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YouTube wants to benefit from AI-generated music without the copyright headaches

Engadget

The company and partners like Universal Music Group (UMG) have unveiled a set of principles for AI music. In theory, the approach encourages adoption while keeping artists paid. To start, YouTube maintains that "AI is here" and that it must have a "responsible" strategy. Accordingly, it's forming a Music AI Incubator that will influence the company's strategy. UMG and artists it represents (including Rosanne Cash, Yo Gotti and Frank Sinatra's estate) will help gather insights from YouTube's AI experiments.


Ask a doc: 25 burning questions about AI and health care answered by an expert

FOX News

Fox News contributor Dr. Marc Siegel weighs in on how artificial intelligence can change the patient-doctor relationship on'America's Newsroom.' As artificial intelligence continues to move into the health care arena -- showing up everywhere from ultrasound screenings to drug development to doctors' offices -- some patients may be uncertain, curious or concerned about how it will impact them or their medical care. Dr. Harvey Castro, an emergency medicine physician in Coppell, Texas, is also a consultant and speaker on AI and ChatGPT in health care. Castro shared with Fox News Digital some of the most common questions patients are asking about the use of AI in the medical field -- and provided his responses. WHAT IS ARTIFICIAL INTELLIGENCE (AI)?


From 'Mad Men' to machines? Big advertisers shift to AI

The Japan Times

Some of the world's biggest advertisers, from food giant Nestle to consumer goods multinational Unilever, are experimenting with using generative AI software like ChatGPT and DALL-E to cut costs and increase productivity, executives say. Generative artificial intelligence (AI), which can be used to produce content based on past data, has become a buzzword over the past year, capturing the public's imagination and sparking interest across many industries.


DoDo Learning: DOmain-DemOgraphic Transfer in Language Models for Detecting Abuse Targeted at Public Figures

arXiv.org Artificial Intelligence

Public figures receive a disproportionate amount of abuse on social media, impacting their active participation in public life. Automated systems can identify abuse at scale but labelling training data is expensive, complex and potentially harmful. So, it is desirable that systems are efficient and generalisable, handling both shared and specific aspects of online abuse. We explore the dynamics of cross-group text classification in order to understand how well classifiers trained on one domain or demographic can transfer to others, with a view to building more generalisable abuse classifiers. We fine-tune language models to classify tweets targeted at public figures across DOmains (sport and politics) and DemOgraphics (women and men) using our novel DODO dataset, containing 28,000 labelled entries, split equally across four domain-demographic pairs. We find that (i) small amounts of diverse data are hugely beneficial to generalisation and model adaptation; (ii) models transfer more easily across demographics but models trained on cross-domain data are more generalisable; (iii) some groups contribute more to generalisability than others; and (iv) dataset similarity is a signal of transferability.


Data Fusion in Neuromarketing: Multimodal Analysis of Biosignals, Lifecycle Stages, Current Advances, Datasets, Trends, and Challenges

arXiv.org Artificial Intelligence

The primary goal of any company is to increase its profits by improving both the quality of its products and how they are advertised. In this context, neuromarketing seeks to enhance the promotion of products and generate a greater acceptance on potential buyers. Traditionally, neuromarketing studies have relied on a single biosignal to obtain feedback from presented stimuli. However, thanks to new devices and technological advances studying this area of knowledge, recent trends indicate a shift towards the fusion of diverse biosignals. An example is the usage of electroencephalography for understanding the impact of an advertisement at the neural level and visual tracking to identify the stimuli that induce such impacts. This emerging pattern determines which biosignals to employ for achieving specific neuromarketing objectives. Furthermore, the fusion of data from multiple sources demands advanced processing methodologies. Despite these complexities, there is a lack of literature that adequately collates and organizes the various data sources and the applied processing techniques for the research objectives pursued. To address these challenges, the current paper conducts a comprehensive analysis of the objectives, biosignals, and data processing techniques employed in neuromarketing research. This study provides both the technical definition and a graphical distribution of the elements under revision. Additionally, it presents a categorization based on research objectives and provides an overview of the combinatory methodologies employed. After this, the paper examines primary public datasets designed for neuromarketing research together with others whose main purpose is not neuromarketing, but can be used for this matter. Ultimately, this work provides a historical perspective on the evolution of techniques across various phases over recent years and enumerates key lessons learned.


Refashioning Emotion Recognition Modelling: The Advent of Generalised Large Models

arXiv.org Artificial Intelligence

After the inception of emotion recognition or affective computing, it has increasingly become an active research topic due to its broad applications. Over the past couple of decades, emotion recognition models have gradually migrated from statistically shallow models to neural network-based deep models, which can significantly boost the performance of emotion recognition models and consistently achieve the best results on different benchmarks. Therefore, in recent years, deep models have always been considered the first option for emotion recognition. However, the debut of large language models (LLMs), such as ChatGPT, has remarkably astonished the world due to their emerged capabilities of zero/few-shot learning, in-context learning, chain-of-thought, and others that are never shown in previous deep models. In the present paper, we comprehensively investigate how the LLMs perform in emotion recognition in terms of diverse aspects, including in-context learning, few-short learning, accuracy, generalisation, and explanation. Moreover, we offer some insights and pose other potential challenges, hoping to ignite broader discussions about enhancing emotion recognition in the new era of advanced and generalised large models.


