Games
Facebook's new AI tools offer more of the same, with photo-editing and question-answering capabilities
Facebook's new AI tools offer more of the same, with photo-editing and question-answering capabilities Facebook's new AI tools offer more of the same, with photo-editing and question-answering capabilities Now you can ask a different chatbot which restaurant to try. Meta just announced a suite of AI tools for Facebook users. Nothing here looks especially new, but availability on Facebook could be of some use to certain power users. This is a standard chatbot that answers questions, with Meta using the example everyone uses when rolling out one of these tools. The company highlights a person asking the chatbot for nearby summer vacation spots. Meta does say that AI Mode pulls data from across its apps, like from Groups and Reels, so maybe the information provided will be slightly different than when asking about summer getaways via Gemini, Claude, Grok, ChatGPT and all the rest.
Planning with Quantized Opponent Models
Planning under opponent uncertainty is a fundamental challenge in multi-agent environments, where an agent must act while inferring the hidden policies of its opponents. Existing type-based methods rely on manually defined behavior classes and struggle to scale, while model-free approaches are sample-inefficient and lack a principled way to incorporate uncertainty into planning. We propose Quantized Opponent Models (QOM), which learn a compact catalog of opponent types via a quantized autoencoder and maintain a Bayesian belief over these types online. This posterior supports both a belief-weighted meta-policy and a Monte-Carlo planning algorithm that directly integrates uncertainty, enabling real-time belief updates and focused exploration. Experiments show that QOM achieves superior performance with lower search cost, offering a tractable and effective solution for belief-aware planning.
Breaking the Performance Ceiling in Reinforcement Learning requires Inference Strategies
Reinforcement learning (RL) systems have countless applications, from energygrid management to protein design. However, such real-world scenarios are often extremely difficult, combinatorial in nature, and require complex coordination between multiple agents. This level of complexity can cause even state-of-theart RL systems, trained until convergence, to hit a performance ceiling which they are unable to break out of with zero-shot inference. Meanwhile, many digital or simulation-based applications allow for an inference phase that utilises a specific time and compute budget to explore multiple attempts before outputting a final solution. In this work, we show that such an inference phase employed at execution time, and the choice of a corresponding inference strategy, are key to breaking the performance ceiling observed in complex multi-agent RL problems. Our main result is striking: we can obtain up to a 126% and, on average, a 45% improvement over the previous state-of-the-art across 17 tasks, using only a couple seconds of extra wall-clock time during execution. We also demonstrate promising compute scaling properties, supported by over 60k experiments, making it the largest study on inference strategies for complex RL to date.
Prompted Policy Search: Reinforcement Learning through Linguistic and Numerical Reasoning in LLMs
Reinforcement Learning (RL) traditionally relies on scalar reward signals, limiting its ability to leverage the rich semantic knowledge often available in real-world tasks. In contrast, humans learn efficiently by combining numerical feedback with language, prior knowledge, and common sense. We introduce Prompted Policy Search (ProPS), a novel RL method that unifies numerical and linguistic reasoning within a single framework. Unlike prior work that augment existing RL components with language, ProPSplaces a large language model (LLM) at the center of the policy optimization loop--directly proposing policy updates based on both reward feedback and natural language input. We show that LLMs can perform numerical optimization in-context, and that incorporating semantic signals, such as goals, domain knowledge, and strategy hints can lead to more informed exploration and sample-efficient learning. ProPSis evaluated across 15 Gymnasium tasks, spanning classic control, Atari games, and MuJoCo environments, and compared to seven widely-adopted RL algorithms (e.g., PPO, SAC, TRPO). It outperforms all baselines on 8 out of 15 tasks and demonstrates substantial gains when provided with domain knowledge.
Complexity Scaling Laws for Neural Models using Combinatorial Optimization
Recent work on neural scaling laws demonstrates that model performance scales predictably with compute budget, model size, and dataset size. In this work, we develop scaling laws based on problem complexity. We analyze two fundamental complexity measures: solution space size and representation space size. Using the Traveling Salesman Problem (TSP) as a case study, we show that combinatorial optimization promotes smooth cost trends, and therefore meaningful scaling laws can be obtained even in the absence of an interpretable loss. We then show that suboptimality grows predictably for fixed-size models when scaling the number of TSP nodes or spatial dimensions, independent of whether the model was trained with reinforcement learning or supervised fine-tuning on a static dataset. We conclude with an analogy to problem complexity scaling in local search, showing that a much simpler gradient descent of the cost landscape produces similar trends.1
Last-Iterate Convergence of Smooth Regret Matching + Variants in Learning Nash Equilibria
Regret Matching+ (RM+) variants are widely used to build superhuman Poker AIs, yet few studies investigate their last-iterate convergence in learning a Nash equilibrium (NE). Although their last-iterate convergence is established for games satisfying the Minty Variational Inequality (MVI), no studies have demonstrated that these algorithms achieve such convergence in the broader class of games satisfying the weak MVI. A key challenge in proving last-iterate convergence for RM+ variants in games satisfying the weak MVI is that even if the game's loss gradient satisfies the weak MVI, RM+ variants operate on a transformed loss feedback which does not satisfy the weak MVI. To provide last-iterate convergence for RM+ variants, we introduce a concise yet novel proof paradigm that involves: (i) transforming an RM+ variant into an Online Mirror Descent (OMD) instance that updates within the original strategy space of the game to recover the weak MVI, and (ii) showing last-iterate convergence by proving the distance between accumulated regrets converges to zero via the recovered weak MVI of the feedback. Inspired by our proof paradigm, we propose Smooth Optimistic Gradient Based RM+ (SOGRM+) and show that it achieves last-iterate and finite-time best-iterate convergence in learning an NE of games satisfying the weak MVI, the weakest condition among all known RM+ variants. Experiments show that SOGRM+ significantly outperforms other algorithms. Our code is available at https://github.
