Media
Drone Mapping in Mozambique Helps Find Flood Victims, with AI Assistance
The Mozambique National Institute for Disaster Management and Risk Reduction (INGD) and World Food Programme (WFP) built the case for drones' capacity to give all responders an accurate picture of cyclone damage and flooding extent. Two back-to-back cyclones battered Mozambique in 2019, destroying more than 800,000 hectares of farmland during harvest season. The devastation to crops and livelihoods left nearly two million people facing acute food insecurity. The United Nations (UN) World Food Programme (WFP) responded quickly, with two helicopters to ferry supplies and rescue stranded people. Given flooded roads, the air support was crucial but not nearly enough to distribute food and find stranded people across such a wide area of impact.
Art and Artificial Intelligence
The robustness of the methodology of this particular study is of less interest than the phenomenon in general, only because of the recent ubiquity of the debate. That is, if people see AI-generated images as art, and are moved by them, then what? What do we need human artists for? For Swedish artist Jonas Lund, DALLยทE, Midjourney and other existing forms of AI "cannot be art without an artist โฆ Without an artist, it's not art, it's something else." In other words, just because the outputs of these sophisticated AI systems are images, doesn't mean they're art.
Is AI art really art? This California gallery says yes
As artificial intelligence becomes increasingly popular for generating images, a question has roiled the art world: Can AI create art? At bitforms gallery in San Francisco, the answer is yes. An exhibit called "Artificial Imagination" is on display through late December and features works that were created with or inspired by the generative AI system DALL-E as well as other types of AI. With DALL-E, and other similar systems such as Stable Diffusion or Midjourney, a user can type in words and get back an image. August Kamp's 2022 digital image "new experimental version, state of the art" is part of the exhibit "Artificial Imagination" at bitforms gallery in San Francisco. The exhibit features art made with and inspired by OpenAI's AI image generation system DALL-E.
Identifying gender bias in blockbuster movies through the lens of machine learning
Haris, Muhammad Junaid, Upreti, Aanchal, Kurtaran, Melih, Ginter, Filip, Lafond, Sebastien, Azimi, Sepinoud
The problem of gender bias is highly prevalent and well known. In this paper, we have analysed the portrayal of gender roles in English movies, a medium that effectively influences society in shaping people's beliefs and opinions. First, we gathered scripts of films from different genres and derived sentiments and emotions using natural language processing techniques. Afterwards, we converted the scripts into embeddings, i.e. a way of representing text in the form of vectors. With a thorough investigation, we found specific patterns in male and female characters' personality traits in movies that align with societal stereotypes. Furthermore, we used mathematical and machine learning techniques and found some biases wherein men are shown to be more dominant and envious than women, whereas women have more joyful roles in movies. In our work, we introduce, to the best of our knowledge, a novel technique to convert dialogues into an array of emotions by combining it with Plutchik's wheel of emotions. Our study aims to encourage reflections on gender equality in the domain of film and facilitate other researchers in analysing movies automatically instead of using manual approaches.
ArzEn-ST: A Three-way Speech Translation Corpus for Code-Switched Egyptian Arabic - English
Hamed, Injy, Habash, Nizar, Abdennadher, Slim, Vu, Ngoc Thang
We present our work on collecting ArzEn-ST, a code-switched Egyptian Arabic - English Speech Translation Corpus. This corpus is an extension of the ArzEn speech corpus, which was collected through informal interviews with bilingual speakers. In this work, we collect translations in both directions, monolingual Egyptian Arabic and monolingual English, forming a three-way speech translation corpus. We make the translation guidelines and corpus publicly available. We also report results for baseline systems for machine translation and speech translation tasks. We believe this is a valuable resource that can motivate and facilitate further research studying the code-switching phenomenon from a linguistic perspective and can be used to train and evaluate NLP systems.
