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A Survey on Automatic Credibility Assessment of Textual Credibility Signals in the Era of Large Language Models

arXiv.org Artificial Intelligence

In the current era of social media and generative AI, an ability to automatically assess the credibility of online social media content is of tremendous importance. Credibility assessment is fundamentally based on aggregating credibility signals, which refer to small units of information, such as content factuality, bias, or a presence of persuasion techniques, into an overall credibility score. Credibility signals provide a more granular, more easily explainable and widely utilizable information in contrast to currently predominant fake news detection, which utilizes various (mostly latent) features. A growing body of research on automatic credibility assessment and detection of credibility signals can be characterized as highly fragmented and lacking mutual interconnections. This issue is even more prominent due to a lack of an up-to-date overview of research works on automatic credibility assessment. In this survey, we provide such systematic and comprehensive literature review of 175 research papers while focusing on textual credibility signals and Natural Language Processing (NLP), which undergoes a significant advancement due to Large Language Models (LLMs). While positioning the NLP research into the context of other multidisciplinary research works, we tackle with approaches for credibility assessment as well as with 9 categories of credibility signals (we provide a thorough analysis for 3 of them, namely: 1) factuality, subjectivity and bias, 2) persuasion techniques and logical fallacies, and 3) claims and veracity). Following the description of the existing methods, datasets and tools, we identify future challenges and opportunities, while paying a specific attention to recent rapid development of generative AI.


Survey of User Interface Design and Interaction Techniques in Generative AI Applications

arXiv.org Artificial Intelligence

The applications of generative AI have become extremely impressive, and the interplay between users and AI is even more so. Current human-AI interaction literature has taken a broad look at how humans interact with generative AI, but it lacks specificity regarding the user interface designs and patterns used to create these applications. Therefore, we present a survey that comprehensively presents taxonomies of how a human interacts with AI and the user interaction patterns designed to meet the needs of a variety of relevant use cases. We focus primarily on user-guided interactions, surveying interactions that are initiated by the user and do not include any implicit signals given by the user. With this survey, we aim to create a compendium of different user-interaction patterns that can be used as a reference for designers and developers alike. In doing so, we also strive to lower the entry barrier for those attempting to learn more about the design of generative AI applications.


Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patterns

arXiv.org Artificial Intelligence

We propose Lodge++, a choreography framework to generate high-quality, ultra-long, and vivid dances given the music and desired genre. To handle the challenges in computational efficiency, the learning of complex and vivid global choreography patterns, and the physical quality of local dance movements, Lodge++ adopts a two-stage strategy to produce dances from coarse to fine. In the first stage, a global choreography network is designed to generate coarse-grained dance primitives that capture complex global choreography patterns. In the second stage, guided by these dance primitives, a primitive-based dance diffusion model is proposed to further generate high-quality, long-sequence dances in parallel, faithfully adhering to the complex choreography patterns. Additionally, to improve the physical plausibility, Lodge++ employs a penetration guidance module to resolve character self-penetration, a foot refinement module to optimize foot-ground contact, and a multi-genre discriminator to maintain genre consistency throughout the dance. Lodge++ is validated by extensive experiments, which show that our method can rapidly generate ultra-long dances suitable for various dance genres, ensuring well-organized global choreography patterns and high-quality local motion.


SubjECTive-QA: Measuring Subjectivity in Earnings Call Transcripts' QA Through Six-Dimensional Feature Analysis

arXiv.org Artificial Intelligence

Fact-checking is extensively studied in the context of misinformation and disinformation, addressing objective inaccuracies. However, a softer form of misinformation involves responses that are factually correct but lack certain features such as clarity and relevance. This challenge is prevalent in formal Question-Answer (QA) settings such as press conferences in finance, politics, sports, and other domains, where subjective answers can obscure transparency. Despite this, there is a lack of manually annotated datasets for subjective features across multiple dimensions. To address this gap, we introduce SubjECTive-QA, a human annotated dataset on Earnings Call Transcripts' (ECTs) QA sessions as the answers given by company representatives are often open to subjective interpretations and scrutiny. The dataset includes 49,446 annotations for long-form QA pairs across six features: Assertive, Cautious, Optimistic, Specific, Clear, and Relevant. These features are carefully selected to encompass the key attributes that reflect the tone of the answers provided during QA sessions across different domain. Our findings are that the best-performing Pre-trained Language Model (PLM), RoBERTa-base, has similar weighted F1 scores to Llama-3-70b-Chat on features with lower subjectivity, such as Relevant and Clear, with a mean difference of 2.17% in their weighted F1 scores. The models perform significantly better on features with higher subjectivity, such as Specific and Assertive, with a mean difference of 10.01% in their weighted F1 scores. Furthermore, testing SubjECTive-QA's generalizability using QAs from White House Press Briefings and Gaggles yields an average weighted F1 score of 65.97% using our best models for each feature, demonstrating broader applicability beyond the financial domain. SubjECTive-QA is publicly available under the CC BY 4.0 license


Bandits with Stochastic Experts: Constant Regret, Empirical Experts and Episodes

arXiv.org Artificial Intelligence

Recommendation systems for suggesting items to users are commonplace in online services such as marketplaces, content delivery platforms and ad placement systems. Such systems, over time, learn from user feedback, and improve their recommendations. An important caveat, however, is that both the distribution of user types and their respective preferences change over time, thus inducing changes in the optimal recommendation and requiring the system to periodically "reset" its learning. We consider systems with known change-points (aka episodes) in the distribution of user-features and preferences. Examples include seasonality in product recommendations where there are marked changes in interests based on time-of-year, or ad-placements based on time-of-day. While a baseline strategy would be to re-learn the recommendation algorithm in each episode, it is often advantageous to share some learning across episodes. Specifically, one often has access to (potentially, a very) large number of pre-trained recommendation algorithms (aka experts), and the goal then is to quickly determine (in an online manner) which expert is best suited to a specific episode.


