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 Advanced Geothermal System (AGS)


Align, Generate, Learn: A Novel Closed-Loop Framework for Cross-Lingual In-Context Learning

arXiv.org Artificial Intelligence

Cross-lingual in-context learning (XICL) has emerged as a transformative paradigm for leveraging large language models (LLMs) to tackle multilingual tasks, especially for low-resource languages. However, existing approaches often rely on external retrievers or task-specific fine-tuning, limiting their scalability and generalizability. In this paper, we propose a novel self-supervised framework that harnesses the generative capabilities of LLMs to internally select and utilize task-relevant examples. Our method introduces two key objectives: a retrieval-generation alignment loss to optimize the quality of selected examples and a semantic coherence loss to ensure cross-lingual consistency. Through extensive experiments on multilingual benchmarks, our approach achieves state-of-the-art performance, significantly outperforming existing baselines. Further analysis highlights its robustness across diverse language families and its ability to generalize to unseen tasks. Human evaluations confirm the superior fluency, relevance, and semantic correctness of outputs generated by our method. This work provides a scalable, effective, and generalizable solution for cross-lingual in-context learning.


Bench2Drive-R: Turning Real World Data into Reactive Closed-Loop Autonomous Driving Benchmark by Generative Model

arXiv.org Artificial Intelligence

For end-to-end autonomous driving (E2E-AD), the evaluation system remains an open problem. Existing closed-loop evaluation protocols usually rely on simulators like CARLA being less realistic; while NAVSIM using real-world vision data, yet is limited to fixed planning trajectories in short horizon and assumes other agents are not reactive. We introduce Bench2Drive-R, a generative framework that enables reactive closed-loop evaluation. Unlike existing video generative models for AD, the proposed designs are tailored for interactive simulation, where sensor rendering and behavior rollout are decoupled by applying a separate behavioral controller to simulate the reactions of surrounding agents. As a result, the renderer could focus on image fidelity, control adherence, and spatial-temporal coherence. For temporal consistency, due to the step-wise interaction nature of simulation, we design a noise modulating temporal encoder with Gaussian blurring to encourage long-horizon autoregressive rollout of image sequences without deteriorating distribution shifts. For spatial consistency, a retrieval mechanism, which takes the spatially nearest images as references, is introduced to to ensure scene-level rendering fidelity during the generation process. The spatial relations between target and reference are explicitly modeled with 3D relative position encodings and the potential over-reliance of reference images is mitigated with hierarchical sampling and classifier-free guidance. We compare the generation quality of Bench2Drive-R with existing generative models and achieve state-of-the-art performance. We further integrate Bench2Drive-R into nuPlan and evaluate the generative qualities with closed-loop simulation results. We will open source our code.


Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models

arXiv.org Artificial Intelligence

Traffic simulation aims to learn a policy for traffic agents that, when unrolled in closed-loop, faithfully recovers the joint distribution of trajectories observed in the real world. Inspired by large language models, tokenized multi-agent policies have recently become the state-of-the-art in traffic simulation. However, they are typically trained through open-loop behavior cloning, and thus suffer from covariate shift when executed in closed-loop during simulation. In this work, we present Closest Among Top-K (CAT-K) rollouts, a simple yet effective closed-loop fine-tuning strategy to mitigate covariate shift. CAT-K fine-tuning only requires existing trajectory data, without reinforcement learning or generative adversarial imitation. Concretely, CAT-K fine-tuning enables a small 7M-parameter tokenized traffic simulation policy to outperform a 102M-parameter model from the same model family, achieving the top spot on the Waymo Sim Agent Challenge leaderboard at the time of submission. The code is available at https://github.com/NVlabs/catk.


Non-Asymptotic Bounds for Closed-Loop Identification of Unstable Nonlinear Stochastic Systems

arXiv.org Artificial Intelligence

We consider the problem of least squares parameter estimation from single-trajectory data for discrete-time, unstable, closed-loop nonlinear stochastic systems, with linearly parameterised uncertainty. Assuming a region of the state space produces informative data, and the system is sub-exponentially unstable, we establish non-asymptotic guarantees on the estimation error at times where the state trajectory evolves in this region. If the whole state space is informative, high probability guarantees on the error hold for all times. Examples are provided where our results are useful for analysis, but existing results are not.


Time-Series-Informed Closed-loop Learning for Sequential Decision Making and Control

arXiv.org Artificial Intelligence

Closed-loop performance of sequential decision making algorithms, such as model predictive control, depends strongly on the parameters of cost functions, models, and constraints. Bayesian optimization is a common approach to learning these parameters based on closed-loop experiments. However, traditional Bayesian optimization approaches treat the learning problem as a black box, ignoring valuable information and knowledge about the structure of the underlying problem, resulting in slow convergence and high experimental resource use. We propose a time-series-informed optimization framework that incorporates intermediate performance evaluations from early iterations of each experimental episode into the learning procedure. Additionally, probabilistic early stopping criteria are proposed to terminate unpromising experiments, significantly reducing experimental time. Simulation results show that our approach achieves baseline performance with approximately half the resources. Moreover, with the same resource budget, our approach outperforms the baseline in terms of final closed-loop performance, highlighting its efficiency in sequential decision making scenarios.


HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving

arXiv.org Artificial Intelligence

In the past few decades, autonomous driving algorithms have made significant progress in perception, planning, and control. However, evaluating individual components does not fully reflect the performance of entire systems, highlighting the need for more holistic assessment methods. This motivates the development of HUGSIM, a closed-loop, photo-realistic, and real-time simulator for evaluating autonomous driving algorithms. We achieve this by lifting captured 2D RGB images into the 3D space via 3D Gaussian Splatting, improving the rendering quality for closed-loop scenarios, and building the closed-loop environment. In terms of rendering, We tackle challenges of novel view synthesis in closed-loop scenarios, including viewpoint extrapolation and 360-degree vehicle rendering. Beyond novel view synthesis, HUGSIM further enables the full closed simulation loop, dynamically updating the ego and actor states and observations based on control commands. Moreover, HUGSIM offers a comprehensive benchmark across more than 70 sequences from KITTI-360, Waymo, nuScenes, and PandaSet, along with over 400 varying scenarios, providing a fair and realistic evaluation platform for existing autonomous driving algorithms. HUGSIM not only serves as an intuitive evaluation benchmark but also unlocks the potential for fine-tuning autonomous driving algorithms in a photorealistic closed-loop setting.


Validation of Tumbling Robot Dynamics with Posture Manipulation for Closed-Loop Heading Angle Control

arXiv.org Artificial Intelligence

Navigating rugged terrain and steep slopes is a challenge for mobile robots. Conventional legged and wheeled systems struggle with these environments due to limited traction and stability. Northeastern University's COBRA (Crater Observing Bio-inspired Rolling Articulator), a novel multi-modal snake-like robot, addresses these issues by combining traditional snake gaits for locomotion on flat and inclined surfaces with a tumbling mode for controlled descent on steep slopes. Through dynamic posture manipulation, COBRA can modulate its heading angle and velocity during tumbling. This paper presents a reduced-order cascade model for COBRA's tumbling locomotion and validates it against a high-fidelity rigid-body simulation, presenting simulation results that show that the model captures key system dynamics.


Closed-loop multi-step planning with innate physics knowledge

arXiv.org Artificial Intelligence

We present a hierarchical framework to solve robot planning as an input control problem. At the lowest level are temporary closed control loops, ("tasks"), each representing a behaviour, contingent on a specific sensory input and therefore temporary. At the highest level, a supervising "Configurator" directs task creation and termination. Here resides "core" knowledge as a physics engine, where sequences of tasks can be simulated. The Configurator encodes and interprets simulation results, based on which it can choose a sequence of tasks as a plan. We implement this framework on a real robot and test it in an overtaking scenario as proof-of-concept.


DrivingSphere: Building a High-fidelity 4D World for Closed-loop Simulation

arXiv.org Artificial Intelligence

Autonomous driving evaluation requires simulation environments that closely replicate actual road conditions, including real-world sensory data and responsive feedback loops. However, many existing simulations need to predict waypoints along fixed routes on public datasets or synthetic photorealistic data, \ie, open-loop simulation usually lacks the ability to assess dynamic decision-making. While the recent efforts of closed-loop simulation offer feedback-driven environments, they cannot process visual sensor inputs or produce outputs that differ from real-world data. To address these challenges, we propose DrivingSphere, a realistic and closed-loop simulation framework. Its core idea is to build 4D world representation and generate real-life and controllable driving scenarios. In specific, our framework includes a Dynamic Environment Composition module that constructs a detailed 4D driving world with a format of occupancy equipping with static backgrounds and dynamic objects, and a Visual Scene Synthesis module that transforms this data into high-fidelity, multi-view video outputs, ensuring spatial and temporal consistency. By providing a dynamic and realistic simulation environment, DrivingSphere enables comprehensive testing and validation of autonomous driving algorithms, ultimately advancing the development of more reliable autonomous cars. The benchmark will be publicly released.


Closed-Loop Long-Horizon Robotic Planning via Equilibrium Sequence Modeling

arXiv.org Artificial Intelligence

In the endeavor to make autonomous robots take actions, task planning is a major challenge that requires translating high-level task descriptions into long-horizon action sequences. Despite recent advances in language model agents, they remain prone to planning errors and limited in their ability to plan ahead. To address these limitations in robotic planning, we advocate a self-refining scheme that iteratively refines a draft plan until an equilibrium is reached. Remarkably, this process can be optimized end-to-end from an analytical perspective without the need to curate additional verifiers or reward models, allowing us to train self-refining planners in a simple supervised learning fashion. Meanwhile, a nested equilibrium sequence modeling procedure is devised for efficient closed-loop planning that incorporates useful feedback from the environment (or an internal world model). Our method is evaluated on the VirtualHome-Env benchmark, showing advanced performance with better scaling for inference computation. Based on their extensive world knowledge, LLM agents seem close to autonomously performing robotic tasks, such as in household scenarios. However, growing evidence shows that existing LLM agents struggle with task planning (Kaelbling & Lozano-Pérez, 2011) that decomposes a high-level task into mid-level actions. While this problem requires long-horizon planning as well as consideration of environmental feedback, LLMs are often limited by: (1) unidirectional dependency: due to autoregressive generation, previous tokens cannot attend to future tokens, resulting in limited ability to plan ahead (Wu et al., 2024a); (2) lack of error correction for existing outputs, unless with a heavy system 2; (3) fixed forward process hindering the allocation of more inference computation to further improve planning performance. These inherent limitations of LLMs lead to inefficiency in the closed-loop long-horizon robotic planning. To address above challenges of LLM planners in closed-loop long-horizon planning, we advocate the approach of self-refinement (Welleck et al., 2023; Shinn et al., 2023; Kim et al., 2023; Madaan et al., 2023) that iteratively improves a previously generated plan. The reasons behind are threefold: (1) bidirectional dependency: since the output is conditioned on a previous draft plan, it can attend to all tokens in the plan (from an old version), thus improving its ability to plan ahead; (2) internal error correction which allows implicit self-correction in a forward pass without an explicit, heavy system 2; (3) dynamic computation allocation by iterating through a self-refinement process until convergence.