Media
The future of AI video is here, super weird flaws and all
This is the future of AI video. When videos like these are made completely by artificial intelligence. None of these videos depict real people, places or events. At first glance, the images amaze and confound: A woman strides along a city street alive with pedestrians and neon lights. A car kicks up a cloud of dust on a mountain road.
Amazon accused of using AI to 'replicate the voices' of actors in Road House remake
At that point, the rights were owned by Amazon Studios, as part of its acquisition of MGM, but were set to expire in November 2023. Hill alleges that once that happened, the rights would revert back to him. Since it was stymied by the actor's strike, Hill alleges Amazon used AI to "replicate the voices" of the actors who worked in the 2024 remake. Such use violated the terms of the deal struck between the union and major studios including Amazon. The claim is complicated by the fact that Hill signed a "work-made-for-hire" deal with the original producer, United Artists.
OmniACT: A Dataset and Benchmark for Enabling Multimodal Generalist Autonomous Agents for Desktop and Web
Kapoor, Raghav, Butala, Yash Parag, Russak, Melisa, Koh, Jing Yu, Kamble, Kiran, Alshikh, Waseem, Salakhutdinov, Ruslan
For decades, human-computer interaction has fundamentally been manual. Even today, almost all productive work done on the computer necessitates human input at every step. Autonomous virtual agents represent an exciting step in automating many of these menial tasks. Virtual agents would empower users with limited technical proficiency to harness the full possibilities of computer systems. They could also enable the efficient streamlining of numerous computer tasks, ranging from calendar management to complex travel bookings, with minimal human intervention. In this paper, we introduce OmniACT, the first-of-a-kind dataset and benchmark for assessing an agent's capability to generate executable programs to accomplish computer tasks. Our scope extends beyond traditional web automation, covering a diverse range of desktop applications. The dataset consists of fundamental tasks such as "Play the next song", as well as longer horizon tasks such as "Send an email to John Doe mentioning the time and place to meet". Specifically, given a pair of screen image and a visually-grounded natural language task, the goal is to generate a script capable of fully executing the task. We run several strong baseline language model agents on our benchmark. The strongest baseline, GPT-4, performs the best on our benchmark However, its performance level still reaches only 15% of the human proficiency in generating executable scripts capable of completing the task, demonstrating the challenge of our task for conventional web agents. Our benchmark provides a platform to measure and evaluate the progress of language model agents in automating computer tasks and motivates future work towards building multimodal models that bridge large language models and the visual grounding of computer screens.
Large Language Models and Games: A Survey and Roadmap
Gallotta, Roberto, Todd, Graham, Zammit, Marvin, Earle, Sam, Liapis, Antonios, Togelius, Julian, Yannakakis, Georgios N.
Recent years have seen an explosive increase in research on large language models (LLMs), and accompanying public engagement on the topic. While starting as a niche area within natural language processing, LLMs have shown remarkable potential across a broad range of applications and domains, including games. This paper surveys the current state of the art across the various applications of LLMs in and for games, and identifies the different roles LLMs can take within a game. Importantly, we discuss underexplored areas and promising directions for future uses of LLMs in games and we reconcile the potential and limitations of LLMs within the games domain. As the first comprehensive survey and roadmap at the intersection of LLMs and games, we are hopeful that this paper will serve as the basis for groundbreaking research and innovation in this exciting new field.
Challenges in Pre-Training Graph Neural Networks for Context-Based Fake News Detection: An Evaluation of Current Strategies and Resource Limitations
Donabauer, Gregor, Kruschwitz, Udo
Pre-training of neural networks has recently revolutionized the field of Natural Language Processing (NLP) and has before demonstrated its effectiveness in computer vision. At the same time, advances around the detection of fake news were mainly driven by the context-based paradigm, where different types of signals (e.g. from social media) form graph-like structures that hold contextual information apart from the news article to classify. We propose to merge these two developments by applying pre-training of Graph Neural Networks (GNNs) in the domain of context-based fake news detection. Our experiments provide an evaluation of different pre-training strategies for graph-based misinformation detection and demonstrate that transfer learning does currently not lead to significant improvements over training a model from scratch in the domain. We argue that a major current issue is the lack of suitable large-scale resources that can be used for pre-training.
