Goto

Collaborating Authors

 Education


Embracing Imperfection: Simulating Students with Diverse Cognitive Levels Using LLM-based Agents

arXiv.org Artificial Intelligence

Large language models (LLMs) are revolutionizing education, with LLM-based agents playing a key role in simulating student behavior. A major challenge in student simulation is modeling the diverse learning patterns of students at various cognitive levels. However, current LLMs, typically trained as ``helpful assistants'', target at generating perfect responses. As a result, they struggle to simulate students with diverse cognitive abilities, as they often produce overly advanced answers, missing the natural imperfections that characterize student learning and resulting in unrealistic simulations. To address this issue, we propose a training-free framework for student simulation. We begin by constructing a cognitive prototype for each student using a knowledge graph, which captures their understanding of concepts from past learning records. This prototype is then mapped to new tasks to predict student performance. Next, we simulate student solutions based on these predictions and iteratively refine them using a beam search method to better replicate realistic mistakes. To validate our approach, we construct the \texttt{Student\_100} dataset, consisting of $100$ students working on Python programming and $5,000$ learning records. Experimental results show that our method consistently outperforms baseline models, achieving $100\%$ improvement in simulation accuracy.


GreenMind: A Next-Generation Vietnamese Large Language Model for Structured and Logical Reasoning

arXiv.org Artificial Intelligence

Chain-of-Thought (CoT) is a robust approach for tackling LLM tasks that require intermediate reasoning steps prior to generating a final answer. In this paper, we present GreenMind-Medium-14B-R1, the Vietnamese reasoning model inspired by the finetuning strategy based on Group Relative Policy Optimization. We also leverage a high-quality Vietnamese synthesized reasoning dataset and design two reward functions to tackle the main limitations of this technique: (i) language mixing, where we explicitly detect the presence of biased language characters during the process of sampling tokens, and (ii) we leverage Sentence Transformer-based models to ensure that the generated reasoning content maintains factual correctness and does not distort the final output. Experimental results on the Vietnamese dataset from the VLSP 2023 Challenge demonstrate that our model outperforms prior works and enhances linguistic consistency in its responses. Furthermore, we extend our evaluation to SeaExam-a multilingual multiple-choice dataset, showing the effectiveness of our reasoning method compared to few-shot prompting techniques.


Exploring Video-Based Driver Activity Recognition under Noisy Labels

arXiv.org Artificial Intelligence

As an open research topic in the field of deep learning, learning with noisy labels has attracted much attention and grown rapidly over the past ten years. Learning with label noise is crucial for driver distraction behavior recognition, as real-world video data often contains mislabeled samples, impacting model reliability and performance. However, label noise learning is barely explored in the driver activity recognition field. In this paper, we propose the first label noise learning approach for the driver activity recognition task. Based on the cluster assumption, we initially enable the model to learn clustering-friendly low-dimensional representations from given videos and assign the resultant embeddings into clusters. We subsequently perform co-refinement within each cluster to smooth the classifier outputs. Furthermore, we propose a flexible sample selection strategy that combines two selection criteria without relying on any hyperparameters to filter clean samples from the training dataset. We also incorporate a self-adaptive parameter into the sample selection process to enforce balancing across classes. A comprehensive variety of experiments on the public Drive&Act dataset for all granularity levels demonstrates the superior performance of our method in comparison with other label-denoising methods derived from the image classification field. The source code is available at https://github.com/ilonafan/DAR-noisy-labels.


The Fair Game: Auditing & Debiasing AI Algorithms Over Time

arXiv.org Artificial Intelligence

An emerging field of AI, namely Fair Machine Learning (ML), aims to quantify different types of bias (also known as unfairness) exhibited in the predictions of ML algorithms, and to design new algorithms to mitigate them. Often, the definitions of bias used in the literature are observational, i.e. they use the input and output of a pre-trained algorithm to quantify a bias under concern. In reality,these definitions are often conflicting in nature and can only be deployed if either the ground truth is known or only in retrospect after deploying the algorithm. Thus,there is a gap between what we want Fair ML to achieve and what it does in a dynamic social environment. Hence, we propose an alternative dynamic mechanism,"Fair Game",to assure fairness in the predictions of an ML algorithm and to adapt its predictions as the society interacts with the algorithm over time. "Fair Game" puts together an Auditor and a Debiasing algorithm in a loop around an ML algorithm. The "Fair Game" puts these two components in a loop by leveraging Reinforcement Learning (RL). RL algorithms interact with an environment to take decisions, which yields new observations (also known as data/feedback) from the environment and in turn, adapts future decisions. RL is already used in algorithms with pre-fixed long-term fairness goals. "Fair Game" provides a unique framework where the fairness goals can be adapted over time by only modifying the auditor and the different biases it quantifies. Thus,"Fair Game" aims to simulate the evolution of ethical and legal frameworks in the society by creating an auditor which sends feedback to a debiasing algorithm deployed around an ML system. This allows us to develop a flexible and adaptive-over-time framework to build Fair ML systems pre- and post-deployment.


