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Towards a Reliable Offline Personal AI Assistant for Long Duration Spaceflight

arXiv.org Artificial Intelligence

As humanity prepares for new missions to the Moon and Mars, astronauts will need to operate with greater autonomy, given the communication delays that make real-time support from Earth difficult. For instance, messages between Mars and Earth can take up to 24 minutes, making quick responses impossible. This limitation poses a challenge for astronauts who must rely on in-situ tools to access the large volume of data from spacecraft sensors, rovers, and satellites, data that is often fragmented and difficult to use. To bridge this gap, systems like the Mars Exploration Telemetry-Driven Information System (METIS) are being developed. METIS is an AI assistant designed to handle routine tasks, monitor spacecraft systems, and detect anomalies, all while reducing the reliance on mission control. Current Generative Pretrained Transformer (GPT) Models, while powerful, struggle in safety-critical environments. They can generate plausible but incorrect responses, a phenomenon known as "hallucination," which could endanger astronauts. To overcome these limitations, this paper proposes enhancing systems like METIS by integrating GPTs, Retrieval-Augmented Generation (RAG), Knowledge Graphs (KGs), and Augmented Reality (AR). The idea is to allow astronauts to interact with their data more intuitively, using natural language queries and visualizing real-time information through AR. KGs will be used to easily access live telemetry and multimodal data, ensuring that astronauts have the right information at the right time. By combining AI, KGs, and AR, this new system will empower astronauts to work more autonomously, safely, and efficiently during future space missions.


Learning How to Vote With Principles: Axiomatic Insights Into the Collective Decisions of Neural Networks

arXiv.org Artificial Intelligence

Can neural networks be applied in voting theory, while satisfying the need for transparency in collective decisions? We propose axiomatic deep voting: a framework to build and evaluate neural networks that aggregate preferences, using the well-established axiomatic method of voting theory. Our findings are: (1) Neural networks, despite being highly accurate, often fail to align with the core axioms of voting rules, revealing a disconnect between mimicking outcomes and reasoning. (2) Training with axiom-specific data does not enhance alignment with those axioms. (3) By solely optimizing axiom satisfaction, neural networks can synthesize new voting rules that often surpass and substantially differ from existing ones. This offers insights for both fields: For AI, important concepts like bias and value-alignment are studied in a mathematically rigorous way; for voting theory, new areas of the space of voting rules are explored.


Policies with Sparse Inter-Agent Dependencies in Dynamic Games: A Dynamic Programming Approach

arXiv.org Artificial Intelligence

Common feedback strategies in multi-agent dynamic games require all players' state information to compute control strategies. However, in real-world scenarios, sensing and communication limitations between agents make full state feedback expensive or impractical, and such strategies can become fragile when state information from other agents is inaccurate. To this end, we propose a regularized dynamic programming approach for finding sparse feedback policies that selectively depend on the states of a subset of agents in dynamic games. The proposed approach solves convex adaptive group Lasso problems to compute sparse policies approximating Nash equilibrium solutions. We prove the regularized solutions' asymptotic convergence to a neighborhood of Nash equilibrium policies in linear-quadratic (LQ) games. We extend the proposed approach to general non-LQ games via an iterative algorithm. Empirical results in multi-robot interaction scenarios show that the proposed approach effectively computes feedback policies with varying sparsity levels. When agents have noisy observations of other agents' states, simulation results indicate that the proposed regularized policies consistently achieve lower costs than standard Nash equilibrium policies by up to 77% for all interacting agents whose costs are coupled with other agents' states.


ComPO: Community Preferences for Language Model Personalization

arXiv.org Artificial Intelligence

Conventional algorithms for training language models (LMs) with human feedback rely on preferences that are assumed to account for an "average" user, disregarding subjectivity and finer-grained variations. Recent studies have raised concerns that aggregating such diverse and often contradictory human feedback to finetune models results in generic models that generate outputs not preferred by many user groups, as they tend to average out styles and norms. To address this issue, we draw inspiration from recommendation systems and propose ComPO, a method to personalize preference optimization in LMs by contextualizing the probability distribution of model outputs with the preference provider. Focusing on group-level preferences rather than individuals, we collect and release ComPRed, a question answering dataset with community-level preferences from Reddit. This dataset facilitates studying diversity in preferences without incurring privacy concerns associated with individual feedback. Our experiments reveal that conditioning language models on a community identifier (i.e., subreddit name) during preference tuning substantially enhances model performance. Conversely, replacing this context with random subreddit identifiers significantly diminishes performance, highlighting the effectiveness of our approach in tailoring responses to communities' preferences.


RGMDT: Return-Gap-Minimizing Decision Tree Extraction in Non-Euclidean Metric Space

arXiv.org Artificial Intelligence

Deep Reinforcement Learning (DRL) algorithms have achieved great success in solving many challenging tasks while their black-box nature hinders interpretability and real-world applicability, making it difficult for human experts to interpret and understand DRL policies. Existing works on interpretable reinforcement learning have shown promise in extracting decision tree (DT) based policies from DRL policies with most focus on the single-agent settings while prior attempts to introduce DT policies in multi-agent scenarios mainly focus on heuristic designs which do not provide any quantitative guarantees on the expected return. In this paper, we establish an upper bound on the return gap between the oracle expert policy and an optimal decision tree policy. This enables us to recast the DT extraction problem into a novel non-euclidean clustering problem over the local observation and action values space of each agent, with action values as cluster labels and the upper bound on the return gap as clustering loss. Both the algorithm and the upper bound are extended to multi-agent decentralized DT extractions by an iteratively-grow-DT procedure guided by an action-value function conditioned on the current DTs of other agents. Further, we propose the Return-Gap-Minimization Decision Tree (RGMDT) algorithm, which is a surprisingly simple design and is integrated with reinforcement learning through the utilization of a novel Regularized Information Maximization loss. Evaluations on tasks like D4RL show that RGMDT significantly outperforms heuristic DT-based baselines and can achieve nearly optimal returns under given DT complexity constraints (e.g., maximum number of DT nodes).


