by an inherent mismatch between the literal interpretation and the intended connotation. Though sarcasm detection in text has been extensively studied, there are situations in which textual input alone might be insufficient to perceive sarcasm. The inclusion of additional contextual cues, such as images, is essential to recognize sarcasm in social media data effectively. This study presents a novel framework for multimodal sarcasm detection that can process input triplets. Two components of these triplets comprise the input text and its associated image, as provided in the datasets. Additionally, a supplementary modality is introduced in the form of descriptive image captions. The motivation behind incorporating this visual semantic representation is to more accurately capture the discrepancies between the textual and visual content, which are fundamental to the sarcasm detection task. The primary contributions of this study are: (1) a robust textual feature extraction branch that utilizes a cross-lingual language model; (2) a visual feature extraction branch that incorporates a self-regulated residual ConvNet integrated with a lightweight spatially aware attention module; (3) an additional modality in the form of image captions generated using an encoder-decoder architecture capable of reading text embedded in images; (4) distinct attention modules to effectively identify the incongruities between the text and two levels of image representations; (5) multi-level cross-domain semantic incongruity representation achieved through feature fusion. Compared with cutting-edge baselines, the proposed model achieves the best accuracy of 92.89% and 64.48%, respectively, on the Twitter multimodal sarcasm and MultiBully datasets.
On the influence of dependent features in classification problems: a game-theoretic perspective
Davila-Pena, Laura, Saavedra-Nieves, Alejandro, Casas-Méndez, Balbina
Within this framework, we consider a sample of individuals characterized by specific features, each feature encompassing a finite range of values, and classified based on a binary response variable. This measure turns out to be an influence measure explored in existing literature and related to cooperative game theory. We provide an axiomatic characterization of our proposed influence measure by tailoring properties from the cooperative game theory to our specific context. Furthermore, we demonstrate that our influence measure becomes a general characterization of the well-known Banzhaf-Owen value for games with a priori unions, from the perspective of classification problems. The definitions and results presented herein are illustrated through numerical examples and various applications, offering practical insights into our methodologies.
The Implications of Open Generative Models in Human-Centered Data Science Work: A Case Study with Fact-Checking Organizations
Wolfe, Robert, Mitra, Tanushree
Calls to use open generative language models in academic research have highlighted the need for reproducibility and transparency in scientific research. However, the impact of generative AI extends well beyond academia, as corporations and public interest organizations have begun integrating these models into their data science pipelines. We expand this lens to include the impact of open models on organizations, focusing specifically on fact-checking organizations, which use AI to observe and analyze large volumes of circulating misinformation, yet must also ensure the reproducibility and impartiality of their work. We wanted to understand where fact-checking organizations use open models in their data science pipelines; what motivates their use of open models or proprietary models; and how their use of open or proprietary models can inform research on the societal impact of generative AI. To answer these questions, we conducted an interview study with N=24 professionals at 20 fact-checking organizations on six continents. Based on these interviews, we offer a five-component conceptual model of where fact-checking organizations employ generative AI to support or automate parts of their data science pipeline, including Data Ingestion, Data Analysis, Data Retrieval, Data Delivery, and Data Sharing. We then provide taxonomies of fact-checking organizations' motivations for using open models and the limitations that prevent them for further adopting open models, finding that they prefer open models for Organizational Autonomy, Data Privacy and Ownership, Application Specificity, and Capability Transparency. However, they nonetheless use proprietary models due to perceived advantages in Performance, Usability, and Safety, as well as Opportunity Costs related to participation in emerging generative AI ecosystems. Our work provides novel perspective on open models in data-driven organizations.
