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Nonmanipulable Randomized Tournament Selections

AAAI Conferences

Tournament solution concepts, selecting winners based on a pairwise dominance relation are an important structure often used in sports, as well as elections, and argumentation theory. Manipulation of such choice rules by coalitions of agents are a significant problem in most common rules. We deal with the problem of the manipulation of randomized choice rules by coalitions varying from a single agent, to two or more agents. We define two notions of coalitional manipulations of such choice rules based on whether or not utility is transferable. We show useful choice rules satisfying both notions of non-manipulability, and for the transferable utility case provide bounds on the level of Condorcet consistency.


Transmission Network Expansion Planning with Simulation Optimization

AAAI Conferences

Within the electric power literature the transmission expansion planning problem (TNEP) refers to the problem of how to upgrade an electric power network to meet future demands. As this problem is a complex, non-linear, and non-convex optimization problem, researchers have traditionally focused on approximate models of power flows. Existing approaches are often tightly coupled to the approximation choice. Until recently, these approximations have produced results that are straight-forward to adapt to the more complex (real) problem. However, the power grid is evolving towards a state where the adaptations are no longer easy (e.g. large amounts of limited control, renewable generation) that necessitates new optimization techniques. In this paper, we propose a local search variation of the powerful Limited Discrepancy Search (LDLS) that encapsulates the complexity of power flows in a black box that may be queried for information about the quality of a proposed expansion. This allows the development of a new optimization algorithm that is independent of the underlying power model.


Efficient Lifting for Online Probabilistic Inference

AAAI Conferences

Lifting can greatly reduce the cost of inference on first-order probabilistic graphical models, but constructing the lifted network can itself be quite costly. In online applications (e.g., video segmentation) repeatedly constructing the lifted network for each new inference can be extremely wasteful, because the evidence typically changes little from one inference to the next. The same is true in many other problems that require repeated inference, like utility maximization, MAP inference, interactive inference, parameter and structure learning, etc. In this paper, we propose an efficient algorithm for updating the structure of an existing lifted network with incremental changes to the evidence. This allows us to construct the lifted network once for the initial inference problem, and amortize the cost over the subsequent problems. Experiments on video segmentation and viral marketing problems show that the algorithm greatly reduces the cost of inference without affecting the quality of the solutions.


Metacognition for Detecting and Resolving Conflicts in Operational Policies

AAAI Conferences

Informational conflicts in operational policies cause agents to run into situations where responding based on the rules in one policy violates the same or another policy. Static checking of these conflicts is infeasible and impractical in a dynamic environment. This paper discusses a practical approach to handling policy conflicts in real-time domains within the context of a hierarchical military command and control simulated system that consists of a central command, squad leaders and squad members. All the entities in the domain function according to preset communication and action protocols in order to perform successful missions. Each entity in the domain is equipped with an instance of a metacognitive component to provide on-board/on-time analysis of actions and recommendations during the operation of the system. The metacognitive component is the Metacognitive Loop (MCL) which is a general purpose anomaly processor designed to function as a cross-domain plugin system. It continuously monitors expectations and notices when they are violated, assesses the cause of the violation and guides the host system to an appropriate response. MCL makes use of three ontologiesโ€”indications, failures and responsesโ€”to perform the notice, assess and guide phases when a conflict occurs. Conflicts in the set of rules (within a policy or between policies) manifest as expectation violations in the real world. These expectation violations trigger nodes in the indication ontology which, in turn, activate associated nodes in the failure ontology. The responding failure nodes then activate the appropriate nodes in the response ontology. Depending on which response node gets activated, the actual response may vary from ignoring the conflict to prioritizing, modifying or deleting one or more conflicting rules.


Motion Planning Algorithms for Autonomous Intersection Management

AAAI Conferences

The impressive results of the 2007 DARPA Urban Challenge showed that fully autonomous vehicles are technologically feasible with current intelligent vehicle hardware. It is natural to ask how current transportation infrastructure can be improved when most vehicles are driven autonomously in the future. Dresner and Stone proposed a new intersection control mechanism called Autonomous Intersection Management (AIM) and showed in simulation that intersection control can be made more efficient than the traditional control mechanisms such as traffic signals and stop signs. In this paper, we extend the study by examining the relationship between the precision of cars' motion controllers and the efficiency of the intersection controller. We propose a planning-based motion controller that can reduce the chance that autonomous vehicles stop before intersections, and show that this controller can increase the efficiency of the intersection control mechanism.


Applying Software Engineering to Agent Development

AI Magazine

Developing intelligent agents and cognitive models is a complex software engineering activity. This article shows how all intelligent agent creation tools can be improved by taking advantage of established software engineering principles such as high-level languages, maintenance-oriented development environments, and software reuse. We describe how these principles have been realized in the Herbal integrated development environment, a collection of tools that allows agent developers to exploit modern software engineering principles.


