Media
Representation and Synthesis of Melodic Expression
Raphael, Christopher (Indiana University)
A method for expressive melody synthesis is presented seeking to capture the prosodic (stress and directional) element of musical interpretation. An expressive performance is represented as a note-level annotation, classifying each note according to a small alphabet of symbols describing the role of the note within a larger context. An audio performance of the melody is represented in terms of two time-varying functions describing the evolving frequency and intensity. A method is presented that transforms the expressive annotation into the frequency and intensity functions, thus giving the audio performance. The problem of expressive rendering is then cast as estimation of the most likely sequence of hidden variables corresponding to the prosodic annotation. Examples are presented on a dataset of around 50 folk-like melodies, realized both from hand-marked and estimated annotations.
Transfer Learning from Minimal Target Data by Mapping across Relational Domains
Mihalkova, Lilyana (University of Texas at Austin) | Mooney, Raymond J. (University of Texas at Austin)
A central goal of transfer learning is to enable learning when training data from the domain of interest is limited. Yet, work on transfer across relational domains has so far focused on the case where there is a significant amount of target data. This paper bridges this gap by studying transfer when the amount of target data is minimal and consists of information about just a handful of entities. In the extreme case, only a single entity is known. We present the SR2LR algorithm that finds an effective mapping of predicates from a source model to the target domain in this setting and thus renders pre-existing knowledge useful to the target task. We demonstrate SR2LR's effectiveness in three benchmark relational domains on social interactions and study its behavior as information about an increasing number of entities becomes available.
Towards Ontology Learning from Folksonomies
Tang, Jie (Tsinghua University) | Leung, Ho-fung (The Chinese University of Hong Kong) | Luo, Qiong (Hong Kong University of Science and Technology) | Chen, Dewei (Tsinghua University) | Gong, Jibin (Tsinghua University)
A folksonomy refers to a collection of user-defined tags with which users describe contents published on the Web. With the flourish of Web 2.0, folksonomies have become an important mean to develop the Semantic Web. Because tags in folksonomies are authored freely, there is a need to understand the structure and semantics of these tags in various applications. In this paper, we propose a learning approach to create an ontology that captures the hierarchical semantic structure of folksonomies. Our experimental results on two different genres of real world data sets show that our method can effectively learn the ontology structure from the folksonomies.
Trust-Based Mechanisms for Robust and Efficient Task Allocation in the Presence of Execution Uncertainty
Ramchurn, S. D., Mezzetti, C., Giovannucci, A., Rodriguez-Aguilar, J. A., Dash, R. K., Jennings, N. R.
Vickrey-Clarke-Groves (VCG) mechanisms are often used to allocate tasks to selfish and rational agents. VCG mechanisms are incentive compatible, direct mechanisms that are efficient (i.e., maximise social utility) and individually rational (i.e., agents prefer to join rather than opt out). However, an important assumption of these mechanisms is that the agents will "always" successfully complete their allocated tasks. Clearly, this assumption is unrealistic in many real-world applications, where agents can, and often do, fail in their endeavours. Moreover, whether an agent is deemed to have failed may be perceived differently by different agents. Such subjective perceptions about an agent's probability of succeeding at a given task are often captured and reasoned about using the notion of "trust". Given this background, in this paper we investigate the design of novel mechanisms that take into account the trust between agents when allocating tasks. Specifically, we develop a new class of mechanisms, called "trust-based mechanisms", that can take into account multiple subjective measures of the probability of an agent succeeding at a given task and produce allocations that maximise social utility, whilst ensuring that no agent obtains a negative utility. We then show that such mechanisms pose a challenging new combinatorial optimisation problem (that is NP-complete), devise a novel representation for solving the problem, and develop an effective integer programming solution (that can solve instances with about 2x10^5 possible allocations in 40 seconds).
Tag Clouds for Displaying Semantics: The Case of Filmscripts
Murtagh, F., Ganz, A., McKie, S., Mothe, J., Englmeier, K.
We relate tag clouds to other forms of visualization, including planar or reduced dimensionality mapping, and Kohonen self-organizing maps. Using a modified tag cloud visualization, we incorporate other information into it, including text sequence and most pertinent words. Our notion of word pertinence goes beyond just word frequency and instead takes a word in a mathematical sense as located at the average of all of its pairwise relationships. We capture semantics through context, taken as all pairwise relationships. Our domain of application is that of filmscript analysis. The analysis of filmscripts, always important for cinema, is experiencing a major gain in importance in the context of television. Our objective in this work is to visualize the semantics of filmscript, and beyond filmscript any other partially structured, time-ordered, sequence of text segments. In particular we develop an innovative approach to plot characterization.
