Energy
Closed-Loop Visuomotor Control with Generative Expectation for Robotic Manipulation
Despite significant progress in robotics and embodied AI in recent years, deploying robots for long-horizon tasks remains a great challenge. Majority of prior arts adhere to an open-loop philosophy and lack real-time feedback, leading to error accumulation and undesirable robustness. A handful of approaches have endeavored to establish feedback mechanisms leveraging pixel-level differences or pre-trained visual representations, yet their efficacy and adaptability have been found to be constrained. Inspired by classic closed-loop control systems, we propose CLOVER, a closed-loop visuomotor control framework that incorporates feedback mechanisms to improve adaptive robotic control. CLOVER consists of a text-conditioned video diffusion model for generating visual plans as reference inputs, a measurable embedding space for accurate error quantification, and a feedback-driven controller that refines actions from feedback and initiates replans as needed.
Offline Oracle-Efficient Learning for Contextual MDPs via Layerwise Exploration-Exploitation Tradeoff
Motivated by the recent discovery of a statistical and computational reduction from contextual bandits to offline regression \citep{simchi2020bypassing}, we address the general (stochastic) Contextual Markov Decision Process (CMDP) problem with horizon H (as known as CMDP with H layers). In this paper, we introduce a reduction from CMDPs to offline density estimation under the realizability assumption, i.e., a model class \mathcal{M} containing the true underlying CMDP is provided in advance. We develop an efficient, statistically near-optimal algorithm requiring only O(H \log T) calls to an offline density estimation algorithm (or oracle) across all T rounds. This number can be further reduced to O(H \log \log T) if T is known in advance. Our results mark the first efficient and near-optimal reduction from CMDPs to offline density estimation without imposing any structural assumptions on the model class.
WFCRL: A Multi-Agent Reinforcement Learning Benchmark for Wind Farm Control
The wind farm control problem is challenging, since conventional model-based control strategies require tractable models of complex aerodynamical interactions between the turbines and suffer from the curse of dimension when the number of turbines increases. Recently, model-free and multi-agent reinforcement learning approaches have been used to address this challenge. In this article, we introduce WFCRL (Wind Farm Control with Reinforcement Learning), the first suite of multi-agent reinforcement learning environments for the wind farm control problem. WFCRL frames a cooperative Multi-Agent Reinforcement Learning (MARL) problem: each turbine is an agent and can learn to adjust its yaw, pitch or torque to maximize the common objective (e.g. the total power production of the farm). WFCRL also offers turbine load observations that will allow to optimize the farm performance while limiting turbine structural damages.
Moving Off-the-Grid: Scene-Grounded Video Representations
Current vision models typically maintain a fixed correspondence between their representation structure and image space.Each layer comprises a set of tokens arranged "on-the-grid," which biases patches or tokens to encode information at a specific spatio(-temporal) location. In this work we present Moving Off-the-Grid (MooG), a self-supervised video representation model that offers an alternative approach, allowing tokens to move "off-the-grid" to better enable them to represent scene elements consistently, even as they move across the image plane through time. We find that a simple self-supervised objective--next frame prediction--trained on video data, results in a set of latent tokens which bind to specific scene structures and track them as they move. We demonstrate the usefulness of MooG's learned representation both qualitatively and quantitatively by training readouts on top of the learned representation on a variety of downstream tasks. We show that MooG can provide a strong foundation for different vision tasks when compared to "on-the-grid" baselines.
Conjugate Bayesian Two-step Change Point Detection for Hawkes Process
The Bayesian two-step change point detection method is popular for the Hawkes process due to its simplicity and intuitiveness. However, the non-conjugacy between the point process likelihood and the prior requires most existing Bayesian two-step change point detection methods to rely on non-conjugate inference methods. These methods lack analytical expressions, leading to low computational efficiency and impeding timely change point detection. To address this issue, this work employs data augmentation to propose a conjugate Bayesian two-step change point detection method for the Hawkes process, which proves to be more accurate and efficient. Extensive experiments on both synthetic and real data demonstrate the superior effectiveness and efficiency of our method compared to baseline methods. Additionally, we conduct ablation studies to explore the robustness of our method concerning various hyperparameters.
Code Repair with LLMs gives an Exploration-Exploitation Tradeoff
Iteratively improving and repairing source code with large language models (LLMs), known as refinement, has emerged as a popular way of generating programs that would be too complex to construct in one shot. Given a bank of test cases, together with a candidate program, an LLM can improve that program by being prompted with failed test cases. But it remains an open question how to best iteratively refine code, with prior work employing simple greedy or breadth-first strategies. We show here that refinement exposes an explore-exploit tradeoff: exploit by refining the program that passes the most test cases, or explore by refining a lesser considered program. We frame this as an arm-acquiring bandit problem, which we solve with Thompson Sampling.
PowerGraph: A power grid benchmark dataset for graph neural networks
Power grids are critical infrastructures of paramount importance to modern society and, therefore, engineered to operate under diverse conditions and failures. The ongoing energy transition poses new challenges for the decision-makers and system operators. Therefore, we must develop grid analysis algorithms to ensure reliable operations. These key tools include power flow analysis and system security analysis, both needed for effective operational and strategic planning. The literature review shows a growing trend of machine learning (ML) models that perform these analyses effectively. In particular, Graph Neural Networks (GNNs) stand out in such applications because of the graph-based structure of power grids.
One-shot Federated Learning via Synthetic Distiller-Distillate Communication
One-shot Federated learning (FL) is a powerful technology facilitating collaborative training of machine learning models in a single round of communication. While its superiority lies in communication efficiency and privacy preservation compared to iterative FL, one-shot FL often compromises model performance. Prior research has primarily focused on employing data-free knowledge distillation to optimize data generators and ensemble models for better aggregating local knowledge into the server model. However, these methods typically struggle with data heterogeneity, where inconsistent local data distributions can cause teachers to provide misleading knowledge. Additionally, they may encounter scalability issues with complex datasets due to inherent two-step information loss: first, during local training (from data to model), and second, when transferring knowledge to the server model (from model to inversed data). In this paper, we propose FedSD2C, a novel and practical one-shot FL framework designed to address these challenges.
A Simulation Benchmark for Autonomous Racing with Large-Scale Human Data
Despite the availability of international prize-money competitions, scaled vehicles, and simulation environments, research on autonomous racing and the control of sports cars operating close to the limit of handling has been limited by the high costs of vehicle acquisition and management, as well as the limited physics accuracy of open-source simulators. In this paper, we propose a racing simulation platform based on the simulator Assetto Corsa to test, validate, and benchmark autonomous driving algorithms, including reinforcement learning (RL) and classical Model Predictive Control (MPC), in realistic and challenging scenarios. Our contributions include the development of this simulation platform, several state-of-the-art algorithms tailored to the racing environment, and a comprehensive dataset collected from human drivers. Additionally, we evaluate algorithms in the offline RL setting.