Education
Prompt Tuning for Few-Shot Continual Learning Named Entity Recognition
Knowledge distillation has been successfully applied to Continual Learning Named Entity Recognition (CLNER) tasks, by using a teacher model trained on old-class data to distill old-class entities present in new-class data as a form of regularization, thereby avoiding catastrophic forgetting. However, in Few-Shot CLNER (FS-CLNER) tasks, the scarcity of new-class entities makes it difficult for the trained model to generalize during inference. More critically, the lack of old-class entity information hinders the distillation of old knowledge, causing the model to fall into what we refer to as the Few-Shot Distillation Dilemma. In this work, we address the above challenges through a prompt tuning paradigm and memory demonstration template strategy. Specifically, we designed an expandable Anchor words-oriented Prompt Tuning (APT) paradigm to bridge the gap between pre-training and fine-tuning, thereby enhancing performance in few-shot scenarios. Additionally, we incorporated Memory Demonstration Templates (MDT) into each training instance to provide replay samples from previous tasks, which not only avoids the Few-Shot Distillation Dilemma but also promotes in-context learning. Experiments show that our approach achieves competitive performances on FS-CLNER.
MathSmith: Towards Extremely Hard Mathematical Reasoning by Forging Synthetic Problems with a Reinforced Policy
Zhan, Shaoxiong, Lai, Yanlin, Lu, Ziyu, Lin, Dahua, Yang, Ziqing, Tan, Fei
Large language models have achieved substantial progress in mathematical reasoning, yet their advancement is limited by the scarcity of high-quality, high-difficulty training data. Existing synthesis methods largely rely on transforming human-written templates, limiting both diversity and scalability. We propose MathSmith, a novel framework for synthesizing challenging mathematical problems to enhance LLM reasoning. Rather than modifying existing problems, MathSmith constructs new ones from scratch by randomly sampling concept-explanation pairs from PlanetMath, ensuring data independence and avoiding contamination. To increase difficulty, we design nine predefined strategies as soft constraints during rationales. We further adopts reinforcement learning to jointly optimize structural validity, reasoning complexity, and answer consistency. The length of the reasoning trace generated under autoregressive prompting is used to reflect cognitive complexity, encouraging the creation of more demanding problems aligned with long-chain-of-thought reasoning. Experiments across five benchmarks, categorized as easy & medium (GSM8K, MATH-500) and hard (AIME2024, AIME2025, OlympiadBench), show that MathSmith consistently outperforms existing baselines under both short and long CoT settings. Additionally, a weakness-focused variant generation module enables targeted improvement on specific concepts. Overall, MathSmith exhibits strong scalability, generalization, and transferability, highlighting the promise of high-difficulty synthetic data in advancing LLM reasoning capabilities.
Evaluation of a Sign Language Avatar on Comprehensibility, User Experience \& Acceptability
Wasserroth, Fenya, Avramidis, Eleftherios, Czehmann, Vera, Kojic, Tanja, Nunnari, Fabrizio, Mรถller, Sebastian
This paper presents an investigation into the impact of adding adjustment features to an existing sign language (SL) avatar on a Microsoft Hololens 2 device. Through a detailed analysis of interactions of expert German Sign Language (DGS) users with both adjustable and non-adjustable avatars in a specific use case, this study identifies the key factors influencing the comprehensibility, the user experience (UX), and the acceptability of such a system. Despite user preference for adjustable settings, no significant improvements in UX or comprehensibility were observed, which remained at low levels, amid missing SL elements (mouthings and facial expressions) and implementation issues (indistinct hand shapes, lack of feedback and menu positioning). Hedonic quality was rated higher than pragmatic quality, indicating that users found the system more emotionally or aesthetically pleasing than functionally useful. Stress levels were higher for the adjustable avatar, reflecting lower performance, greater effort and more frustration. Additionally, concerns were raised about whether the Hololens adjustment gestures are intuitive and easy to familiarise oneself with. While acceptability of the concept of adjustability was generally positive, it was strongly dependent on usability and animation quality. This study highlights that personalisation alone is insufficient, and that SL avatars must be comprehensible by default. Key recommendations include enhancing mouthing and facial animation, improving interaction interfaces, and applying participatory design.
