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BERT's Conceptual Cartography: Mapping the Landscapes of Meaning

arXiv.org Artificial Intelligence

Conceptual Engineers want to make words better. However, they often underestimate how varied our usage of words is. In this paper, we take the first steps in exploring the contextual nuances of words by creating conceptual landscapes -- 2D surfaces representing the pragmatic usage of words -- that conceptual engineers can use to inform their projects. We use the spoken component of the British National Corpus and BERT to create contextualised word embeddings, and use Gaussian Mixture Models, a selection of metrics, and qualitative analysis to visualise and numerically represent lexical landscapes. Such an approach has not yet been used in the conceptual engineering literature and provides a detailed examination of how different words manifest in various contexts that is potentially useful to conceptual engineering projects. Our findings highlight the inherent complexity of conceptual engineering, revealing that each word exhibits a unique and intricate landscape. Conceptual Engineers cannot, therefore, use a one-size-fits-all approach when improving words -- a task that may be practically intractable at scale.


HDRGS: High Dynamic Range Gaussian Splatting

arXiv.org Artificial Intelligence

Recent years have witnessed substantial advancements in the field of 3D reconstruction from 2D images, particularly following the introduction of the neural radiance field (NeRF) technique. However, reconstructing a 3D high dynamic range (HDR) radiance field, which aligns more closely with real-world conditions, from 2D multi-exposure low dynamic range (LDR) images continues to pose significant challenges. Approaches to this issue fall into two categories: grid-based and implicit-based. Implicit methods, using multi-layer perceptrons (MLP), face inefficiencies, limited solvability, and overfitting risks. Conversely, grid-based methods require significant memory and struggle with image quality and long training times. In this paper, we introduce Gaussian Splatting-a recent, high-quality, real-time 3D reconstruction technique-into this domain. We further develop the High Dynamic Range Gaussian Splatting (HDR-GS) method, designed to address the aforementioned challenges. This method enhances color dimensionality by including luminance and uses an asymmetric grid for tone-mapping, swiftly and precisely converting pixel irradiance to color. Our approach improves HDR scene recovery accuracy and integrates a novel coarse-to-fine strategy to speed up model convergence, enhancing robustness against sparse viewpoints and exposure extremes, and preventing local optima. Extensive testing confirms that our method surpasses current state-of-the-art techniques in both synthetic and real-world scenarios. Code will be released at \url{https://github.com/WuJH2001/HDRGS}


Controlling Surprisal in Music Generation via Information Content Curve Matching

arXiv.org Artificial Intelligence

In recent years, the quality and public interest in music generation systems have grown, encouraging research into various ways to control these systems. We propose a novel method for controlling surprisal in music generation using sequence models. To achieve this goal, we define a metric called Instantaneous Information Content (IIC). The IIC serves as a proxy function for the perceived musical surprisal (as estimated from a probabilistic model) and can be calculated at any point within a music piece. This enables the comparison of surprisal across different musical content even if the musical events occur in irregular time intervals. We use beam search to generate musical material whose IIC curve closely approximates a given target IIC. We experimentally show that the IIC correlates with harmonic and rhythmic complexity and note density. The correlation decreases with the length of the musical context used for estimating the IIC. Finally, we conduct a qualitative user study to test if human listeners can identify the IIC curves that have been used as targets when generating the respective musical material. We provide code for creating IIC interpolations and IIC visualizations on https://github.com/muthissar/iic.


FastFiD: Improve Inference Efficiency of Open Domain Question Answering via Sentence Selection

arXiv.org Artificial Intelligence

Open Domain Question Answering (ODQA) has been advancing rapidly in recent times, driven by significant developments in dense passage retrieval and pretrained language models. Current models typically incorporate the FiD framework, which is composed by a neural retriever alongside an encoder-decoder neural reader. In the answer generation process, the retriever will retrieve numerous passages (around 100 for instance), each of which is then individually encoded by the encoder. Subsequently, the decoder makes predictions based on these encoded passages. Nevertheless, this framework can be relatively time-consuming, particularly due to the extensive length of the gathered passages. To address this, we introduce FastFiD in this paper, a novel approach that executes sentence selection on the encoded passages. This aids in retaining valuable sentences while reducing the context length required for generating answers. Experiments on three commonly used datasets (Natural Questions, TriviaQA and ASQA) demonstrate that our method can enhance the inference speed by 2.3X-5.7X, while simultaneously maintaining the model's performance. Moreover, an in-depth analysis of the model's attention reveals that the selected sentences indeed hold a substantial contribution towards the final answer. The codes are publicly available at https://github.com/thunlp/FastFiD.


Dise\~no de sonido para producciones audiovisuales e historias sonoras en el aula. Hacia una docencia creativa mediante el uso de herramientas inteligentes

arXiv.org Artificial Intelligence

This study aims to share a teaching experience teaching sound design for audiovisual productions and compares different projects tackled by students. It is not intended to be a comparative analysis of different types of teaching but rather an analysis of different problems observed in different profiles of students of the subject who study it in different grades. The world of audio can be very interesting for a large part of the students, both those with creative and technical inclinations. Musical creation and production, synchronization with images, dubbing, etc. They are disciplines that are generally interesting but can have a very high barrier to entry due to their great technical complexity. Sometimes it can take weeks or even months for the uninitiated to begin to use audio editing programs with the necessary ease, which are not always particularly intuitive for students. Learning through the use of PBL methodologies generates, in our experience, results much superior to those that can be observed through the use of other teaching methods such as master classes. Students acquire technical skills while developing creative projects in which they get personally involved. Despite everything mentioned above, most interactions between teachers and students focus on aspects of technical correction. From different parameters in reverbs (such as pre-delay, decay, modulation...) to how to correctly adjust compressors, noise gates, etc.; The number of tools with which to work with audio is incredibly extensive, as well as many of its features that can present serious differences depending on their manufacturers.