Defending Large Language Models against Jailbreak Attacks via Semantic Smoothing
Ji, Jiabao, Hou, Bairu, Robey, Alexander, Pappas, George J., Hassani, Hamed, Zhang, Yang, Wong, Eric, Chang, Shiyu
Aligned large language models (LLMs) are vulnerable to jailbreaking attacks, which bypass the safeguards of targeted LLMs and fool them into generating objectionable content. While initial defenses show promise against token-based threat models, there do not exist defenses that provide robustness against semantic attacks and avoid unfavorable trade-offs between robustness and nominal performance. To meet this need, we propose SEMANTICSMOOTH, a smoothing-based defense that aggregates the predictions of multiple semantically transformed copies of a given input prompt. Experimental results demonstrate that SEMANTICSMOOTH achieves state-of-the-art robustness against GCG, PAIR, and AutoDAN attacks while maintaining strong nominal performance on instruction following benchmarks such as InstructionFollowing and AlpacaEval. The codes will be publicly available at https://github.com/UCSB-NLP-Chang/SemanticSmooth.
Structure-informed Positional Encoding for Music Generation
Agarwal, Manvi, Wang, Changhong, Richard, Gaรซl
Music generated by deep learning methods often suffers from a lack of coherence and long-term organization. Yet, multi-scale hierarchical structure is a distinctive feature of music signals. To leverage this information, we propose a structure-informed positional encoding framework for music generation with Transformers. We design three variants in terms of absolute, relative and non-stationary positional information. We comprehensively test them on two symbolic music generation tasks: next-timestep prediction and accompaniment generation. As a comparison, we choose multiple baselines from the literature and demonstrate the merits of our methods using several musically-motivated evaluation metrics. In particular, our methods improve the melodic and structural consistency of the generated pieces.
On the Challenges and Opportunities in Generative AI
Manduchi, Laura, Pandey, Kushagra, Bamler, Robert, Cotterell, Ryan, Dรคubener, Sina, Fellenz, Sophie, Fischer, Asja, Gรคrtner, Thomas, Kirchler, Matthias, Kloft, Marius, Li, Yingzhen, Lippert, Christoph, de Melo, Gerard, Nalisnick, Eric, Ommer, Bjรถrn, Ranganath, Rajesh, Rudolph, Maja, Ullrich, Karen, Broeck, Guy Van den, Vogt, Julia E, Wang, Yixin, Wenzel, Florian, Wood, Frank, Mandt, Stephan, Fortuin, Vincent
The field of deep generative modeling has grown rapidly and consistently over the years. With the availability of massive amounts of training data coupled with advances in scalable unsupervised learning paradigms, recent large-scale generative models show tremendous promise in synthesizing high-resolution images and text, as well as structured data such as videos and molecules. However, we argue that current large-scale generative AI models do not sufficiently address several fundamental issues that hinder their widespread adoption across domains. In this work, we aim to identify key unresolved challenges in modern generative AI paradigms that should be tackled to further enhance their capabilities, versatility, and reliability. By identifying these challenges, we aim to provide researchers with valuable insights for exploring fruitful research directions, thereby fostering the development of more robust and accessible generative AI solutions.
Google is reportedly paying publishers thousands of dollars to use its AI to write stories
Google has been quietly striking deals with some publishers to use new generative AI tools to publish stories, according to a report in Adweek. The deals, reportedly worth tens of thousands of dollars a year, are apparently part of the Google News Initiative (GNI), a six-year-old program that funds media literacy projects, fact-checking tools, and other resources for newsrooms. But the move into generative AI publishing tools would be a new, and likely controversial, step for the company. According to Adweek, the program is currently targeting a "handful" of smaller publishers. "The beta tools let under-resourced publishers create aggregated content more efficiently by indexing recently published reports generated by other organizations, like government agencies and neighboring news outlets, and then summarizing and publishing them as a new article," Adweek reports.
Disc-shaped UFO is filmed by Ukrainian military in warzone: 'What the f*** is this... maybe ram it?'
A disc-shaped, completely silent UFO was caught on camera by Ukrainian troops in the war-torn country, in footage shared exclusively with DailyMail.com. 'What the f-[expletive] is this? Why isn't it moving?' the men with Ukraine's 406th Battalion can be heard debating as they witnessed the deadly calm UFO hovering over their warzone. While the size, altitude, and shape of the object remain a mystery, the drone's own altitude indicates that the apparent object could be a large craft over 30 miles away. The eerie footage was captured by the 406th Battalion this month via one of the over 300 'heat vision' quadcopter drones used by the Ukrainian Armed Forces (UAF) in their effort to defend the nation from a now two-years long invasion by Russia.