Education
Best of Sim and Real: Decoupled Visuomotor Manipulation via Learning Control in Simulation and Perception in Real
Huang, Jialei, Yin, Zhaoheng, Hu, Yingdong, Wang, Shuo, Lin, Xingyu, Gao, Yang
Abstract-- Sim-to-real transfer remains a fundamental challenge in robot manipulation due to the entanglement of perception and control in end-to-end learning. We present a decoupled framework that learns each component where it is most reliable: control policies are trained in simulation with privileged state to master spatial layouts and manipulation dynamics, while perception is adapted only at deployment to bridge real observations to the frozen control policy. Our key insight is that control strategies and action patterns are universal across environments and can be learned in simulation through systematic randomization, while perception is inherently domain-specific and must be learned where visual observations are authentic. Unlike existing end-to-end approaches that require extensive real-world data, our method achieves strong performance with only 10-20 real demonstrations by reducing the complex sim-to-real problem to a structured perception alignment task. We validate our approach on tabletop manipulation tasks, demonstrating superior data efficiency and out-of-distribution generalization compared to end-to-end baselines. The learned policies successfully handle object positions and scales beyond the training distribution, confirming that decoupling perception from control fundamentally improves sim-to-real transfer . I. INTRODUCTION Simulation environments provide a safe, scalable, and cost-effective platform for robot learning [6]. We can run thousands of robots in parallel, automatically reset environments, and access perfect state information in simulation, making large-scale interactive learning feasible.
The Flaw of Averages: Quantifying Uniformity of Performance on Benchmarks
Uzunoglu, Arda, Li, Tianjian, Khashabi, Daniel
Benchmarks shape scientific conclusions about model capabilities and steer model development. This creates a feedback loop: stronger benchmarks drive better models, and better models demand more discriminative benchmarks. Ensuring benchmark reliability is therefore essential for trustworthy evaluation and meaningful progress. In this work, we study benchmark reliability from a distributional perspective and introduce benchmark harmony, which measures how uniformly a model's performance is distributed across the subdomains of a benchmark. We posit that high harmony is a desirable benchmark property, indicating that the aggregate metric reflects uniform competence across subdomains. Across 19 multiple-choice benchmarks and five model families, we map each benchmark onto a mean-variance plane of harmony computed across models, where high mean and low variance signal more reliable evaluation. Our analysis shows that less harmonious benchmarks can give misleading results, since overall accuracy may be disproportionately influenced by specific subdomains. For instance, ARC-Easy is overwhelmed by questions on Biological Concepts, overshadowing other critical subdomains such as Geography, Physics, Chemistry, and Environmental Science. By recommending that harmony should be reported alongside accuracy, we reframe evaluation from simple performance averages to a more robust, distributionally reliable measurement of performance.
Nudging the Boundaries of LLM Reasoning
Chen, Justin Chih-Yao, Peng, Becky Xiangyu, Choubey, Prafulla Kumar, Huang, Kung-Hsiang, Zhang, Jiaxin, Bansal, Mohit, Wu, Chien-Sheng
Current online reinforcement learning (RL) algorithms like GRPO share a key limitation in LLM reasoning: they cannot learn from problems that are "unsolvable" to the model. In other words, they can only improve performance on problems where the model is capable of exploring the correct answer. Consequently, the model's "upper limit" remains unchanged after RL training, even though the likelihood of solving easier, solvable problems may increase. These hard samples cannot contribute to training, as no rollouts yield rewards and thus no gradients are produced. To unlock learning from these hard samples, we propose NuRL, a "nudging" method that aims to push the upper bound of LLM reasoning using self-generated hints, i.e., abstract cues that help reduce the problem difficulty for the model. Given a question and its gold answer, the model generates a CoT and then produces a hint containing the core knowledge needed to solve the problem. During training, we generate G rollouts from the base policy and use the pass rate to decide whether the hint should be injected. For hard samples with a 0% pass rate, we inject the hint and regenerate a new batch of trajectories. This yields two benefits: (1) the hint boosts pass rates (from 0% to non-zero), thereby introducing training signals for previously unsolvable samples, and (2) the hints are self-generated, avoiding distributional shift and do not rely on external models. NuRL achieves consistent improvements across 6 benchmarks and 3 models, while remaining complementary to test-time scaling. Notably, NuRL can raise the model's upper limit, whereas GRPO leaves pass@1024 unchanged from the base model. Furthermore, we present a systematic study of what makes an effective hint and when hints are most useful. Interestingly, the best hints are abstract and high-level, and are most beneficial when applied necessarily and after GRPO has converged.
Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play
Wang, Qinsi, Liu, Bo, Zhou, Tianyi, Shi, Jing, Lin, Yueqian, Chen, Yiran, Li, Hai Helen, Wan, Kun, Zhao, Wentian
Although reinforcement learning (RL) can effectively enhance the reasoning capabilities of vision-language models (VLMs), current methods remain heavily dependent on labor-intensive datasets that require extensive manual construction and verification, leading to extremely high training costs and consequently constraining the practical deployment of VLMs. To address this challenge, we propose Vision-Zero, a domain-agnostic framework enabling VLM self-improvement through competitive visual games generated from arbitrary image pairs. Specifically, Vision-Zero encompasses three main attributes: (1) Strategic Self-Play Framework: Vision-Zero trains VLMs in "Who Is the Spy"-style games, where the models engage in strategic reasoning and actions across multiple roles. Through interactive gameplay, models autonomously generate their training data without human annotation. (2) Gameplay from Arbitrary Images: Unlike existing gamified frameworks, Vision-Zero can generate games from arbitrary images, thereby enhancing the model's reasoning ability across diverse domains and showing strong generalization to different tasks. We demonstrate this versatility using three distinct types of image datasets: CLEVR-based synthetic scenes, charts, and real-world images. (3) Sustainable Performance Gain: We introduce Iterative Self-Play Policy Optimization (Iterative-SPO), a novel training algorithm that alternates between Self-Play and reinforcement learning with verifiable rewards (RLVR), mitigating the performance plateau often seen in self-play-only training and achieving sustained long-term improvements. Despite using label-free data, Vision-Zero achieves state-of-the-art performance on reasoning, chart question answering, and vision-centric understanding tasks, surpassing other annotation-based methods. Models and code has been released at https://github.com/wangqinsi1/Vision-Zero.
Toxicity in Online Platforms and AI Systems: A Survey of Needs, Challenges, Mitigations, and Future Directions
Khapre, Smita, Mersha, Melkamu Abay, Shakil, Hassan, Baruah, Jonali, Kalita, Jugal
The evolution of digital communication systems and the designs of online platforms have inadvertently facilitated the subconscious propagation of toxic behavior. Giving rise to reactive responses to toxic behavior. Toxicity in online content and Artificial Intelligence Systems has become a serious challenge to individual and collective well-being around the world. It is more detrimental to society than we realize. Toxicity, expressed in language, image, and video, can be interpreted in various ways depending on the context of usage. Therefore, a comprehensive taxonomy is crucial to detect and mitigate toxicity in online content, Artificial Intelligence systems, and/or Large Language Models in a proactive manner. A comprehensive understanding of toxicity is likely to facilitate the design of practical solutions for toxicity detection and mitigation. The classification in published literature has focused on only a limited number of aspects of this very complex issue, with a pattern of reactive strategies in response to toxicity. This survey attempts to generate a comprehensive taxonomy of toxicity from various perspectives. It presents a holistic approach to explain the toxicity by understanding the context and environment that society is facing in the Artificial Intelligence era. This survey summarizes the toxicity-related datasets and research on toxicity detection and mitigation for Large Language Models, social media platforms, and other online platforms, detailing their attributes in textual mode, focused on the English language. Finally, we suggest the research gaps in toxicity mitigation based on datasets, mitigation strategies, Large Language Models, adaptability, explainability, and evaluation.
Personalized Auto-Grading and Feedback System for Constructive Geometry Tasks Using Large Language Models on an Online Math Platform
Lee, Yong Oh, Bang, Byeonghun, Lee, Joohyun, Oh, Sejun
As personalized learning gains increasing attention in mathematics education, there is a growing demand for intelligent systems that can assess complex student responses and provide individualized feedback in real time. In this study, we present a personalized auto-grading and feedback system for constructive geometry tasks, developed using large language models (LLMs) and deployed on the Algeomath platform, a Korean online tool designed for interactive geometric constructions. The proposed system evaluates student-submitted geometric constructions by analyzing their procedural accuracy and conceptual understanding. It employs a prompt-based grading mechanism using GPT-4, where student answers and model solutions are compared through a few-shot learning approach. Feedback is generated based on teacher-authored examples built from anticipated student responses, and it dynamically adapts to the student's problem-solving history, allowing up to four iterative attempts per question. The system was piloted with 79 middle-school students, where LLM-generated grades and feedback were benchmarked against teacher judgments. Grading closely aligned with teachers, and feedback helped many students revise errors and complete multi-step geometry tasks. While short-term corrections were frequent, longer-term transfer effects were less clear. Overall, the study highlights the potential of LLMs to support scalable, teacher-aligned formative assessment in mathematics, while pointing to improvements needed in terminology handling and feedback design.
