Education
In-Context Learning for Pure Exploration
Russo, Alessio, Welch, Ryan, Pacchiano, Aldo
We study the problem active sequential hypothesis testing, also known as pure exploration: given a new task, the learner adaptively collects data from the environment to efficiently determine an underlying correct hypothesis. A classical instance of this problem is the task of identifying the best arm in a multi-armed bandit problem (a.k.a. BAI, Best-Arm Identification), where actions index hypotheses. Another important case is generalized search, a problem of determining the correct label through a sequence of strategically selected queries that indirectly reveal information about the label. In this work, we introduce In-Context Pure Exploration (ICPE), which meta-trains Transformers to map observation histories to query actions and a predicted hypothesis, yielding a model that transfers in-context. At inference time, ICPE actively gathers evidence on new tasks and infers the true hypothesis without parameter updates. Across deterministic, stochastic, and structured benchmarks, including BAI and generalized search, ICPE is competitive with adaptive baselines while requiring no explicit modeling of information structure. Our results support Transformers as practical architectures for general sequential testing.
SeePhys: Does Seeing Help Thinking? -- Benchmarking Vision-Based Physics Reasoning
Xiang, Kun, Li, Heng, Zhang, Terry Jingchen, Huang, Yinya, Liu, Zirong, Qu, Peixin, He, Jixi, Chen, Jiaqi, Yuan, Yu-Jie, Han, Jianhua, Xu, Hang, Li, Hanhui, Sachan, Mrinmaya, Liang, Xiaodan
We present SeePhys, a large-scale multimodal benchmark for LLM reasoning grounded in physics questions ranging from middle school to PhD qualifying exams. The benchmark covers 7 fundamental domains spanning the physics discipline, incorporating 21 categories of highly heterogeneous diagrams. In contrast to prior works where visual elements mainly serve auxiliary purposes, our benchmark features a substantial proportion of vision-essential problems (75%) that mandate visual information extraction for correct solutions. Through extensive evaluation, we observe that even the most advanced visual reasoning models (e.g., Gemini-2.5-pro and o4-mini) achieve sub-60% accuracy on our benchmark. These results reveal fundamental challenges in current large language models' visual understanding capabilities, particularly in: (i) establishing rigorous coupling between diagram interpretation and physics reasoning, and (ii) overcoming their persistent reliance on textual cues as cognitive shortcuts.
Neural Brain: A Neuroscience-inspired Framework for Embodied Agents
Liu, Jian, Shi, Xiongtao, Nguyen, Thai Duy, Zhang, Haitian, Zhang, Tianxiang, Sun, Wei, Li, Yanjie, Vasilakos, Athanasios V., Iacca, Giovanni, Khan, Arshad Ali, Kumar, Arvind, Cho, Jae Won, Mian, Ajmal, Xie, Lihua, Cambria, Erik, Wang, Lin
The rapid evolution of artificial intelligence (AI) has shifted from static, data-driven models to dynamic systems capable of perceiving and interacting with real-world environments. Despite advancements in pattern recognition and symbolic reasoning, current AI systems, such as large language models, remain disembodied, unable to physically engage with the world. This limitation has driven the rise of embodied AI, where autonomous agents, such as humanoid robots, must navigate and manipulate unstructured environments with human-like adaptability. At the core of this challenge lies the concept of Neural Brain, a central intelligence system designed to drive embodied agents with human-like adaptability. A Neural Brain must seamlessly integrate multimodal sensing and perception with cognitive capabilities. Achieving this also requires an adaptive memory system and energy-efficient hardware-software co-design, enabling real-time action in dynamic environments. This paper introduces a unified framework for the Neural Brain of embodied agents, addressing two fundamental challenges: (1) defining the core components of Neural Brain and (2) bridging the gap between static AI models and the dynamic adaptability required for real-world deployment. To this end, we propose a biologically inspired architecture that integrates multimodal active sensing, perception-cognition-action function, neuroplasticity-based memory storage and updating, and neuromorphic hardware/software optimization. Furthermore, we also review the latest research on embodied agents across these four aspects and analyze the gap between current AI systems and human intelligence. By synthesizing insights from neuroscience, we outline a roadmap towards the development of generalizable, autonomous agents capable of human-level intelligence in real-world scenarios.
