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This free plugin uses AI to generate music samples from text prompts

Engadget

The devs behind AI-based sample editing software Samplab are back with a free VST3 plugin that generates samples from text prompts. The appropriately-named TextToSample is a plugin that opens inside your DAW or as a standalone tool, allowing you to type, say, "bubbly synth melody" to create a, well, bubbly synth melody to do with as you see fit. TextToSample utilizes Meta's open-source AI-based sound generation toolset, MusicGen, and was trained using data provided by the algorithm. You can also drag and drop pre-existing sounds into the plugin and have it generate related samples, in addition to typing out commands. The UI is extremely minimal and sparse, which makes it easy to use, but does present some inherent limitations.


I'm a Hack, by ChatGPT

The New Yorker

One of the Writers Guild of America strike issues is me. Writers are better than me! If I was good, I would have an Emmy. That's because I have no idea how to write anything interesting or that sounds like it was written by a real human being. That is why I am writing this op-ed.


High Dynamic Range Image Reconstruction via Deep Explicit Polynomial Curve Estimation

arXiv.org Artificial Intelligence

Due to limited camera capacities, digital images usually have a narrower dynamic illumination range than real-world scene radiance. To resolve this problem, High Dynamic Range (HDR) reconstruction is proposed to recover the dynamic range to better represent real-world scenes. However, due to different physical imaging parameters, the tone-mapping functions between images and real radiance are highly diverse, which makes HDR reconstruction extremely challenging. Existing solutions can not explicitly clarify a corresponding relationship between the tone-mapping function and the generated HDR image, but this relationship is vital when guiding the reconstruction of HDR images. To address this problem, we propose a method to explicitly estimate the tone mapping function and its corresponding HDR image in one network. Firstly, based on the characteristics of the tone mapping function, we construct a model by a polynomial to describe the trend of the tone curve. To fit this curve, we use a learnable network to estimate the coefficients of the polynomial. This curve will be automatically adjusted according to the tone space of the Low Dynamic Range (LDR) image, and reconstruct the real HDR image. Besides, since all current datasets do not provide the corresponding relationship between the tone mapping function and the LDR image, we construct a new dataset with both synthetic and real images. Extensive experiments show that our method generalizes well under different tone-mapping functions and achieves SOTA performance.


Perceptions of the Fourth Industrial Revolution and Artificial Intelligence Impact on Society

arXiv.org Artificial Intelligence

Abstract: The Fourth Industrial Revolution, particularly Artificial Intelligence (AI), has had a profound impact on society, raising concerns about its implications and ethical considerations. This study aims to examine the perceptions of individuals in different information flow categorizations toward AI. The results reveal key themes in participant-supplied definitions of AI and the fourth industrial revolution, emphasizing the replication of human intelligence, machine learning, automation, and the integration of digital technologies. Participants expressed concerns about job replacement, privacy invasion, and inaccurate information provided by AI. However, they also recognized the benefits of AI, such as solving complex problems and increasing convenience. Views on government involvement in shaping the fourth industrial revolution varied, with some advocating for strict regulations and others favoring support and development. The anticipated changes brought by the fourth industrial revolution include automation, potential job impacts, increased social disconnect, and reliance on technology. Understanding these perceptions is crucial for effectively managing the challenges and opportunities associated with AI in the evolving digital landscape. Abstract: The Fourth Industrial Revolution, particularly Artificial Intelligence (AI), has had a profound impact on society, raising concerns about its implications and ethical considerations. This study aims to examine the perceptions of individuals in different information flow categorizations toward AI.


Exploring how a Generative AI interprets music

arXiv.org Artificial Intelligence

We use Google's MusicVAE, a Variational Auto-Encoder with a 512-dimensional latent space to represent a few bars of music, and organize the latent dimensions according to their relevance in describing music. We find that, on average, most latent neurons remain silent when fed real music tracks: we call these "noise" neurons. The remaining few dozens of latent neurons that do fire are called "music neurons". We ask which neurons carry the musical information and what kind of musical information they encode, namely something that can be identified as pitch, rhythm or melody. We find that most of the information about pitch and rhythm is encoded in the first few music neurons: the neural network has thus constructed a couple of variables that non-linearly encode many human-defined variables used to describe pitch and rhythm. The concept of melody only seems to show up in independent neurons for longer sequences of music.


HAGRID: A Human-LLM Collaborative Dataset for Generative Information-Seeking with Attribution

arXiv.org Artificial Intelligence

The rise of large language models (LLMs) had a transformative impact on search, ushering in a new era of search engines that are capable of generating search results in natural language text, imbued with citations for supporting sources. Building generative information-seeking models demands openly accessible datasets, which currently remain lacking. In this paper, we introduce a new dataset, HAGRID (Human-in-the-loop Attributable Generative Retrieval for Information-seeking Dataset) for building end-to-end generative information-seeking models that are capable of retrieving candidate quotes and generating attributed explanations. Unlike recent efforts that focus on human evaluation of black-box proprietary search engines, we built our dataset atop the English subset of MIRACL, a publicly available information retrieval dataset. HAGRID is constructed based on human and LLM collaboration. We first automatically collect attributed explanations that follow an in-context citation style using an LLM, i.e. GPT-3.5. Next, we ask human annotators to evaluate the LLM explanations based on two criteria: informativeness and attributability. HAGRID serves as a catalyst for the development of information-seeking models with better attribution capabilities.


