Media
Paranoid Transformer: Reading Narrative of Madness as Computational Approach to Creativity
Agafonova, Yana, Tikhonov, Alexey, Yamshchikov, Ivan P.
This papers revisits the receptive theory in context of computational creativity. It presents a case study of a Paranoid Transformer - a fully autonomous text generation engine with raw output that could be read as the narrative of a mad digital persona without any additional human post-filtering. We describe technical details of the generative system, provide examples of output and discuss the impact of receptive theory, chance discovery and simulation of fringe mental state on the understanding of computational creativity.
Open-Domain Conversational Agents: Current Progress, Open Problems, and Future Directions
Roller, Stephen, Boureau, Y-Lan, Weston, Jason, Bordes, Antoine, Dinan, Emily, Fan, Angela, Gunning, David, Ju, Da, Li, Margaret, Poff, Spencer, Ringshia, Pratik, Shuster, Kurt, Smith, Eric Michael, Szlam, Arthur, Urbanek, Jack, Williamson, Mary
Further, we discuss only open academic research with entertaining wit and knowledge while making others feel reproducible published results, hence we will not address heard. The breadth of possible conversation topics and lack much of the considerable work that has been put into building of a well-defined objective make it challenging to define a commercial systems, where methods, data and results roadmap towards training a good conversational agent, or are not in the public domain. Finally, given that we focus on chatbot. Despite recent progress across the board (Adiwardana open-domain conversation, we do not focus on specific goaloriented et al., 2020; Roller et al., 2020), conversational agents techniques; we also do not cover spoken dialogue in are still incapable of carrying an open-domain conversation this work, focusing on text and image input/output only. For that remains interesting, consistent, accurate, and reliably more general recent surveys, see Gao et al. (2019); Jurafsky well-behaved (e.g., not offensive) while navigating a variety and Martin (2019); Huang, Zhu, and Gao (2020). of topics. Traditional task-oriented dialogue systems rely on slotfilling and structured modules (e.g., Young et al. (2013); Gao et al. (2019); Jurafsky and Martin (2019)).
Ubisoft Forward shows off Far Cry 6, Watch Dogs Legion, Assassin's Creed Valhalla, and Hyper Scape
We are now more than a month past the point when E3 2020 would've ended. It lives in your heart, in your soul, and on your television. Today we finally reached the "1PM Monday Afternoon" slot, a.k.a. Much of what Ubisoft showed at its faux-press conference, we already knew about--Watch Dogs Legion, Assassin's Creed Valhalla, and the recently leaked Far Cry 6. But hey, they managed to keep Tom Clancy's Elite Squad under wraps (for what that's worth), and the Assassin's Creed footage looked pretty neat.