aLLoyM: A large language model for alloy phase diagram prediction
Oikawa, Yuna, Deffrennes, Guillaume, Abe, Taichi, Tamura, Ryo, Tsuda, Koji
Large Language Models (LLMs) are general-purpose tools with wide-ranging applications, including in materials science. In this work, we introduce aLLoyM, a fine-tuned LLM specifically trained on alloy compositions, temperatures, and their corresponding phase information. To develop aLLoyM, we curated question-and-answer (Q&A) pairs for binary and ternary phase diagrams using the open-source Computational Phase Diagram Database (CPDDB) and assessments based on CALPHAD (CALculation of PHAse Diagrams). We fine-tuned Mistral, an open-source pre-trained LLM, for two distinct Q&A formats: multiple-choice and short-answer. Benchmark evaluations demonstrate that fine-tuning substantially enhances performance on multiple-choice phase diagram questions. Moreover, the short-answer model of aLLoyM exhibits the ability to generate novel phase diagrams from its components alone, underscoring its potential to accelerate the discovery of previously unexplored materials systems. To promote further research and adoption, we have publicly released the short-answer fine-tuned version of aLLoyM, along with the complete benchmarking Q&A dataset, on Hugging Face.
EduCoder: An Open-Source Annotation System for Education Transcript Data
Pan, Guanzhong, Tan, Mei, Nam, Hyunji, Langlois, Lucรญa, Malamut, James, Deonizio, Liliana, Demszky, Dorottya
We introduce EduCoder, a domain-specialized tool designed to support utterance-level annotation of educational dialogue. While general-purpose text annotation tools for NLP and qualitative research abound, few address the complexities of coding education dialogue transcripts -- with diverse teacher-student and peer interactions. Common challenges include defining codebooks for complex pedagogical features, supporting both open-ended and categorical coding, and contextualizing utterances with external features, such as the lesson's purpose and the pedagogical value of the instruction. EduCoder is designed to address these challenges by providing a platform for researchers and domain experts to collaboratively define complex codebooks based on observed data. It incorporates both categorical and open-ended annotation types along with contextual materials. Additionally, it offers a side-by-side comparison of multiple annotators' responses, allowing comparison and calibration of annotations with others to improve data reliability. The system is open-source, with a demo video available.
Large Language Models Don't Make Sense of Word Problems. A Scoping Review from a Mathematics Education Perspective
Strohmaier, Anselm R., Van Dooren, Wim, Seรler, Kathrin, Greer, Brian, Verschaffel, Lieven
Preprint August 2025 - This version has not been peer - reviewed . Abstract The progress of Large Language Models (LLMs) like ChatGPT raises the question of how they can be integrated into education. One hope is that they can support mathematics learning, including word - problem solving. Since LLMs can handle textual input with ease, they appear well - suited for solving mathematical word problems. Yet their real competence, whether they can make sense of the real - world context, and the implications for classrooms remain unclear. We conducted a scoping review from a mathematics - education perspective, including three parts: a technical overview, a systematic review of word problems used in research, and a state - of - the - art empirical evaluation of LLMs on mathematical word problems. First, in the technical overview, we contrast the conceptualization of word problems and their solution processes between LLMs and students. In computer - science research this is typically labeled mathematical reasoning, a term that does not align with usage in mathematics education. Second, our literature review of 213 studies shows that the most popular word - problem corpora are dominated by s - problems, which do not require a consideration of realities of their real - world context. Finally, our evaluation of GPT - 3.5 - turbo, GPT - 4o - mini, GPT - 4.1, o3, and GPT - 5 on 287 word problems shows that most recent LLMs solve these s - problems with near - perfect accuracy, including a perfect score on 2 0 problems from PISA. LLMs still showed weaknesses in tackling problems where the real - world context is problematic or non - sensical. In sum, we argue based on all three aspects that LLMs have mastered a superficial solution process but do not make sense of word problems, which potentially limits their value as instructional tools in mathematics classroom s. Keywords LLM; word - problem solving; AI; mathematical reasoning; modelling 1 Introduction In the last couple of years, the rapid improvement of Large Language Models (LLMs) has led to an unprecedented interest in educational research in artificial intelligence in general, and of LLMs in particular (Kasneci et al., 2023) . However, while LLMs excel at producing, translating and reviewing text, they are not natively designed for processing numerical information, calculating, or proving (Chang et al., 2024) . C ompared to other tasks, solving mathematical problems is relatively difficult for LLMs (Testolin, 2024) . This is also true for mathematical word - problems solving.
