Education
Toward Machine Interpreting: Lessons from Human Interpreting Studies
Sperber, Matthias, de Seyssel, Maureen, Bao, Jiajun, Paulik, Matthias
Current speech translation systems, while having achieved impressive accuracies, are rather static in their behavior and do not adapt to real-world situations in ways human interpreters do. In order to improve their practical usefulness and enable interpreting-like experiences, a precise understanding of the nature of human interpreting is crucial. To this end, we discuss human interpreting literature from the perspective of the machine translation field, while considering both operational and qualitative aspects. We identify implications for the development of speech translation systems and argue that there is great potential to adopt many human interpreting principles using recent modeling techniques. We hope that our findings provide inspiration for closing the perceived usability gap, and can motivate progress toward true machine interpreting.
Challenges and opportunities in portraying emotion in generated sign language
McDonald, John C., Wolfe, Rosalee, Nunnari, Fabrizio
Non-manual signals in sign languages continue to be a challenge for signing avatars. More specifically, emotional content has been difficult to incorporate because of a lack of a standard method of specifying the avatar's emotional state. This paper explores the application of an intuitive two-parameter representation for emotive non-manual signals to the Paula signing avatar that shows promise for facilitating the linguistic specification of emotional facial expressions in a more coherent manner than previous methods. Users can apply these parameters to control Paula's emotional expressions through a textual representation called the EASIER notation. The representation can allow avatars to express more nuanced emotional states using two numerical parameters. It also has the potential to enable more consistent specification of emotional non-manual signals in linguistic annotations which drive signing avatars.
G-IFT: A Gated Linear Unit adapter with Iterative Fine-Tuning for Low-Resource Children's Speaker Verification
Shetty, Vishwas M., Zheng, Jiusi, Alwan, Abeer
Speaker Verification (SV) systems trained on adults speech often underperform on children's SV due to the acoustic mismatch, and limited children speech data makes fine-tuning not very effective. In this paper, we propose an innovative framework, a Gated Linear Unit adapter with Iterative Fine-Tuning (G-IFT), to enhance knowledge transfer efficiency between the high-resource adults speech domain and the low-resource children's speech domain. In this framework, a Gated Linear Unit adapter is first inserted between the pre-trained speaker embedding model and the classifier. Then the classifier, adapter, and pre-trained speaker embedding model are optimized sequentially in an iterative way. This framework is agnostic to the type of the underlying architecture of the SV system. Our experiments on ECAPA-TDNN, ResNet, and X-vector architectures using the OGI and MyST datasets demonstrate that the G-IFT framework yields consistent reductions in Equal Error Rates compared to baseline methods.
Evaluating Large Language Models as Expert Annotators
Tseng, Yu-Min, Chen, Wei-Lin, Chen, Chung-Chi, Chen, Hsin-Hsi
Textual data annotation, the process of labeling or tagging text with relevant information, is typically costly, time-consuming, and labor-intensive. While large language models (LLMs) have demonstrated their potential as direct alternatives to human annotators for general domains natural language processing (NLP) tasks, their effectiveness on annotation tasks in domains requiring expert knowledge remains underexplored. In this paper, we investigate: whether top-performing LLMs, which might be perceived as having expert-level proficiency in academic and professional benchmarks, can serve as direct alternatives to human expert annotators? To this end, we evaluate both individual LLMs and multi-agent approaches across three highly specialized domains: finance, biomedicine, and law. Specifically, we propose a multi-agent discussion framework to simulate a group of human annotators, where LLMs are tasked to engage in discussions by considering others' annotations and justifications before finalizing their labels. Additionally, we incorporate reasoning models (e.g., o3-mini) to enable a more comprehensive comparison. Our empirical results reveal that: (1) Individual LLMs equipped with inference-time techniques (e.g., chain-of-thought (CoT), self-consistency) show only marginal or even negative performance gains, contrary to prior literature suggesting their broad effectiveness. (2) Overall, reasoning models do not demonstrate statistically significant improvements over non-reasoning models in most settings. This suggests that extended long CoT provides relatively limited benefits for data annotation in specialized domains. (3) Certain model behaviors emerge in the multi-agent discussion environment. For instance, Claude 3.7 Sonnet with thinking rarely changes its initial annotations, even when other agents provide correct annotations or valid reasoning.