TADA! Text to Animatable Digital Avatars

arXiv.org Artificial Intelligence

We introduce TADA, a simple-yet-effective approach that takes textual descriptions and produces expressive 3D avatars with high-quality geometry and lifelike textures, that can be animated and rendered with traditional graphics pipelines. Existing text-based character generation methods are limited in terms of geometry and texture quality, and cannot be realistically animated due to inconsistent alignment between the geometry and the texture, particularly in the face region. To overcome these limitations, TADA leverages the synergy of a 2D diffusion model and an animatable parametric body model. Specifically, we derive an optimizable high-resolution body model from SMPL-X with 3D displacements and a texture map, and use hierarchical rendering with score distillation sampling (SDS) to create high-quality, detailed, holistic 3D avatars from text. To ensure alignment between the geometry and texture, we render normals and RGB images of the generated character and exploit their latent embeddings in the SDS training process. We further introduce various expression parameters to deform the generated character during training, ensuring that the semantics of our generated character remain consistent with the original SMPL-X model, resulting in an animatable character. Comprehensive evaluations demonstrate that TADA significantly surpasses existing approaches on both qualitative and quantitative measures. TADA enables creation of large-scale digital character assets that are ready for animation and rendering, while also being easily editable through natural language. The code will be public for research purposes.


Graph Neural Bandits

arXiv.org Artificial Intelligence

Contextual bandits algorithms aim to choose the optimal arm with the highest reward out of a set of candidates based on the contextual information. Various bandit algorithms have been applied to real-world applications due to their ability of tackling the exploitation-exploration dilemma. Motivated by online recommendation scenarios, in this paper, we propose a framework named Graph Neural Bandits (GNB) to leverage the collaborative nature among users empowered by graph neural networks (GNNs). Instead of estimating rigid user clusters as in existing works, we model the "fine-grained" collaborative effects through estimated user graphs in terms of exploitation and exploration respectively. Then, to refine the recommendation strategy, we utilize separate GNN-based models on estimated user graphs for exploitation and adaptive exploration. Theoretical analysis and experimental results on multiple real data sets in comparison with state-of-the-art baselines are provided to demonstrate the effectiveness of our proposed framework.


Zero- and Few-Shot Prompting with LLMs: A Comparative Study with Fine-tuned Models for Bangla Sentiment Analysis

arXiv.org Artificial Intelligence

The rapid expansion of the digital world has propelled sentiment analysis into a critical tool across diverse sectors such as marketing, politics, customer service, and healthcare. While there have been significant advancements in sentiment analysis for widely spoken languages, low-resource languages, such as Bangla, remain largely under-researched due to resource constraints. Furthermore, the recent unprecedented performance of Large Language Models (LLMs) in various applications highlights the need to evaluate them in the context of low-resource languages. In this study, we present a sizeable manually annotated dataset encompassing 33,605 Bangla news tweets and Facebook comments. We also investigate zero- and few-shot in-context learning with several language models, including Flan-T5, GPT-4, and Bloomz, offering a comparative analysis against fine-tuned models. Our findings suggest that monolingual transformer-based models consistently outperform other models, even in zero and few-shot scenarios. To foster continued exploration, we intend to make this dataset and our research tools publicly available to the broader research community. In the spirit of further research, we plan to make this dataset and our experimental resources publicly accessible to the wider research community.


RADIANCE: Radio-Frequency Adversarial Deep-learning Inference for Automated Network Coverage Estimation

arXiv.org Artificial Intelligence

Radio-frequency coverage maps (RF maps) are extensively utilized in wireless networks for capacity planning, placement of access points and base stations, localization, and coverage estimation. Conducting site surveys to obtain RF maps is labor-intensive and sometimes not feasible. In this paper, we propose radio-frequency adversarial deep-learning inference for automated network coverage estimation (RADIANCE), a generative adversarial network (GAN) based approach for synthesizing RF maps in indoor scenarios. RADIANCE utilizes a semantic map, a high-level representation of the indoor environment to encode spatial relationships and attributes of objects within the environment and guide the RF map generation process. We introduce a new gradient-based loss function that computes the magnitude and direction of change in received signal strength (RSS) values from a point within the environment. RADIANCE incorporates this loss function along with the antenna pattern to capture signal propagation within a given indoor configuration and generate new patterns under new configuration, antenna (beam) pattern, and center frequency. Extensive simulations are conducted to compare RADIANCE with ray-tracing simulations of RF maps. Our results show that RADIANCE achieves a mean average error (MAE) of 0.09, root-mean-squared error (RMSE) of 0.29, peak signal-to-noise ratio (PSNR) of 10.78, and multi-scale structural similarity index (MS-SSIM) of 0.80.