Assisted Physical Interaction: Autonomous Aerial Robots with Neural Network Detection, Navigation, and Safety Layers

arXiv.org Artificial Intelligence

The paper introduces a novel framework for safe and autonomous aerial physical interaction in industrial settings. It comprises two main components: a neural network-based target detection system enhanced with edge computing for reduced onboard computational load, and a control barrier function (CBF)-based controller for safe and precise maneuvering. The target detection system is trained on a dataset under challenging visual conditions and evaluated for accuracy across various unseen data with changing lighting conditions. Depth features are utilized for target pose estimation, with the entire detection framework offloaded into low-latency edge computing. The CBF-based controller enables the UAV to converge safely to the target for precise contact. Simulated evaluations of both the controller and target detection are presented, alongside an analysis of real-world detection performance.


Voice-Enabled AI Agents can Perform Common Scams

arXiv.org Artificial Intelligence

Recent advances in multi-modal, highly capable LLMs have enabled voice-enabled AI agents. These agents are enabling new applications, such as voice-enabled autonomous customer service. However, with all AI capabilities, these new capabilities have the potential for dual use. In this work, we show that voice-enabled AI agents can perform the actions necessary to perform common scams. To do so, we select a list of common scams collected by the government and construct voice-enabled agents with directions to perform these scams. We conduct experiments on our voice-enabled agents and show that they can indeed perform the actions necessary to autonomously perform such scams. Our results raise questions around the widespread deployment of voice-enabled AI agents.


MNIST-Nd: a set of naturalistic datasets to benchmark clustering across dimensions

arXiv.org Machine Learning

Driven by advances in recording technology, large-scale high-dimensional datasets have emerged across many scientific disciplines. Especially in biology, clustering is often used to gain insights into the structure of such datasets, for instance to understand the organization of different cell types. However, clustering is known to scale poorly to high dimensions, even though the exact impact of dimensionality is unclear as current benchmark datasets are mostly two-dimensional. Here we propose MNIST-Nd, a set of synthetic datasets that share a key property of real-world datasets, namely that individual samples are noisy and clusters do not perfectly separate. MNIST-Nd is obtained by training mixture variational autoencoders with 2 to 64 latent dimensions on MNIST, resulting in six datasets with comparable structure but varying dimensionality. It thus offers the chance to disentangle the impact of dimensionality on clustering. Preliminary common clustering algorithm benchmarks on MNIST-Nd suggest that Leiden is the most robust for growing dimensions.


Refusal-Trained LLMs Are Easily Jailbroken As Browser Agents

arXiv.org Artificial Intelligence

For safety reasons, large language models (LLMs) are trained to refuse harmful user instructions, such as assisting dangerous activities. We study an open question in this work: does the desired safety refusal, typically enforced in chat contexts, generalize to non-chat and agentic use cases? Unlike chatbots, LLM agents equipped with general-purpose tools, such as web browsers and mobile devices, can directly influence the real world, making it even more crucial to refuse harmful instructions. In this work, we primarily focus on red-teaming browser agents, LLMs that manipulate information via web browsers. To this end, we introduce Browser Agent Red teaming Toolkit (BrowserART), a comprehensive test suite designed specifically for red-teaming browser agents. BrowserART is consist of 100 diverse browser-related harmful behaviors (including original behaviors and ones sourced from HarmBench [Mazeika et al., 2024] and AirBench 2024 [Zeng et al., 2024b]) across both synthetic and real websites. Our empirical study on state-of-the-art browser agents reveals that, while the backbone LLM refuses harmful instructions as a chatbot, the corresponding agent does not. Moreover, attack methods designed to jailbreak refusal-trained LLMs in the chat settings transfer effectively to browser agents. With human rewrites, GPT-4o and o1-preview-based browser agents attempted 98 and 63 harmful behaviors (out of 100), respectively. We publicly release BrowserART and call on LLM developers, policymakers, and agent developers to collaborate on improving agent safety


Learning to Generate and Evaluate Fact-checking Explanations with Transformers

arXiv.org Artificial Intelligence

In an era increasingly dominated by digital platforms, the spread of misinformation poses a significant challenge, highlighting the need for solutions capable of assessing information veracity. Our research contributes to the field of Explainable Artificial Antelligence (XAI) by developing transformer-based fact-checking models that contextualise and justify their decisions by generating human-accessible explanations. Importantly, we also develop models for automatic evaluation of explanations for fact-checking verdicts across different dimensions such as \texttt{(self)-contradiction}, \texttt{hallucination}, \texttt{convincingness} and \texttt{overall quality}. By introducing human-centred evaluation methods and developing specialised datasets, we emphasise the need for aligning Artificial Intelligence (AI)-generated explanations with human judgements. This approach not only advances theoretical knowledge in XAI but also holds practical implications by enhancing the transparency, reliability and users' trust in AI-driven fact-checking systems. Furthermore, the development of our metric learning models is a first step towards potentially increasing efficiency and reducing reliance on extensive manual assessment. Based on experimental results, our best performing generative model \textsc{ROUGE-1} score of 47.77, demonstrating superior performance in generating fact-checking explanations, particularly when provided with high-quality evidence. Additionally, the best performing metric learning model showed a moderately strong correlation with human judgements on objective dimensions such as \texttt{(self)-contradiction and \texttt{hallucination}, achieving a Matthews Correlation Coefficient (MCC) of around 0.7.}