EMPATHIA: Multi-Faceted Human-AI Collaboration for Refugee Integration
Barhdadi, Mohamed Rayan, Tuncel, Mehmet, Serpedin, Erchin, Kurban, Hasan
Current AI approaches to refugee integration optimize narrow objectives such as employment and fail to capture the cultural, emotional, and ethical dimensions critical for long-term success. We introduce EMPATHIA (Enriched Multimodal Pathways for Agentic Thinking in Humanitarian Immigrant Assistance), a multi-agent framework addressing the central Creative AI question: how do we preserve human dignity when machines participate in life-altering decisions? Grounded in Kegan's Constructive Developmental Theory, EMPATHIA decomposes integration into three modules: SEED (Socio-cultural Entry and Embedding Decision) for initial placement, RISE (Rapid Integration and Self-sufficiency Engine) for early independence, and THRIVE (Transcultural Harmony and Resilience through Integrated Values and Engagement) for sustained outcomes. SEED employs a selector-validator architecture with three specialized agents - emotional, cultural, and ethical - that deliberate transparently to produce interpretable recommendations. Experiments on the UN Kakuma dataset (15,026 individuals, 7,960 eligible adults 15+ per ILO/UNHCR standards) and implementation on 6,359 working-age refugees (15+) with 150+ socioeconomic variables achieved 87.4% validation convergence and explainable assessments across five host countries. EMPATHIA's weighted integration of cultural, emotional, and ethical factors balances competing value systems while supporting practitioner-AI collaboration. By augmenting rather than replacing human expertise, EMPATHIA provides a generalizable framework for AI-driven allocation tasks where multiple values must be reconciled.
Statistical Theory of Multi-stage Newton Iteration Algorithm for Online Continual Learning
Lu, Xinjia, Wang, Chuhan, Zhao, Qian, Zhu, Lixing, Zhu, Xuehu
We focus on the critical challenge of handling non-stationary data streams in online continual learning environments, where constrained storage capacity prevents complete retention of historical data, leading to catastrophic forgetting during sequential task training. To more effectively analyze and address the problem of catastrophic forgetting in continual learning, we propose a novel continual learning framework from a statistical perspective. Our approach incorporates random effects across all model parameters and allows the dimension of parameters to diverge to infinity, offering a general formulation for continual learning problems. To efficiently process streaming data, we develop a Multi-step Newton Iteration algorithm that significantly reduces computational costs in certain scenarios by alleviating the burden of matrix inversion. Theoretically, we derive the asymptotic normality of the estimator, enabling subsequent statistical inference. Comprehensive validation through synthetic data experiments and two real datasets analyses demonstrates the effectiveness of our proposed method.
HealthBranches: Synthesizing Clinically-Grounded Question Answering Datasets via Decision Pathways
Cosentino, Cristian, Defilippo, Annamaria, Dossena, Marco, Irwin, Christopher, Joubbi, Sara, Liò, Pietro
HealthBranches is a novel benchmark dataset for medical Question-Answering (Q&A), specifically designed to evaluate complex reasoning in Large Language Models (LLMs). This dataset is generated through a semi-automated pipeline that transforms explicit decision pathways from medical source into realistic patient cases with associated questions and answers. Covering 4,063 case studies across 17 healthcare topics, each data point is based on clinically validated reasoning chains. HealthBranches supports both open-ended and multiple-choice question formats and uniquely includes the full reasoning path for each Q&A. Its structured design enables robust evaluation of LLMs' multi-step inference capabilities, including their performance in structured Retrieval-Augmented Generation (RAG) contexts. HealthBranches establishes a foundation for the development of more trustworthy, interpretable, and clinically reliable LLMs in high-stakes domains while also serving as a valuable resource for educational purposes.
