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Speculative RAG: Enhancing Retrieval Augmented Generation through Drafting

arXiv.org Artificial Intelligence

Retrieval augmented generation (RAG) combines the generative abilities of large language models (LLMs) with external knowledge sources to provide more accurate and up-to-date responses. Recent RAG advancements focus on improving retrieval outcomes through iterative LLM refinement or self-critique capabilities acquired through additional instruction tuning of LLMs. In this work, we introduce Speculative RAG - a framework that leverages a larger generalist LM to efficiently verify multiple RAG drafts produced in parallel by a smaller, distilled specialist LM. Each draft is generated from a distinct subset of retrieved documents, offering diverse perspectives on the evidence while reducing input token counts per draft. This approach enhances comprehension of each subset and mitigates potential position bias over long context. Our method accelerates RAG by delegating drafting to the smaller specialist LM, with the larger generalist LM performing a single verification pass over the drafts. Extensive experiments demonstrate that Speculative RAG achieves state-of-the-art performance with reduced latency on TriviaQA, MuSiQue, PubHealth, and ARC-Challenge benchmarks. It notably enhances accuracy by up to 12.97% while reducing latency by 51% compared to conventional RAG systems on PubHealth.


Adversarial-MidiBERT: Symbolic Music Understanding Model Based on Unbias Pre-training and Mask Fine-tuning

arXiv.org Artificial Intelligence

As an important part of Music Information Retrieval (MIR), Symbolic Music Understanding (SMU) has gained substantial attention, as it can assist musicians and amateurs in learning and creating music. Recently, pre-trained language models have been widely adopted in SMU because the symbolic music shares a huge similarity with natural language, and the pre-trained manner also helps make full use of limited music data. However, the issue of bias, such as sexism, ageism, and racism, has been observed in pre-trained language models, which is attributed to the imbalanced distribution of training data. It also has a significant influence on the performance of downstream tasks, which also happens in SMU. To address this challenge, we propose Adversarial-MidiBERT, a symbolic music understanding model based on Bidirectional Encoder Representations from Transformers (BERT). We introduce an unbiased pre-training method based on adversarial learning to minimize the participation of tokens that lead to biases during training. Furthermore, we propose a mask fine-tuning method to narrow the data gap between pre-training and fine-tuning, which can help the model converge faster and perform better. We evaluate our method on four music understanding tasks, and our approach demonstrates excellent performance in all of them. The code for our model is publicly available at https://github.com/RS2002/Adversarial-MidiBERT.


Machine Learning in High Volume Media Manufacturing

arXiv.org Artificial Intelligence

Errors or failures in a high-volume manufacturing environment can have significant impact that can result in both the loss of time and money. Identifying such failures early has been a top priority for manufacturing industries and various rule-based algorithms have been developed over the years. However, catching these failures is time consuming and such algorithms cannot adapt well to changes in designs, and sometimes variations in everyday behavior. More importantly, the number of units to monitor in a high-volume manufacturing environment is too big for manual monitoring or for a simple program. Here we develop a novel program that combines both rule-based decisions and machine learning models that can not only learn and adapt to such day-to-day variations or long-term design changes, but also can be applied at scale to the high number of manufacturing units in use today. Using the current state-of-the-art technologies, we then deploy this program at-scale to handle the needs of ever-increasing demand from the manufacturing environment.


From Real to Cloned Singer Identification

arXiv.org Artificial Intelligence

Cloned voices of popular singers sound increasingly realistic and have gained popularity over the past few years. They however pose a threat to the industry due to personality rights concerns. As such, methods to identify the original singer in synthetic voices are needed. In this paper, we investigate how singer identification methods could be used for such a task. We present three embedding models that are trained using a singer-level contrastive learning scheme, where positive pairs consist of segments with vocals from the same singers. These segments can be mixtures for the first model, vocals for the second, and both for the third. We demonstrate that all three models are highly capable of identifying real singers. However, their performance deteriorates when classifying cloned versions of singers in our evaluation set. This is especially true for models that use mixtures as an input. These findings highlight the need to understand the biases that exist within singer identification systems, and how they can influence the identification of voice deepfakes in music.


MOFA-Video: Controllable Image Animation via Generative Motion Field Adaptions in Frozen Image-to-Video Diffusion Model

arXiv.org Artificial Intelligence

We present MOFA-Video, an advanced controllable image animation method that generates video from the given image using various additional controllable signals (such as human landmarks reference, manual trajectories, and another even provided video) or their combinations. This is different from previous methods which only can work on a specific motion domain or show weak control abilities with diffusion prior. To achieve our goal, we design several domain-aware motion field adapters (\ie, MOFA-Adapters) to control the generated motions in the video generation pipeline. For MOFA-Adapters, we consider the temporal motion consistency of the video and generate the dense motion flow from the given sparse control conditions first, and then, the multi-scale features of the given image are wrapped as a guided feature for stable video diffusion generation. We naively train two motion adapters for the manual trajectories and the human landmarks individually since they both contain sparse information about the control. After training, the MOFA-Adapters in different domains can also work together for more controllable video generation. Project Page: https://myniuuu.github.io/MOFA_Video/