Evaluating Correctness and Faithfulness of Instruction-Following Models for Question Answering

arXiv.org Artificial Intelligence

Retriever-augmented instruction-following models are attractive alternatives to fine-tuned approaches for information-seeking tasks such as question answering (QA). By simply prepending retrieved documents in its input along with an instruction, these models can be adapted to various information domains and tasks without additional fine-tuning. While the model responses tend to be natural and fluent, the additional verbosity makes traditional QA evaluation metrics such as exact match (EM) and F1 unreliable for accurately quantifying model performance. In this work, we investigate the performance of instruction-following models across three information-seeking QA tasks. We use both automatic and human evaluation to evaluate these models along two dimensions: 1) how well they satisfy the user's information need (correctness), and 2) whether they produce a response based on the provided knowledge (faithfulness). Guided by human evaluation and analysis, we highlight the shortcomings of traditional metrics for both correctness and faithfulness. We then propose simple token-overlap based and model-based metrics that reflect the true performance of these models. Our analysis reveals that instruction-following models are competitive, and sometimes even outperform fine-tuned models for correctness. However, these models struggle to stick to the provided knowledge and often hallucinate in their responses. We hope our work encourages a more holistic evaluation of instruction-following models for QA. Our code and data is available at https://github.com/McGill-NLP/instruct-qa


The World Literature Knowledge Graph

arXiv.org Artificial Intelligence

Digital media have enabled the access to unprecedented literary knowledge. Authors, readers, and scholars are now able to discover and share an increasing amount of information about books and their authors. However, these sources of knowledge are fragmented and do not adequately represent non-Western writers and their works. In this paper we present The World Literature Knowledge Graph, a semantic resource containing 194,346 writers and 965,210 works, specifically designed for exploring facts about literary works and authors from different parts of the world. The knowledge graph integrates information about the reception of literary works gathered from 3 different communities of readers, aligned according to a single semantic model. The resource is accessible through an online visualization platform, which can be found at the following URL: https://literaturegraph.di.unito.it/. This platform has been rigorously tested and validated by $3$ distinct categories of experts who have found it to be highly beneficial for their respective work domains. These categories include teachers, researchers in the humanities, and professionals in the publishing industry. The feedback received from these experts confirms that they can effectively utilize the platform to enhance their work processes and achieve valuable outcomes.


Improving grapheme-to-phoneme conversion by learning pronunciations from speech recordings

arXiv.org Artificial Intelligence

The Grapheme-to-Phoneme (G2P) task aims to convert orthographic input into a discrete phonetic representation. G2P conversion is beneficial to various speech processing applications, such as text-to-speech and speech recognition. However, these tend to rely on manually-annotated pronunciation dictionaries, which are often time-consuming and costly to acquire. In this paper, we propose a method to improve the G2P conversion task by learning pronunciation examples from audio recordings. Our approach bootstraps a G2P with a small set of annotated examples. The G2P model is used to train a multilingual phone recognition system, which then decodes speech recordings with a phonetic representation. Given hypothesized phoneme labels, we learn pronunciation dictionaries for out-of-vocabulary words, and we use those to re-train the G2P system. Results indicate that our approach consistently improves the phone error rate of G2P systems across languages and amount of available data.


Large-scale unsupervised audio pre-training for video-to-speech synthesis

arXiv.org Artificial Intelligence

Video-to-speech synthesis is the task of reconstructing the speech signal from a silent video of a speaker. Most established approaches to date involve a two-step process, whereby an intermediate representation from the video, such as a spectrogram, is extracted first and then passed to a vocoder to produce the raw audio. Some recent work has focused on end-to-end synthesis, whereby the generation of raw audio and any intermediate representations is performed jointly. All such approaches involve training on data from almost exclusively audio-visual datasets, i.e. every audio sample has a corresponding video sample. This precludes the use of abundant audio-only datasets which may not have a corresponding visual modality (e.g. audiobooks, radio podcasts, speech recognition datasets etc.), as well as audio-only architectures that have been developed by the audio machine learning community over the years. In this paper we propose to train encoder-decoder models on more than 3,500 hours of audio data at 24kHz, and then use the pre-trained decoders to initialize the audio decoders for the video-to-speech synthesis task. The pre-training step uses audio samples only and does not require labels or corresponding samples from other modalities (visual, text). We demonstrate that this pre-training step improves the reconstructed speech and that it is an unexplored way to improve the quality of the generator in a cross-modal task while only requiring samples from one of the modalities. We conduct experiments using both raw audio and mel spectrograms as target outputs and benchmark our models with existing work.