ReplaceMe: Network Simplification via Depth Pruning and Transformer Block Linearization
Shopkhoev, Dmitriy, Ali, Ammar, Zhussip, Magauiya, Malykh, Valentin, Lefkimmiatis, Stamatios, Komodakis, Nikos, Zagoruyko, Sergey
We introduce ReplaceMe, a generalized training-free depth pruning method that effectively replaces transformer blocks with a linear operation, while maintaining high performance for low compression ratios. In contrast to conventional pruning approaches that require additional training or fine-tuning, our approach requires only a small calibration dataset that is used to estimate a linear transformation, which approximates the pruned blocks. The estimated linear mapping can be seamlessly merged with the remaining transformer blocks, eliminating the need for any additional network parameters. Our experiments show that ReplaceMe consistently outperforms other training-free approaches and remains highly competitive with state-of-the-art pruning methods that involve extensive retraining/fine-tuning and architectural modifications. Applied to several large language models (LLMs), ReplaceMe achieves up to 25% pruning while retaining approximately 90% of the original model's performance on open benchmarks - without any training or healing steps, resulting in minimal computational overhead (see Fig.1). We provide an open-source library implementing ReplaceMe alongside several state-of-the-art depth pruning techniques, available at https://github.com/mts-ai/ReplaceMe.
Speculative Automated Refactoring of Imperative Deep Learning Programs to Graph Execution
Khatchadourian, Raffi, Vélez, Tatiana Castro, Bagherzadeh, Mehdi, Jia, Nan, Raja, Anita
Efficiency is essential to support ever-growing datasets, especially for Deep Learning (DL) systems. DL frameworks have traditionally embraced deferred execution-style DL code -- supporting symbolic, graph-based Deep Neural Network (DNN) computation. While scalable, such development is error-prone, non-intuitive, and difficult to debug. Consequently, more natural, imperative DL frameworks encouraging eager execution have emerged but at the expense of run-time performance. Though hybrid approaches aim for the "best of both worlds," using them effectively requires subtle considerations. Our key insight is that, while DL programs typically execute sequentially, hybridizing imperative DL code resembles parallelizing sequential code in traditional systems. Inspired by this, we present an automated refactoring approach that assists developers in determining which otherwise eagerly-executed imperative DL functions could be effectively and efficiently executed as graphs. The approach features novel static imperative tensor and side-effect analyses for Python. Due to its inherent dynamism, analyzing Python may be unsound; however, the conservative approach leverages a speculative (keyword-based) analysis for resolving difficult cases that informs developers of any assumptions made. The approach is: (i) implemented as a plug-in to the PyDev Eclipse IDE that integrates the WALA Ariadne analysis framework and (ii) evaluated on nineteen DL projects consisting of 132 KLOC. The results show that 326 of 766 candidate functions (42.56%) were refactorable, and an average relative speedup of 2.16x on performance tests was observed with negligible differences in model accuracy. The results indicate that the approach is useful in optimizing imperative DL code to its full potential.
Robustness assessment of large audio language models in multiple-choice evaluation
López, Fernando, Kesiraju, Santosh, Luque, Jordi
ABSTRACT Recent advances in large audio language models (LALMs) have primarily been assessed using a multiple-choice question answering (MCQA) framework. Existing MCQA frameworks do not account for this variability and report a single accuracy number per benchmark or category. We dive into the MCQA evaluation framework and conduct a systematic study spanning three benchmarks (MMAU, MMAR and MMSU) and four models: Audio Flamingo 2, Audio Flamingo 3, Qwen2.5-Omni-7B-Instruct, Our findings indicate that models are sensitive not only to the ordering of choices, but also to the paraphrasing of the question and the choices. Finally, we propose a simpler evaluation protocol and metric that account for subtle variations and provide a more detailed evaluation report of LALMs within the MCQA framework.