Lions' record-breaking swim across channel captured by drone camera

New Scientist

A pair of lion brothers have made the longest swim ever recorded for their species โ€“ about 1.5 kilometres across hippo and crocodile-infested waters. The massive swim โ€“ equivalent to the aquatic leg of an Olympic triathlon โ€“ was the pair's fourth attempt to cross the Kazinga Channel in Queen Elizabeth National Park, Uganda, and was recorded by a drone-mounted thermal camera at night. The lions had to abort earlier attempts after encountering large animals, most likely hippos or Nile crocodiles, which are also visible in the footage. Making the effort even more extraordinary, one of the lions, named Jacob, has only three legs. Jacob has had an extremely challenging life, says Alexander Braczkowski at Griffith University in Australia: he has been gored by a buffalo, his family was poisoned for the lion body-part trade, he was caught in a poacher's snare and he eventually lost his leg after it was stuck in a poacher's steel trap.


The Voice: Lessons on Trustworthy Conversational Agents from "Dune"

arXiv.org Artificial Intelligence

The potential for untrustworthy conversational agents presents a significant threat for covert social manipulation. Taking inspiration from Frank Herbert's "Dune", where the Bene Gesserit Sisterhood uses the Voice for influence, manipulation, and control of people, we explore how generative AI provides a way to implement individualized influence at industrial scales. Already, these models can manipulate communication across text, image, speech, and most recently video. They are rapidly becoming affordable enough for any organization of even moderate means to train and deploy. If employed by malicious actors, they risk becoming powerful tools for shaping public opinion, sowing discord, and undermining organizations from companies to governments. As researchers and developers, it is crucial to recognize the potential for such weaponization and to explore strategies for prevention, detection, and defense against these emerging forms of sociotechnical manipulation.


SaMoye: Zero-shot Singing Voice Conversion Based on Feature Disentanglement and Synthesis

arXiv.org Artificial Intelligence

Singing voice conversion (SVC) aims to convert a singer's voice in a given music piece to another singer while keeping the original content. We propose an end-to-end feature disentanglement-based model, which we named SaMoye, to enable zero-shot many-to-many singing voice conversion. SaMoye disentangles the features of the singing voice into content features, timbre features, and pitch features respectively. The content features are enhanced using a GPT-based model to perform cross-prediction with the phoneme of the lyrics. SaMoye can generate the music with converted voice by replacing the timbre features with the target singer. We also establish an unparalleled large-scale dataset to guarantee zero-shot performance. The dataset consists of 1500k pure singing vocal clips containing at least 10,000 singers.


Generative Image as Action Models

arXiv.org Artificial Intelligence

Image-generation diffusion models have been fine-tuned to unlock new capabilities such as image-editing and novel view synthesis. Can we similarly unlock image-generation models for visuomotor control? We present GENIMA, a behavior-cloning agent that fine-tunes Stable Diffusion to 'draw joint-actions' as targets on RGB images. These images are fed into a controller that maps the visual targets into a sequence of joint-positions. We study GENIMA on 25 RLBench and 9 real-world manipulation tasks. We find that, by lifting actions into image-space, internet pre-trained diffusion models can generate policies that outperform state-of-the-art visuomotor approaches, especially in robustness to scene perturbations and generalizing to novel objects. Our method is also competitive with 3D agents, despite lacking priors such as depth, keypoints, or motion-planners.


LLaVA-NeXT-Interleave: Tackling Multi-image, Video, and 3D in Large Multimodal Models

arXiv.org Artificial Intelligence

Visual instruction tuning has made considerable strides in enhancing the capabilities of Large Multimodal Models (LMMs). However, existing open LMMs largely focus on single-image tasks, their applications to multi-image scenarios remains less explored. Additionally, prior LMM research separately tackles different scenarios, leaving it impossible to generalize cross scenarios with new emerging capabilities. To this end, we introduce LLaVA-NeXT-Interleave, which simultaneously tackles Multi-image, Multi-frame (video), Multi-view (3D), and Multi-patch (single-image) scenarios in LMMs. To enable these capabilities, we regard the interleaved data format as a general template and compile the M4-Instruct dataset with 1,177.6k samples, spanning 4 primary domains with 14 tasks and 41 datasets. We also curate the LLaVA-Interleave Bench to comprehensively evaluate the multi-image performance of LMMs. Through extensive experiments, LLaVA-NeXT-Interleave achieves leading results in multi-image, video, and 3D benchmarks, while maintaining the performance of single-image tasks. Besides, our model also exhibits several emerging capabilities, e.g., transferring tasks across different settings and modalities. Code is available at https://github.com/LLaVA-VL/LLaVA-NeXT