Why Perturbing Symbolic Music is Necessary: Fitting the Distribution of Never-used Notes through a Joint Probabilistic Diffusion Model
Liu, Shipei, Fan, Xiaoya, Wu, Guowei
Existing music generation models are mostly language-based, neglecting the frequency continuity property of notes, resulting in inadequate fitting of rare or never-used notes and thus reducing the diversity of generated samples. We argue that the distribution of notes can be modeled by translational invariance and periodicity, especially using diffusion models to generalize notes by injecting frequency-domain Gaussian noise. However, due to the low-density nature of music symbols, estimating the distribution of notes latent in the high-density solution space poses significant challenges. To address this problem, we introduce the Music-Diff architecture, which fits a joint distribution of notes and accompanying semantic information to generate symbolic music conditionally. We first enhance the fragmentation module for extracting semantics by using event-based notations and the structural similarity index, thereby preventing boundary blurring. As a prerequisite for multivariate perturbation, we introduce a joint pre-training method to construct the progressions between notes and musical semantics while avoiding direct modeling of low-density notes. Finally, we recover the perturbed notes by a multi-branch denoiser that fits multiple noise objectives via Pareto optimization. Our experiments suggest that in contrast to language models, joint probability diffusion models perturbing at both note and semantic levels can provide more sample diversity and compositional regularity. The case study highlights the rhythmic advantages of our model over language- and DDPMs-based models by analyzing the hierarchical structure expressed in the self-similarity metrics.
Representation Bias of Adolescents in AI: A Bilingual, Bicultural Study
Wolfe, Robert, Dangol, Aayushi, Howe, Bill, Hiniker, Alexis
Popular and news media often portray teenagers with sensationalism, as both a risk to society and at risk from society. As AI begins to absorb some of the epistemic functions of traditional media, we study how teenagers in two countries speaking two languages: 1) are depicted by AI, and 2) how they would prefer to be depicted. Specifically, we study the biases about teenagers learned by static word embeddings (SWEs) and generative language models (GLMs), comparing these with the perspectives of adolescents living in the U.S. and Nepal. We find English-language SWEs associate teenagers with societal problems, and more than 50% of the 1,000 words most associated with teenagers in the pretrained GloVe SWE reflect such problems. Given prompts about teenagers, 30% of outputs from GPT2-XL and 29% from LLaMA-2-7B GLMs discuss societal problems, most commonly violence, but also drug use, mental illness, and sexual taboo. Nepali models, while not free of such associations, are less dominated by social problems. Data from workshops with N=13 U.S. adolescents and N=18 Nepalese adolescents show that AI presentations are disconnected from teenage life, which revolves around activities like school and friendship. Participant ratings of how well 20 trait words describe teens are decorrelated from SWE associations, with Pearson's r=.02, n.s. in English FastText and r=.06, n.s. in GloVe; and r=.06, n.s. in Nepali FastText and r=-.23, n.s. in GloVe. U.S. participants suggested AI could fairly present teens by highlighting diversity, while Nepalese participants centered positivity. Participants were optimistic that, if it learned from adolescents, rather than media sources, AI could help mitigate stereotypes. Our work offers an understanding of the ways SWEs and GLMs misrepresent a developmentally vulnerable group and provides a template for less sensationalized characterization.
Landmark-guided Diffusion Model for High-fidelity and Temporally Coherent Talking Head Generation
Tan, Jintao, Cheng, Xize, Xiong, Lingyu, Zhu, Lei, Li, Xiandong, Wu, Xianjia, Gong, Kai, Li, Minglei, Cai, Yi
Audio-driven talking head generation is a significant and challenging task applicable to various fields such as virtual avatars, film production, and online conferences. However, the existing GAN-based models emphasize generating well-synchronized lip shapes but overlook the visual quality of generated frames, while diffusion-based models prioritize generating high-quality frames but neglect lip shape matching, resulting in jittery mouth movements. To address the aforementioned problems, we introduce a two-stage diffusion-based model. The first stage involves generating synchronized facial landmarks based on the given speech. In the second stage, these generated landmarks serve as a condition in the denoising process, aiming to optimize mouth jitter issues and generate high-fidelity, well-synchronized, and temporally coherent talking head videos. Extensive experiments demonstrate that our model yields the best performance.