Quantum generative model on bicycle-sharing system and an application
Nemoto, Fumio, Koike, Nobuyuki, Sato, Daichi, Kawaai, Yuuta, Ohzeki, Masayuki
Recently, bicycle-sharing systems have been implemented in numerous cities, becoming integral to daily life. However, a prevalent issue arises when intensive commuting demand leads to bicycle shortages in specific areas and at particular times. To address this challenge, we employ a novel quantum machine learning model that analyzes time series data by fitting quantum time evolution to observed sequences. This model enables us to capture actual trends in bicycle counts at individual ports and identify correlations between different ports. Utilizing the trained model, we simulate the impact of proactively adding bicycles to high-demand ports on the overall rental number across the system. Given that the core of this method lies in a Monte Carlo simulation, it is anticipated to have a wide range of industrial applications.
GenQuest: An LLM-based Text Adventure Game for Language Learners
Wang, Qiao, Labib, Adnan, Swier, Robert, Hofmeyr, Michael, Yuan, Zheng
GenQuest is a generative text adventure game that leverages Large Language Models (LLMs) to facilitate second language learning through immersive, interactive storytelling. The system engages English as a Foreign Language (EFL) learners in a collaborative "choose-your-own-adventure" style narrative, dynamically generated in response to learner choices. Game mechanics such as branching decision points and story milestones are incorporated to maintain narrative coherence while allowing learner-driven plot development. Key pedagogical features include content generation tailored to each learner's proficiency level, and a vocabulary assistant that provides in-context explanations of learner-queried text strings, ranging from words and phrases to sentences. Findings from a pilot study with university EFL students in China indicate promising vocabulary gains and positive user perceptions. Also discussed are suggestions from participants regarding the narrative length and quality, and the request for multi-modal content such as illustrations.
Psychological Steering in LLMs: An Evaluation of Effectiveness and Trustworthiness
Banayeeanzade, Amin, Tak, Ala N., Bahrani, Fatemeh, Bolourani, Anahita, Blas, Leonardo, Ferrara, Emilio, Gratch, Jonathan, Karimireddy, Sai Praneeth
The ability to control LLMs' emulated emotional states and personality traits is essential for enabling rich, human-centered interactions in socially interactive settings. We introduce PsySET, a Psychologically-informed benchmark to evaluate LLM Steering Effectiveness and Trustworthiness across the emotion and personality domains. Our study spans four models from different LLM families paired with various steering strategies, including prompting, fine-tuning, and representation engineering. Our results indicate that prompting is consistently effective but limited in intensity control, whereas vector injections achieve finer controllability while slightly reducing output quality. Moreover, we explore the trustworthiness of steered LLMs by assessing safety, truthfulness, fairness, and ethics, highlighting potential side effects and behavioral shifts. Notably, we observe idiosyncratic effects; for instance, even a positive emotion like joy can degrade robustness to adversarial factuality, lower privacy awareness, and increase preferential bias. Meanwhile, anger predictably elevates toxicity yet strengthens leakage resistance. Our framework establishes the first holistic evaluation of emotion and personality steering, offering insights into its interpretability and reliability for socially interactive applications.
GDPval: Evaluating AI Model Performance on Real-World Economically Valuable Tasks
Patwardhan, Tejal, Dias, Rachel, Proehl, Elizabeth, Kim, Grace, Wang, Michele, Watkins, Olivia, Fishman, Simón Posada, Aljubeh, Marwan, Thacker, Phoebe, Fauconnet, Laurance, Kim, Natalie S., Chao, Patrick, Miserendino, Samuel, Chabot, Gildas, Li, David, Sharman, Michael, Barr, Alexandra, Glaese, Amelia, Tworek, Jerry
We introduce GDPval, a benchmark evaluating AI model capabilities on real-world economically valuable tasks. GDPval covers the majority of U.S. Bureau of Labor Statistics Work Activities for 44 occupations across the top 9 sectors contributing to U.S. GDP (Gross Domestic Product). Tasks are constructed from the representative work of industry professionals with an average of 14 years of experience. We find that frontier model performance on GDPval is improving roughly linearly over time, and that the current best frontier models are approaching industry experts in deliverable quality. We analyze the potential for frontier models, when paired with human oversight, to perform GDPval tasks cheaper and faster than unaided experts. We also demonstrate that increased reasoning effort, increased task context, and increased scaffolding improves model performance on GDPval. Finally, we open-source a gold subset of 220 tasks and provide a public automated grading service at evals.openai.com to facilitate future research in understanding real-world model capabilities.