Goto

Collaborating Authors

 Education


EnsembleSampling_Final

Neural Information Processing Systems

Ensemble sampling serves as a practical approximation to Thompson sampling when maintaining an exact posterior distribution over model parameters is computationally intractable. In this paper, we establish a regret bound that ensures desirable behavior when ensemble sampling is applied to the linear bandit problem.





Regularizing Towards Permutation Invariance in Recurrent Models

Neural Information Processing Systems

In many machine learning problems the output should not depend on the order of the input. Such "permutation invariant" functions have been studied extensively recently. Here we argue that temporal architectures such as RNNs are highly relevant for such problems, despite the inherent dependence of RNNs on order. We show that RNNs can be regularized towards permutation invariance, and that this can result in compact models, as compared to non-recurrent architectures. We implement this idea via a novel form of stochastic regularization. Existing solutions mostly suggest restricting the learning problem to hypothesis classes which are permutation invariant by design [Zaheer et al., 2017, Lee et al., 2019, Murphy et al., 2018]. Our approach of enforcing permutation invariance via regularization gives rise to models which are semi permutation invariant (e.g.





Explicable Reward Design for Reinforcement Learning Agents

Neural Information Processing Systems

A reward function plays the central role during the learning/training process of a reinforcement learning (RL) agent. Given a "task" the agent is expected to perform (i.e., the desired learning outcome), there are typically many different reward specifications under which an optimal policy


Explicable Reward Design for Reinforcement Learning Agents

Neural Information Processing Systems

A reward function plays the central role during the learning/training process of a reinforcement learning (RL) agent. Given a "task" the agent is expected to perform (i.e., the desired learning outcome), there are typically many different reward specifications under which an optimal policy