Comparative Evaluation of ChatGPT and DeepSeek Across Key NLP Tasks: Strengths, Weaknesses, and Domain-Specific Performance
Etaiwi, Wael, Alhijawi, Bushra
The increasing use of large language models (LLMs) in natural language processing (NLP) tasks has sparked significant interest in evaluating their effectiveness across diverse applications. While models like ChatGPT and DeepSeek have shown strong results in many NLP domains, a comprehensive evaluation is needed to understand their strengths, weaknesses, and domain-specific abilities. This is critical as these models are applied to various tasks, from sentiment analysis to more nuanced tasks like textual entailment and translation. This study aims to evaluate ChatGPT and DeepSeek across five key NLP tasks: sentiment analysis, topic classification, text summarization, machine translation, and textual entailment. A structured experimental protocol is used to ensure fairness and minimize variability. Both models are tested with identical, neutral prompts and evaluated on two benchmark datasets per task, covering domains like news, reviews, and formal/informal texts. The results show that DeepSeek excels in classification stability and logical reasoning, while ChatGPT performs better in tasks requiring nuanced understanding and flexibility. These findings provide valuable insights for selecting the appropriate LLM based on task requirements.
Interactive Imitation Learning for Dexterous Robotic Manipulation: Challenges and Perspectives -- A Survey
Dexterous manipulation is a crucial yet highly complex challenge in humanoid robotics, demanding precise, adaptable, and sample-efficient learning methods. As humanoid robots are usually designed to operate in human-centric environments and interact with everyday objects, mastering dexterous manipulation is critical for real-world deployment. Traditional approaches, such as reinforcement learning and imitation learning, have made significant strides, but they often struggle due to the unique challenges of real-world dexterous manipulation, including high-dimensional control, limited training data, and covariate shift. This survey provides a comprehensive overview of these challenges and reviews existing learning-based methods for real-world dexterous manipulation, spanning imitation learning, reinforcement learning, and hybrid approaches. A promising yet underexplored direction is interactive imitation learning, where human feedback actively refines a robots behavior during training. While interactive imitation learning has shown success in various robotic tasks, its application to dexterous manipulation remains limited. To address this gap, we examine current interactive imitation learning techniques applied to other robotic tasks and discuss how these methods can be adapted to enhance dexterous manipulation. By synthesizing state-of-the-art research, this paper highlights key challenges, identifies gaps in current methodologies, and outlines potential directions for leveraging interactive imitation learning to improve dexterous robotic skills.
Is Single-View Mesh Reconstruction Ready for Robotics?
Nolte, Frederik, Geiger, Andreas, Schรถlkopf, Bernhard, Posner, Ingmar
This paper evaluates single-view mesh reconstruction models for their potential in enabling instant digital twin creation for real-time planning and dynamics prediction using physics simulators for robotic manipulation. Recent single-view 3D reconstruction advances offer a promising avenue toward an automated real-to-sim pipeline: directly mapping a single observation of a scene into a simulation instance by reconstructing scene objects as individual, complete, and physically plausible 3D meshes. However, their suitability for physics simulations and robotics applications under immediacy, physical fidelity, and simulation readiness remains underexplored. We establish robotics-specific benchmarking criteria for 3D reconstruction, including handling typical inputs, collision-free and stable geometry, occlusions robustness, and meeting computational constraints. Our empirical evaluation using realistic robotics datasets shows that despite success on computer vision benchmarks, existing approaches fail to meet robotics-specific requirements. We quantitively examine limitations of single-view reconstruction for practical robotics implementation, in contrast to prior work that focuses on multi-view approaches. Our findings highlight critical gaps between computer vision advances and robotics needs, guiding future research at this intersection.
Embodied intelligent industrial robotics: Concepts and techniques
Zhang, Chaoran, Zhang, Chenhao, Xu, Zhaobo, Xie, Qinghongbing, Hou, Jinliang, Feng, Pingfa, Zeng, Long
In order to work more efficiently, accurately, reliably, and safely in industrial scenarios, robots should have at least general knowledge, working-environment knowledge, and operating-object knowledge. These pose significant challenges to existing embodied intelligent robotics (EIR) techniques. Thus, this paper first briefly reviews the history of industrial robotics and analyzes the limitations of mainstream EIR frameworks. Then, a knowledge-driven technical framework of embodied intelligent industrial robotics (EIIR) is proposed for various industrial environments. It has five modules: a world model, a high-level task planner, a low-level skill controller, a simulator, and a physical system. The development of techniques related to each module are also thoroughly reviewed, and recent progress regarding their adaption to industrial applications are discussed. A case study is given to demonstrate the newly proposed EIIR framework's applicability to real-world assembly system. Finally, the key challenges that EIIR encounters in industrial scenarios are summarized and future research directions are suggested. The authors believe that EIIR technology is shaping the next generation of industrial robotics and EIIR-based industrial systems supply a new technological paradigm for intelligent manufacturing. It is expected that this review could serve as a valuable reference for scholars and engineers that are interested in industrial embodied intelligence. Together, scholars can use this research to drive their rapid advancement and application of EIIR techniques. The interested authors would continue to track and contribute new studies in the project page https://github.com/jackyzengl/EIIR.