LLMs vs. Chinese Anime Enthusiasts: A Comparative Study on Emotionally Supportive Role-Playing

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have demonstrated impressive capabilities in role-playing conversations and providing emotional support as separate research directions. However, there remains a significant research gap in combining these capabilities to enable emotionally supportive interactions with virtual characters. To address this research gap, we focus on anime characters as a case study because of their well-defined personalities and large fan bases. This choice enables us to effectively evaluate how well LLMs can provide emotional support while maintaining specific character traits. We introduce ChatAnime, the first Emotionally Supportive Role-Playing (ESRP) dataset. We first thoughtfully select 20 top-tier characters from popular anime communities and design 60 emotion-centric real-world scenario questions. Then, we execute a nationwide selection process to identify 40 Chinese anime enthusiasts with profound knowledge of specific characters and extensive experience in role-playing. Next, we systematically collect two rounds of dialogue data from 10 LLMs and these 40 Chinese anime enthusiasts. To evaluate the ESRP performance of LLMs, we design a user experience-oriented evaluation system featuring 9 fine-grained metrics across three dimensions: basic dialogue, role-playing and emotional support, along with an overall metric for response diversity. In total, the dataset comprises 2,400 human-written and 24,000 LLM-generated answers, supported by over 132,000 human annotations. Experimental results show that top-performing LLMs surpass human fans in role-playing and emotional support, while humans still lead in response diversity. We hope this work can provide valuable resources and insights for future research on optimizing LLMs in ESRP. Our datasets are available at https://github.com/LanlanQiu/ChatAnime.


Unsupervised Partner Design Enables Robust Ad-hoc Teamwork

arXiv.org Artificial Intelligence

We introduce Unsupervised Partner Design (UPD) - a population-free, multi-agent reinforcement learning framework for robust ad-hoc teamwork that adaptively generates training partners without requiring pretrained partners or manual parameter tuning. UPD constructs diverse partners by stochastically mixing an ego agent's policy with biased random behaviours and scores them using a variance-based learnability metric that prioritises partners near the ego agent's current learning frontier. We show that UPD can be integrated with unsupervised environment design, resulting in the first method enabling fully unsupervised curricula over both level and partner distributions in a cooperative setting. Through extensive evaluations on Overcooked-AI and the Overcooked Generalisation Challenge, we demonstrate that this dynamic partner curriculum is highly effective: UPD consistently outperforms both population-based and population-free baselines as well as ablations. In a user study, we further show that UPD achieves higher returns than all baselines and was perceived as significantly more adaptive, more human-like, a better collaborator, and less frustrating.


A Study on Regularization-Based Continual Learning Methods for Indic ASR

arXiv.org Artificial Intelligence

Indias linguistic diversity poses significant challenges for developing inclusive Automatic Speech Recognition (ASR) systems. Traditional multilingual models, which require simultaneous access to all language data, are impractical due to the sequential arrival of data and privacy constraints. Continual Learning (CL) offers a solution by enabling models to learn new languages sequentially without catastrophically forgetting previously learned knowledge. This paper investigates CL for ASR on Indian languages using a subset of the IndicSUPERB benchmark. We employ a Conformer-based hybrid RNN-T/CTC model, initially pretrained on Hindi, which is then incrementally trained on eight additional Indian languages, for a total sequence of nine languages. We evaluate three prominent regularization- and distillation-based CL strategies: Elastic Weight Consolidation (EWC), Memory Aware Synapses (MAS), and Learning without Forgetting (LwF), selected for their suitability in no-replay, privacy-conscious scenarios. Performance is analyzed using Word Error Rate (WER) for both RNN-T and CTC paths on clean and noisy data, as well as knowledge retention via Backward Transfer. We also explore the impact of varying the number of training epochs (1, 2, 5, and 10) per task. Results, compared against naive fine-tuning, demonstrate CLs effectiveness in mitigating forgetting, making it a promising approach for scalable ASR in diverse Indian languages under realistic constraints. The code is available at: https://github.com/FrozenWolf-Cyber/Indic-CL-ASR