PIM: A Novel Architecture for Coordinating Behavior of Distributed Systems

AI Magazine

Process integrated mechanisms (PIM) offer a new approach to the problem of coordinating the activity of physically distributed systems or devices. Current approaches to coordination all have well-recognized strengths and weaknesses. We propose a novel architecture to add to the mix, called the Process Integrated Mechanism (PIM), which enjoys the advantages of having a single controlling authority while avoiding the structural difficulties that have traditionally led to its rejection in many complex settings. In many situations, PIMs improve on previous models with regard to coordination, security, ease of software development, robustness and communication overhead. In the PIM architecture, the components are conceived as parts of a single mechanism, even when they are physically separated and operate asynchronously. The PIM models offers promise as an effective infrastructure for handling tasks that require a high degree of time-sensitive coordination between the components, as well as a clean mechanism for coordinating the high-level goals of loosely coupled systems. PIM models enable coordination without the fragility and high communication overhead of centralized control, but also without the uncertainty associated with the system-level behavior of a MAS.The PIM model provides an ease of programming with advantages over both multi-agent sys-tems and centralized architectures. It has the robustness of a multi-agent system without the significant complexity and overhead required for inter-agent communication and negotiation. In contrast to centralized approaches, it does not require managing the large amounts of data that the coordinating process needs to compute a global view. In a PIM, the process moves to the data and may perform computations on the components where the data is locally available, sharing only the information needed for coordination of the other components. While there are many remaining research issues to be addressed, we believe that PIMs offer an important and novel tech-nique for the control of distributed systems.


Uncovering the Riffled Independence Structure of Rankings

arXiv.org Artificial Intelligence

Representing distributions over permutations can be a daunting task due to the fact that the number of permutations of $n$ objects scales factorially in $n$. One recent way that has been used to reduce storage complexity has been to exploit probabilistic independence, but as we argue, full independence assumptions impose strong sparsity constraints on distributions and are unsuitable for modeling rankings. We identify a novel class of independence structures, called \emph{riffled independence}, encompassing a more expressive family of distributions while retaining many of the properties necessary for performing efficient inference and reducing sample complexity. In riffled independence, one draws two permutations independently, then performs the \emph{riffle shuffle}, common in card games, to combine the two permutations to form a single permutation. Within the context of ranking, riffled independence corresponds to ranking disjoint sets of objects independently, then interleaving those rankings. In this paper, we provide a formal introduction to riffled independence and present algorithms for using riffled independence within Fourier-theoretic frameworks which have been explored by a number of recent papers. Additionally, we propose an automated method for discovering sets of items which are riffle independent from a training set of rankings. We show that our clustering-like algorithms can be used to discover meaningful latent coalitions from real preference ranking datasets and to learn the structure of hierarchically decomposable models based on riffled independence.


Constructing Reference Sets from Unstructured, Ungrammatical Text

Journal of Artificial Intelligence Research

Vast amounts of text on the Web are unstructured and ungrammatical, such as classified ads, auction listings, forum postings, etc. We call such text posts. Despite their inconsistent structure and lack of grammar, posts are full of useful information. This paper presents work on semi-automatically building tables of relational information, called reference sets, by analyzing such posts directly. Reference sets can be applied to a number of tasks such as ontology maintenance and information extraction. Our reference-set construction method starts with just a small amount of background knowledge, and constructs tuples representing the entities in the posts to form a reference set. We also describe an extension to this approach for the special case where even this small amount of background knowledge is impossible to discover and use. To evaluate the utility of the machine-constructed reference sets, we compare them to manually constructed reference sets in the context of reference-set-based information extraction. Our results show the reference sets constructed by our method outperform manually constructed reference sets. We also compare the reference-set-based extraction approach using the machine-constructed reference set to supervised extraction approaches using generic features. These results demonstrate that using machine-constructed reference sets outperforms the supervised methods, even though the supervised methods require training data.


An Empirical Study of the Manipulability of Single Transferable Voting

arXiv.org Artificial Intelligence

Voting is a simple mechanism to combine together the preferences of multiple agents. Agents may try to manipulate the result of voting by mis-reporting their preferences. One barrier that might exist to such manipulation is computational complexity. In particular, it has been shown that it is NP-hard to compute how to manipulate a number of different voting rules. However, NP-hardness only bounds the worst-case complexity. Recent theoretical results suggest that manipulation may often be easy in practice. In this paper, we study empirically the manipulability of single transferable voting (STV) to determine if computational complexity is really a barrier to manipulation. STV was one of the first voting rules shown to be NP-hard. It also appears one of the harder voting rules to manipulate. We sample a number of distributions of votes including uniform and real world elections. In almost every election in our experiments, it was easy to compute how a single agent could manipulate the election or to prove that manipulation by a single agent was impossible.