Rethinking Parameter Sharing for LLM Fine-Tuning with Multiple LoRAs
Large language models are often adapted using parameter-efficient techniques such as Low-Rank Adaptation (LoRA), formulated as $y = W_0x + BAx$, where $W_0$ is the pre-trained parameters and $x$ is the input to the adapted layer. While multi-adapter extensions often employ multiple LoRAs, prior studies suggest that the inner $A$ matrices are highly similar during training and thus suitable for sharing. We revisit this phenomenon and find that this similarity is largely attributable to the identical initialization rather than shared knowledge, with $B$ playing a more critical role in knowledge encoding and transfer. Motivated by these insights, we propose \textbf{ALoRA}, an asymmetric multi-LoRA design with multiple $A$ matrices and a single shared $B$ in multi-task fine-tuning, and \textbf{Fed-ALoRA}, which shares $B$ across clients in federated fine-tuning under both homogeneous and heterogeneous settings, through a novel matrix decomposition strategy to accommodate heterogeneous ranks across clients. Experiments on commonsense reasoning, math reasoning, multi-task NLP dataset, and federated NLP dataset demonstrate that our methods achieve more balanced performance across tasks with comparable or superior average accuracy relative to existing multi-LoRA approaches. Codes are available at https://github.com/OptMN-Lab/ALoRA.
A Cartography of Open Collaboration in Open Source AI: Mapping Practices, Motivations, and Governance in 14 Open Large Language Model Projects
Linรฅker, Johan, Osborne, Cailean, Ding, Jennifer, Burtenshaw, Ben
The proliferation of open large language models (LLMs) is fostering a vibrant ecosystem of research and innovation in artificial intelligence (AI). However, the methods of collaboration used to develop open LLMs both before and after their public release have not yet been comprehensively studied, limiting our understanding of how open LLM projects are initiated, organized, and governed as well as what opportunities there are to foster this ecosystem even further. We address this gap through an exploratory analysis of open collaboration throughout the development and reuse lifecycle of open LLMs, drawing on semi-structured interviews with the developers of 14 open LLMs from grassroots projects, research institutes, startups, and Big Tech companies in North America, Europe, Africa, and Asia. We make three key contributions to research and practice. First, collaboration in open LLM projects extends far beyond the LLMs themselves, encompassing datasets, benchmarks, open source frameworks, leaderboards, knowledge sharing and discussion forums, and compute partnerships, among others. Second, open LLM developers have a variety of social, economic, and technological motivations, from democratizing AI access and promoting open science to building regional ecosystems and expanding language representation. Third, the sampled open LLM projects exhibit five distinct organizational models, ranging from single company projects to non-profit-sponsored grassroots projects, which vary in their centralization of control and community engagement strategies used throughout the open LLM lifecycle. We conclude with practical recommendations for stakeholders seeking to support the global community building a more open future for AI.
Predicting Training Re-evaluation Curves Enables Effective Data Curriculums for LLMs
Bergsma, Shane, Dey, Nolan, Hestness, Joel
Data curriculums have become central to successful LLM training, yet principles governing optimal data placement remain unclear. We introduce the *training re-evaluation curve (TREC)*, a diagnostic that retrospectively evaluates training batches *using the final model weights*. The TREC characterizes how well a trained model retains training data as a function of *when* the data was encountered during training. Analyzing TRECs for models from 111M to 3.9B parameters, we show that placing high-quality data at low points on the TREC significantly improves performance. Importantly, while a TREC is initially observable only after training, we demonstrate it can be *predicted in advance* from AdamW's implicit EMA coefficients, enabling proactive curriculum design. By predicting TRECs for published training recipes, we explain prior ablations and reveal suboptimal data placements. We also align high-quality data with TREC minima in order to improve continual pre-training of a 3.9B-parameter LLM trained on 900B tokens.
Generative Value Conflicts Reveal LLM Priorities
Liu, Andy, Ghate, Kshitish, Diab, Mona, Fried, Daniel, Kasirzadeh, Atoosa, Kleiman-Weiner, Max
Past work seeks to align large language model (LLM)-based assistants with a target set of values, but such assistants are frequently forced to make tradeoffs between values when deployed. In response to the scarcity of value conflict in existing alignment datasets, we introduce ConflictScope, an automatic pipeline to evaluate how LLMs prioritize different values. Given a user-defined value set, ConflictScope automatically generates scenarios in which a language model faces a conflict between two values sampled from the set. It then prompts target models with an LLM-written "user prompt" and evaluates their free-text responses to elicit a ranking over values in the value set. Comparing results between multiple-choice and open-ended evaluations, we find that models shift away from supporting protective values, such as harmlessness, and toward supporting personal values, such as user autonomy, in more open-ended value conflict settings. However, including detailed value orderings in models' system prompts improves alignment with a target ranking by 14%, showing that system prompting can achieve moderate success at aligning LLM behavior under value conflict. Our work demonstrates the importance of evaluating value prioritization in models and provides a foundation for future work in this area.