Mining Meaning from Wikipedia
Medelyan, Olena, Milne, David, Legg, Catherine, Witten, Ian H.
Wikipedia is a goldmine of information; not just for its many readers, but also for the growing community of researchers who recognize it as a resource of exceptional scale and utility. It represents a vast investment of manual effort and judgment: a huge, constantly evolving tapestry of concepts and relations that is being applied to a host of tasks. This article provides a comprehensive description of this work. It focuses on research that extracts and makes use of the concepts, relations, facts and descriptions found in Wikipedia, and organizes the work into four broad categories: applying Wikipedia to natural language processing; using it to facilitate information retrieval and information extraction; and as a resource for ontology building. The article addresses how Wikipedia is being used as is, how it is being improved and adapted, and how it is being combined with other structures to create entirely new resources. We identify the research groups and individuals involved, and how their work has developed in the last few years. We provide a comprehensive list of the open-source software they have produced.
Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes
I argue that data becomes temporarily interesting by itself to some self-improving, but computationally limited, subjective observer once he learns to predict or compress the data in a better way, thus making it subjectively simpler and more beautiful. Curiosity is the desire to create or discover more non-random, non-arbitrary, regular data that is novel and surprising not in the traditional sense of Boltzmann and Shannon but in the sense that it allows for compression progress because its regularity was not yet known. This drive maximizes interestingness, the first derivative of subjective beauty or compressibility, that is, the steepness of the learning curve. It motivates exploring infants, pure mathematicians, composers, artists, dancers, comedians, yourself, and (since 1990) artificial systems.
Wikipedia-based Semantic Interpretation for Natural Language Processing
Gabrilovich, E., Markovitch, S.
Adequate representation of natural language semantics requires access to vast amounts of common sense and domain-specific world knowledge. Prior work in the field was based on purely statistical techniques that did not make use of background knowledge, on limited lexicographic knowledge bases such as WordNet, or on huge manual efforts such as the CYC project. Here we propose a novel method, called Explicit Semantic Analysis (ESA), for fine-grained semantic interpretation of unrestricted natural language texts. Our method represents meaning in a high-dimensional space of concepts derived from Wikipedia, the largest encyclopedia in existence. We explicitly represent the meaning of any text in terms of Wikipedia-based concepts. We evaluate the effectiveness of our method on text categorization and on computing the degree of semantic relatedness between fragments of natural language text. Using ESA results in significant improvements over the previous state of the art in both tasks. Importantly, due to the use of natural concepts, the ESA model is easy to explain to human users.
The AAAI 2008 Robotics and Creativity Workshop
Kim, Youngmoo E (Drexel University) | Oh, Paul (Drexel University) | Jenkins, Odest Chadwicke (Brown University)
Developments in mechanical control and complex motion planning have enabled robots to become almost commonplace in situations requiring precise but menial, tedious, and repetitive tasks. Recent robotics research has targeted the mechanical and computational challenges inherent in performing a much broader range of tasks autonomously. These problems are less well-defined, requiring greater intelligence, commonsense reasoning, and oftentimes novel solutions. By most definitions, creativity (the generation of novel and useful ideas) is necessary for intelligence; thus research efforts focusing on robotics and creativity are also efforts toward artificial intelligence. As robots and computer physical systems become more capable, they are increasingly useful in the study of creativity itself.
Generic Preferences over Subsets of Structured Objects
Binshtok, M., Brafman, R. I., Domshlak, C., Shiomony, S. E.
Various tasks in decision making and decision support systems require selecting a preferred subset of a given set of items. Here we focus on problems where the individual items are described using a set of characterizing attributes, and a generic preference specification is required, that is, a specification that can work with an arbitrary set of items. For example, preferences over the content of an online newspaper should have this form: At each viewing, the newspaper contains a subset of the set of articles currently available. Our preference specification over this subset should be provided offline, but we should be able to use it to select a subset of any currently available set of articles, e.g., based on their tags. We present a general approach for lifting formalisms for specifying preferences over objects with multiple attributes into ones that specify preferences over subsets of such objects. We also show how we can compute an optimal subset given such a specification in a relatively efficient manner. We provide an empirical evaluation of the approach as well as some worst-case complexity results.