Prompt Tuning for Few-Shot Continual Learning Named Entity Recognition
Knowledge distillation has been successfully applied to Continual Learning Named Entity Recognition (CLNER) tasks, by using a teacher model trained on old-class data to distill old-class entities present in new-class data as a form of regularization, thereby avoiding catastrophic forgetting. However, in Few-Shot CLNER (FS-CLNER) tasks, the scarcity of new-class entities makes it difficult for the trained model to generalize during inference. More critically, the lack of old-class entity information hinders the distillation of old knowledge, causing the model to fall into what we refer to as the Few-Shot Distillation Dilemma. In this work, we address the above challenges through a prompt tuning paradigm and memory demonstration template strategy. Specifically, we designed an expandable Anchor words-oriented Prompt Tuning (APT) paradigm to bridge the gap between pre-training and fine-tuning, thereby enhancing performance in few-shot scenarios. Additionally, we incorporated Memory Demonstration Templates (MDT) into each training instance to provide replay samples from previous tasks, which not only avoids the Few-Shot Distillation Dilemma but also promotes in-context learning. Experiments show that our approach achieves competitive performances on FS-CLNER.
MathSmith: Towards Extremely Hard Mathematical Reasoning by Forging Synthetic Problems with a Reinforced Policy
Zhan, Shaoxiong, Lai, Yanlin, Lu, Ziyu, Lin, Dahua, Yang, Ziqing, Tan, Fei
Large language models have achieved substantial progress in mathematical reasoning, yet their advancement is limited by the scarcity of high-quality, high-difficulty training data. Existing synthesis methods largely rely on transforming human-written templates, limiting both diversity and scalability. We propose MathSmith, a novel framework for synthesizing challenging mathematical problems to enhance LLM reasoning. Rather than modifying existing problems, MathSmith constructs new ones from scratch by randomly sampling concept-explanation pairs from PlanetMath, ensuring data independence and avoiding contamination. To increase difficulty, we design nine predefined strategies as soft constraints during rationales. We further adopts reinforcement learning to jointly optimize structural validity, reasoning complexity, and answer consistency. The length of the reasoning trace generated under autoregressive prompting is used to reflect cognitive complexity, encouraging the creation of more demanding problems aligned with long-chain-of-thought reasoning. Experiments across five benchmarks, categorized as easy & medium (GSM8K, MATH-500) and hard (AIME2024, AIME2025, OlympiadBench), show that MathSmith consistently outperforms existing baselines under both short and long CoT settings. Additionally, a weakness-focused variant generation module enables targeted improvement on specific concepts. Overall, MathSmith exhibits strong scalability, generalization, and transferability, highlighting the promise of high-difficulty synthetic data in advancing LLM reasoning capabilities.
Evaluation of a Sign Language Avatar on Comprehensibility, User Experience \& Acceptability
Wasserroth, Fenya, Avramidis, Eleftherios, Czehmann, Vera, Kojic, Tanja, Nunnari, Fabrizio, Möller, Sebastian
This paper presents an investigation into the impact of adding adjustment features to an existing sign language (SL) avatar on a Microsoft Hololens 2 device. Through a detailed analysis of interactions of expert German Sign Language (DGS) users with both adjustable and non-adjustable avatars in a specific use case, this study identifies the key factors influencing the comprehensibility, the user experience (UX), and the acceptability of such a system. Despite user preference for adjustable settings, no significant improvements in UX or comprehensibility were observed, which remained at low levels, amid missing SL elements (mouthings and facial expressions) and implementation issues (indistinct hand shapes, lack of feedback and menu positioning). Hedonic quality was rated higher than pragmatic quality, indicating that users found the system more emotionally or aesthetically pleasing than functionally useful. Stress levels were higher for the adjustable avatar, reflecting lower performance, greater effort and more frustration. Additionally, concerns were raised about whether the Hololens adjustment gestures are intuitive and easy to familiarise oneself with. While acceptability of the concept of adjustability was generally positive, it was strongly dependent on usability and animation quality. This study highlights that personalisation alone is insufficient, and that SL avatars must be comprehensible by default. Key recommendations include enhancing mouthing and facial animation, improving interaction interfaces, and applying participatory design.