ProRL: Prolonged Reinforcement Learning Expands Reasoning Boundaries in Large Language Models
Recent advances in reasoning-centric language models have highlighted reinforcement learning (RL) as a promising method for aligning models with verifiable rewards. However, it remains contentious whether RL truly expands a model's reasoning capabilities or merely amplifies high-reward outputs already latent in the base model's distribution, and whether continually scaling up RL compute reliably leads to improved reasoning performance. In this work, we challenge prevailing assumptions by demonstrating that prolonged RL (ProRL) training can uncover novel reasoning strategies that are inaccessible to base models, even under extensive sampling. We introduce ProRL, a novel training methodology that incorporates KL divergence control, reference policy resetting, and a diverse suite of tasks. Our empirical analysis reveals that RL-trained models consistently outperform base models across a wide range of pass@k evaluations, including scenarios where base models fail entirely regardless of the number of attempts. We further show that reasoning boundary improvements correlates strongly with task competence of base model and training duration, suggesting that RL can explore and populate new regions of solution space over time. These findings offer new insights into the conditions under which RL meaningfully expands reasoning boundaries in language models and establish a foundation for future work on long-horizon RL for reasoning.
19206a6ed5ed0aaeed440448dfc5cf7e-Paper-Conference.pdf
LLM-agent systems often decompose high-level objectives into subtask dependency graphs, assuming that each subtask's output is reliable and conditionally independent of others given its parent responses. However, this assumption frequently breaks during execution, as ground-truth responses are inaccessible, leading to inter-agent misalignment--failures caused by inconsistencies and coordination breakdowns among agents [1]. To address this, we propose SEQCV, a dynamic framework for reliable execution under violated conditional independence. SEQCV executes subtasks sequentially, each conditioned on all prior verified responses, and performs consistency checks immediately after agents generate short token sequences. At each checkpoint, a token sequence is accepted only if it represents shared knowledge consistently supported across diverse LLM models; otherwise, it is discarded, triggering recursive subtask decomposition for finer-grained reasoning. Despite its sequential nature, SEQCV avoids repeated corrections on the same misalignment and achieves higher effective throughput than parallel pipelines. Across multiple reasoning and coordination tasks, SEQCV improves accuracy by up to 30% over existing LLM-agent systems.
Conditional Forecasts and Proper Scoring Rules for Reliable and Accurate Performative Predictions
Performative predictions are forecasts which influence the outcomes they aim to predict, undermining the existence of correct forecasts and standard methods of elicitation and estimation. We show that conditioning forecasts on covariates that separate them from the outcome renders the target distribution forecast-invariant, guaranteeing well-posedness of the forecasting problem. However, even under this condition, classical proper scoring rules fail to elicit correct forecasts. We prove a general impossibility result and identify two solutions: (i) in decision-theoretic settings, elicitation of correct and incentive-compatible forecasts is possible if forecasts are separating; (ii) scoring with unbiased estimates of the divergence between the forecast and the induced distribution of the target variable yields correct forecasts. Applying these insights to parameter estimation, conditional forecasts and proper scoring rules enable performatively stable estimation of performatively correct parameters, resolving the issues raised by Perdomo et al. (2020). Our results expose fundamental limits of classical forecast evaluation and offer new tools for reliable and accurate forecasting in performative settings.
Multi-Agent Imitation by Learning and Sampling from Factorized Soft Q-Function
Learning from multi-agent expert demonstrations, known as Multi-Agent Imitation Learning (MAIL), provides a promising approach to sequential decision-making. However, existing MAIL methods including Behavior Cloning (BC) and Adversarial Imitation Learning (AIL) face significant challenges: BC suffers from the compounding error issue, while the very nature of adversarial optimization makes AIL prone to instability. In this work, we propose Multi-Agent imitation by learning and sampling from FactorIzed Soft Q-function (MAFIS), a novel method that addresses these limitations for both online and offline MAIL settings. Built upon the single-agent IQ-Learn framework, MAFIS introduces the value decomposition network to factorize the imitation objective at agent level, thus enabling scalable training for multi-agent systems. Moreover, we observe that the soft Q-function implicitly defines the optimal policy as an energy-based model, from which we can sample actions via stochastic gradient Langevin dynamics. This allows us to estimate the gradient of the factorized optimization objective for continuous control tasks, avoiding the adversarial optimization between the soft Q-function and the policy required by prior work. By doing so, we obtain a tractable and non-adversarial objective for both discrete and continuous multi-agent control. Experiments on common benchmarks including the discrete control tasks StarCraft Multi-Agent Challenge v2 (SMACv2), Gold Miner, and Multi Particle Environments (MPE), as well as the continuous control task Multi-Agent MuJoCo (MaMuJoCo), demonstrate that MAFIS achieves superior performance compared with baselines. Our code is available at https://github.com/LAMDA-RL/MAFIS.