Contextual Bandits in a Survey Experiment on Charitable Giving: Within-Experiment Outcomes versus Policy Learning
Athey, Susan, Byambadalai, Undral, Hadad, Vitor, Krishnamurthy, Sanath Kumar, Leung, Weiwen, Williams, Joseph Jay
We design and implement an adaptive experiment (a ``contextual bandit'') to learn a targeted treatment assignment policy, where the goal is to use a participant's survey responses to determine which charity to expose them to in a donation solicitation. The design balances two competing objectives: optimizing the outcomes for the subjects in the experiment (``cumulative regret minimization'') and gathering data that will be most useful for policy learning, that is, for learning an assignment rule that will maximize welfare if used after the experiment (``simple regret minimization''). We evaluate alternative experimental designs by collecting pilot data and then conducting a simulation study. Next, we implement our selected algorithm. Finally, we perform a second simulation study anchored to the collected data that evaluates the benefits of the algorithm we chose. Our first result is that the value of a learned policy in this setting is higher when data is collected via a uniform randomization rather than collected adaptively using standard cumulative regret minimization or policy learning algorithms. We propose a simple heuristic for adaptive experimentation that improves upon uniform randomization from the perspective of policy learning at the expense of increasing cumulative regret relative to alternative bandit algorithms. The heuristic modifies an existing contextual bandit algorithm by (i) imposing a lower bound on assignment probabilities that decay slowly so that no arm is discarded too quickly, and (ii) after adaptively collecting data, restricting policy learning to select from arms where sufficient data has been gathered.
Last-Mile Embodied Visual Navigation
Wasserman, Justin, Yadav, Karmesh, Chowdhary, Girish, Gupta, Abhinav, Jain, Unnat
Realistic long-horizon tasks like image-goal navigation involve exploratory and exploitative phases. Assigned with an image of the goal, an embodied agent must explore to discover the goal, i.e., search efficiently using learned priors. Once the goal is discovered, the agent must accurately calibrate the last-mile of navigation to the goal. As with any robust system, switches between exploratory goal discovery and exploitative last-mile navigation enable better recovery from errors. Following these intuitive guide rails, we propose SLING to improve the performance of existing image-goal navigation systems. Entirely complementing prior methods, we focus on last-mile navigation and leverage the underlying geometric structure of the problem with neural descriptors. With simple but effective switches, we can easily connect SLING with heuristic, reinforcement learning, and neural modular policies. On a standardized image-goal navigation benchmark (Hahn et al. 2021), we improve performance across policies, scenes, and episode complexity, raising the state-of-the-art from 45% to 55% success rate. Beyond photorealistic simulation, we conduct real-robot experiments in three physical scenes and find these improvements to transfer well to real environments.
A Dataset for Greek Traditional and Folk Music: Lyra
Papaioannou, Charilaos, Valiantzas, Ioannis, Giannakopoulos, Theodoros, Kaliakatsos-Papakostas, Maximos, Potamianos, Alexandros
Studying under-represented music traditions under the MIR scope is crucial, not only for developing novel analysis tools, but also for unveiling musical functions that might prove useful in studying world musics. This paper presents a dataset for Greek Traditional and Folk music that includes 1570 pieces, summing in around 80 hours of data. The dataset incorporates YouTube timestamped links for retrieving audio and video, along with rich metadata information with regards to instrumentation, geography and genre, among others. The content has been collected from a Greek documentary series that is available online, where academics present music traditions of Greece with live music and dance performance during the show, along with discussions about social, cultural and musicological aspects of the presented music. Therefore, this procedure has resulted in a significant wealth of descriptions regarding a variety of aspects, such as musical genre, places of origin and musical instruments. In addition, the audio recordings were performed under strict production-level specifications, in terms of recording equipment, leading to very clean and homogeneous audio content. In this work, apart from presenting the dataset in detail, we propose a baseline deep-learning classification approach to recognize the involved musicological attributes. The dataset, the baseline classification methods and the models are provided in public repositories. Future directions for further refining the dataset are also discussed.
'Immortality,' the latest game from 'Her Story' creator Sam Barlow, arrives on mobile
Following an Xbox Series X/S and PC release this past summer, Immortality, the latest project from Her Story creator Sam Barlow, is now available on Android and iOS via Netflix. Provided you subscribe to the streaming service, you can download the game at no additional charge and experience one of the most highly acclaimed titles of 2022. Like Barlow's past projects, Immortality is a love letter to the full-motion video games of the '90s. You'll need to piece together what happened to her by watching clips from three unreleased films and behind-the-scenes footage. Barlow recruited Allan Scott and Amelia Gray, best known for their work on Queen's Gambit and Mr. Robot, to help write the story of Immortality.