Computer Games


Mind meld: Artificial intelligence is improving the way humans think

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LIKE other human champions facing a machine opponent, Grzegorz "MaNa" Komincz rated his chances. "A realistic goal would be 4-1 in," he my favour told an interviewer before the match. One of the world's best players of video game StarCraft II, Komincz was at the height of a successful esports career. Artificial intelligence company DeepMind invited him to face its latest AI, a StarCraft II-playing bot called AlphaStar, on 19 December 2018. Komincz was expected to be a tough opponent.


Microsoft harvests unintentional audio in program that listens to Xbox users via Cortana and Kinect

Daily Mail - Science & tech

Microsoft's listening program continues to grow in scope after a new report reveals that contractors harvested unintentional audio from Xbox users through Cortana and the Kinect. Motherboard reports that Xbox users were recorded by Microsoft as part of a program to analyze users' voice-commands for accuracy and that those recordings were assessed by human contractors. While the program was designed to only scrape audio uttered after a wake-word, contractors hired by Microsoft report that some recordings were taken accidentally without provocation. The practice, reports Motherboard, has been ongoing for several years since the early days of Xbox One and predates Xbox's integration with its voice assistant, Cortana. Xbox users were being recorded by Microsoft in a listening program that scraped audio from Cortana and its augmented reality hardware, Kinect.


Will we ever control the world with our minds?

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Science-fiction can sometimes be a good guide to the future. In the film Upgrade (2018) Grey Trace, the main character, is shot in the neck. His wife is shot dead. Trace wakes up to discover that not only has he lost his wife, but he now faces a future as a wheelchair-bound quadriplegic. He is implanted with a computer chip called Stem designed by famous tech innovator Eron Keen – any similarity with Elon Musk must be coincidental – which will let him walk again.


From Cyberpunk 2077 to The Outer Worlds: are role-playing games getting too predictable?

The Guardian

It might be set in space rather than on an Earth ravaged by nuclear war, but there is a strong argument that The Outer Worlds, a forthcoming first-person role-playing game (RPG) by storied developers Obsidian, is spiritually a Fallout game. Not only is it directed by Fallout creators Tim Cain and Leonard Boyarsky, it shares a lot of DNA with Obsidian's Fallout: New Vegas – a spin-off with a reputation as the best in the series. New Vegas earned particular praise for its dialogue, and a world-building background that makes it feel like more than a thin justification for firing mini-nukes at super-mutants. New Vegas was Obsidian's first and last game set in the Fallout universe, but The Outer Worlds places similar importance on freedom of choice in dialogue and gameplay. In this world, where mega corporations are starting to take over alien planets, you can act like a hero, an opportunistic mercenary, or a total idiot.


Hey, Siri, how about some shortcuts to help save me some time. Siri says, 'Sure'

USATODAY - Tech Top Stories

Who wouldn't like to get more done in less time? That's the idea behind Siri Shortcuts, a popular Apple app for iPhone and iPad, and built into the upcoming iOS 13 operating system, out in beta release now with a full upgrade due this fall soon after new iPhones hit in September. As the name suggests, Siri Shortcuts link the voice-controlled personal assistant you already know with time-saving shortcuts for tasks you want to perform. By simply asking for it – or tapping the screen if you're not in a place to freely use your voice – your iPhone or iPad can quickly heed your request. In other words, Siri Shortcuts – previously known as Workflow – fuses small actions to yield big results.


DeepMind's Losses and the Future of Artificial Intelligence

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Alphabet's DeepMind lost $572 million last year. DeepMind, likely the world's largest research-focused artificial intelligence operation, is losing a lot of money fast, more than $1 billion in the past three years. DeepMind also has more than $1 billion in debt due in the next 12 months. Does this mean that AI is falling apart? Gary Marcus is founder and CEO of Robust.AI and a professor of psychology and neural science at NYU.


DeepMind's Losses and the Future of Artificial Intelligence

#artificialintelligence

Alphabet's DeepMind lost $572 million last year. DeepMind, likely the world's largest research-focused artificial intelligence operation, is losing a lot of money fast, more than $1 billion in the past three years. DeepMind also has more than $1 billion in debt due in the next 12 months. Does this mean that AI is falling apart? Gary Marcus is founder and CEO of Robust.AI and a professor of psychology and neural science at NYU.


DeepMind's Losses and the Future of Artificial Intelligence

#artificialintelligence

Alphabet's DeepMind lost $572 million last year. DeepMind, likely the world's largest research-focused artificial intelligence operation, is losing a lot of money fast, more than $1 billion in the past three years. DeepMind also has more than $1 billion in debt due in the next 12 months. Does this mean that AI is falling apart? Gary Marcus is founder and CEO of Robust.AI and a professor of psychology and neural science at NYU.


Artificial intelligence moving serious gaming: Presenting reusable game AI components

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Computer games have been linked with artificial intelligence (AI) since the first program was designed to play chess (Shannon 1950). The challenge to defeat human expert players in rule-based strategy games such as Chess, Poker and Go has greatly advanced the domain of AI research, affecting breakthroughs in e.g. In turn, such new AI methods have been used in computer games, for instance to enhance graphical realism, to generate levels, sceneries and storylines, to establish player profiles, to balance complexity or to add intelligent behaviours to non-playing characters (NPC; Yannakakis and Togelius 2015, 2018). Over the years, however, various authors (Champandard 2004; Bourassa and Massey 2012; Yannakakis 2012; Yannakakis and Togelius 2018) have pointed at the marginal penetration of academic game AI methods in industrial game production. This limited uptake has been attributed to 1) research projects largely focusing on advanced, but non-scalable projects of little commercial or practical value, and 2) game studios reluctant to adopt and include promising but risky AI techniques (such as neural networks) rather than established, fully scripted technologies in their games.


Fridai - the AI powered voice assistant for gamers is here

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We understand gaming is an epic experience. Us, gamers give the games our full attention, because it's needed to command the various elements, allies and even complex tools gamers have at their disposal. Therefore anything that disturbs this experience is super frustrating. With Fridai, the gamer assistant we use the most natural extension of gaming – voice access – to create voice enabled tools for gamers and transform the gaming experience into a seamless, frictionless one.