MidiTok Visualizer: a tool for visualization and analysis of tokenized MIDI symbolic music

arXiv.org Artificial Intelligence

Symbolic music research plays a crucial role in musicrelated machine learning, but MIDI data can be complex 2. SOFTWARE OVERVIEW for those without musical expertise. To address this issue, 2.1 Key functionality we present MidiTok Visualizer, a web application designed to facilitate the exploration and visualization of various MidiTok Visualizer is a web application designed for visualizing MIDI tokenization methods from the MidiTok Python and analyzing MIDI file tokenization techniques package. MidiTok Visualizer offers numerous customizable from the MidiTok Python package. The key capabilities parameters, enabling users to upload MIDI files to visualize of the tool are as follows: tokenized data alongside an interactive piano roll. Allows users to upload a MIDI file and view a graphical representation of the tokens generated by 1. INTRODUCTION


MusicFlow: Cascaded Flow Matching for Text Guided Music Generation

arXiv.org Artificial Intelligence

We introduce MusicFlow, a cascaded text-to-music generation model based on flow matching. Based on self-supervised representations to bridge between text descriptions and music audios, we construct two flow matching networks to model the conditional distribution of semantic and acoustic features. Additionally, we leverage masked prediction as the training objective, enabling the model to generalize to other tasks such as music infilling and continuation in a zero-shot manner. Experiments on MusicCaps reveal that the music generated by MusicFlow exhibits superior quality and text coherence despite being over $2\sim5$ times smaller and requiring $5$ times fewer iterative steps. Simultaneously, the model can perform other music generation tasks and achieves competitive performance in music infilling and continuation. Our code and model will be publicly available.


Malinowski in the Age of AI: Can large language models create a text game based on an anthropological classic?

arXiv.org Artificial Intelligence

Recent advancements in Large Language Models (LLMs) like ChatGPT and GPT-4 have shown remarkable abilities in a wide range of tasks such as summarizing texts and assisting in coding. Scientific research has demonstrated that these models can also play text-adventure games. This study aims to explore whether LLMs can autonomously create text-based games based on anthropological classics, evaluating also their effectiveness in communicating knowledge. To achieve this, the study engaged anthropologists in discussions to gather their expectations and design inputs for an anthropologically themed game. Through iterative processes following the established HCI principle of 'design thinking', the prompts and the conceptual framework for crafting these games were refined. Leveraging GPT3.5, the study created three prototypes of games centered around the seminal anthropological work of the social anthropologist's Bronislaw Malinowski's "Argonauts of the Western Pacific" (1922). Subsequently, evaluations were conducted by inviting senior anthropologists to playtest these games, and based on their inputs, the game designs were refined. The tests revealed promising outcomes but also highlighted key challenges: the models encountered difficulties in providing in-depth thematic understandings, showed suspectibility to misinformation, tended towards monotonic responses after an extended period of play, and struggled to offer detailed biographical information. Despite these limitations, the study's findings open up new research avenues at the crossroads of artificial intelligence, machine learning, LLMs, ethnography, anthropology and human-computer interaction.


An approach to hummed-tune and song sequences matching

arXiv.org Artificial Intelligence

Melody stuck in your head, also known as "earworm", is tough to get rid of, unless you listen to it again or sing it out loud. But what if you can not find the name of that song? It must be an intolerable feeling. Recognizing a song name base on humming sound is not an easy task for a human being and should be done by machines. However, there is no research paper published about hum tune recognition. Adapting from Hum2Song Zalo AI Challenge 2021 - a competition about querying the name of a song by user's giving humming tune, which is similar to Google's Hum to Search. This paper covers details about the pre-processed data from the original type (mp3) to usable form for training and inference. In training an embedding model for the feature extraction phase, we ran experiments with some states of the art, such as ResNet, VGG, AlexNet, MobileNetV2. And for the inference phase, we use the Faiss module to effectively search for a song that matched the sequence of humming sound. The result comes at nearly 94\% in MRR@10 metric on the public test set, along with the top 1 result on the public leaderboard.


Symbotunes: unified hub for symbolic music generative models

arXiv.org Artificial Intelligence

Therefore, directly sampling from the models, comparing the methods or becoming acquainted with them may present challenges. To mitigate this issue we introduce models - contains the models currently implemented Symbotunes, an open-source unified hub for symbolic in our hub. Each model is in a separate sub-directory, music generative models. Symbotunes contains modern which also contains an example training script, Python implementations of well-known methods for data - contains all the data handling utilities available symbolic music generation, as well as a unified pipeline in the hub - datasets, tokenizers, and data transforms.