SCAR: State-Space Compression for AI-Driven Resource Management in 6G-Enabled Vehicular Infotainment Systems

arXiv.org Artificial Intelligence

The advent of 6G networks opens new possibilities for connected infotainment services in vehicular environments. However, traditional Radio Resource Management (RRM) techniques struggle with the increasing volume and complexity of data such as Channel Quality Indicators (CQI) from autonomous vehicles. To address this, we propose SCAR (State-Space Compression for AI-Driven Resource Management), an Edge AI-assisted framework that optimizes scheduling and fairness in vehicular infotainment. SCAR employs ML-based compression techniques (e.g., clustering and RBF networks) to reduce CQI data size while preserving essential features. These compressed states are used to train 6G-enabled Reinforcement Learning policies that maximize throughput while meeting fairness objectives defined by the NGMN. Simulations show that SCAR increases time in feasible scheduling regions by 14\% and reduces unfair scheduling time by 15\% compared to RL baselines without CQI compression. Furthermore, Simulated Annealing with Stochastic Tunneling (SAST)-based clustering reduces CQI clustering distortion by 10\%, confirming its efficiency. These results demonstrate SCAR's scalability and fairness benefits for dynamic vehicular networks.


GeoLaux: A Benchmark for Evaluating MLLMs' Geometry Performance on Long-Step Problems Requiring Auxiliary Lines

arXiv.org Artificial Intelligence

Geometry problem solving (GPS) requires models to master diagram comprehension, logical reasoning, knowledge application, numerical computation, and auxiliary line construction. This presents a significant challenge for Multimodal Large Language Models (MLLMs). However, existing benchmarks for evaluating MLLM geometry skills overlook auxiliary line construction and lack fine-grained process evaluation, making them insufficient for assessing MLLMs' long-step reasoning abilities. To bridge these gaps, we present the GeoLaux benchmark, comprising 2,186 geometry problems, incorporating both calculation and proving questions. Notably, the problems require an average of 6.51 reasoning steps, with a maximum of 24 steps, and 41.8% of them need auxiliary line construction. Building on the dataset, we design a novel five-dimensional evaluation strategy assessing answer correctness, process correctness, process quality, auxiliary line impact, and error causes. Extensive experiments on 13 leading MLLMs (including thinking models and non-thinking models) yield three pivotal findings: First, models exhibit substantial performance degradation in extended reasoning steps (nine models demonstrate over 50% performance drop). Second, compared to calculation problems, MLLMs tend to take shortcuts when solving proving problems. Third, models lack auxiliary line awareness, and enhancing this capability proves particularly beneficial for overall geometry reasoning improvement. These findings establish GeoLaux as both a benchmark for evaluating MLLMs' long-step geometric reasoning with auxiliary lines and a guide for capability advancement. Our dataset and code are included in supplementary materials and will be released.


Comparing Knowledge Injection Methods for LLMs in a Low-Resource Regime

arXiv.org Artificial Intelligence

Large language models (LLMs) often require vast amounts of text to effectively acquire new knowledge. While continuing pre-training on large corpora or employing retrieval-augmented generation (RAG) has proven successful, updating an LLM with only a few thousand or million tokens remains challenging. In this work, we investigate the task of injecting small, unstructured information into LLMs and its relation to the catastrophic forgetting phenomenon. We use a dataset of recent news -- ensuring no overlap with the model's pre-training data -- to evaluate the knowledge acquisition by probing the model with question-answer pairs related the learned information. Starting from a continued pre-training baseline, we explored different augmentation algorithms to generate synthetic data to improve the knowledge acquisition capabilities. Our experiments show that simply continuing pre-training on limited data yields modest improvements, whereas exposing the model to diverse textual variations significantly improves the learning of new facts -- particularly with methods that induce greater variability through diverse prompting. Furthermore, we shed light on the forgetting phenomenon in small-data regimes, illustrating the delicate balance between learning new content and retaining existing capabilities. We also confirm the sensitivity of RAG-based approaches for knowledge injection, which often lead to greater degradation on control datasets compared to parametric methods. Finally, we demonstrate that models can generate effective synthetic training data themselves, suggesting a pathway toward self-improving model updates. All code and generated data used in our experiments are publicly available, providing a resource for studying efficient knowledge injection in LLMs with limited data at https://github.com/hugoabonizio/knowledge-injection-methods.