Music2Latent: Consistency Autoencoders for Latent Audio Compression

arXiv.org Artificial Intelligence

Efficient audio representations in a compressed continuous latent space are critical for generative audio modeling and Music Information Retrieval (MIR) tasks. However, some existing audio autoencoders have limitations, such as multi-stage training procedures, slow iterative sampling, or low reconstruction quality. We introduce Music2Latent, an audio autoencoder that overcomes these limitations by leveraging consistency models. Music2Latent encodes samples into a compressed continuous latent space in a single end-to-end training process while enabling high-fidelity single-step reconstruction. Key innovations include conditioning the consistency model on upsampled encoder outputs at all levels through cross connections, using frequency-wise self-attention to capture long-range frequency dependencies, and employing frequency-wise learned scaling to handle varying value distributions across frequencies at different noise levels. We demonstrate that Music2Latent outperforms existing continuous audio autoencoders in sound quality and reconstruction accuracy while achieving competitive performance on downstream MIR tasks using its latent representations. To our knowledge, this represents the first successful attempt at training an end-to-end consistency autoencoder model.


How ChatGPT Changed the Media's Narratives on AI: A Semi-Automated Narrative Analysis Through Frame Semantics

arXiv.org Artificial Intelligence

The recent explosion of attention to AI is arguably one of the biggest in the technology's media coverage. To investigate the effects it has on the discourse, we perform a mixed-method frame semantics-based analysis on a dataset of more than 49,000 sentences collected from 5846 news articles that mention AI. The dataset covers the twelve-month period centred around the launch of OpenAI's chatbot ChatGPT and is collected from the most visited open-access English-language news publishers. Our findings indicate that during the half year succeeding the launch, media attention rose tenfold$\unicode{x2014}$from already historically high levels. During this period, discourse has become increasingly centred around experts and political leaders, and AI has become more closely associated with dangers and risks. A deeper review of the data also suggests a qualitative shift in the types of threat AI is thought to represent, as well as the anthropomorphic qualities ascribed to it.


Global-to-Local Support Spectrums for Language Model Explainability

arXiv.org Artificial Intelligence

Existing sample-based methods, like influence functions and representer points, measure the importance of a training point by approximating the effect of its removal from training. As such, they are skewed towards outliers and points that are very close to the decision boundaries. The explanations provided by these methods are often static and not specific enough for different test points. In this paper, we propose a method to generate an explanation in the form of support spectrums which are based on two main ideas: the support sets and a global-to-local importance measure. The support set is the set of training points, in the predicted class, that ``lie in between'' the test point and training points in the other classes. They indicate how well the test point can be distinguished from the points not in the predicted class. The global-to-local importance measure is obtained by decoupling existing methods into the global and local components which are then used to select the points in the support set. Using this method, we are able to generate explanations that are tailored to specific test points. In the experiments, we show the effectiveness of the method in image classification and text generation tasks.


MovieSum: An Abstractive Summarization Dataset for Movie Screenplays

arXiv.org Artificial Intelligence

Movie screenplay summarization is challenging, as it requires an understanding of long input contexts and various elements unique to movies. Large language models have shown significant advancements in document summarization, but they often struggle with processing long input contexts. Furthermore, while television transcripts have received attention in recent studies, movie screenplay summarization remains underexplored. To stimulate research in this area, we present a new dataset, MovieSum, for abstractive summarization of movie screenplays. This dataset comprises 2200 movie screenplays accompanied by their Wikipedia plot summaries. We manually formatted the movie screenplays to represent their structural elements. Compared to existing datasets, MovieSum possesses several distinctive features: (1) It includes movie screenplays, which are longer than scripts of TV episodes. (2) It is twice the size of previous movie screenplay datasets. (3) It provides metadata with IMDb IDs to facilitate access to additional external knowledge. We also show the results of recently released large language models applied to summarization on our dataset to provide a detailed baseline.


Kov: Transferable and Naturalistic Black-Box LLM Attacks using Markov Decision Processes and Tree Search

arXiv.org Artificial Intelligence

Eliciting harmful behavior from large language models (LLMs) is an important task to ensure the proper alignment and safety of the models. Often when training LLMs, ethical guidelines are followed yet alignment failures may still be uncovered through red teaming adversarial attacks. This work frames the red-teaming problem as a Markov decision process (MDP) and uses Monte Carlo tree search to find harmful behaviors of black-box, closed-source LLMs. We optimize token-level prompt suffixes towards targeted harmful behaviors on white-box LLMs and include a naturalistic loss term, log-perplexity, to generate more natural language attacks for better interpretability. The proposed algorithm, Kov, trains on white-box LLMs to optimize the adversarial attacks and periodically evaluates responses from the black-box LLM to guide the search towards more harmful black-box behaviors. In our preliminary study, results indicate that we can jailbreak black-box models, such as GPT-3.5, in only 10 queries, yet fail on GPT-4$-$which may indicate that newer models are more robust to token-level attacks. All work to reproduce these results is open sourced (https://github.com/sisl/Kov.jl).