Education
Companion Cognitive Systems: A Step toward Human-Level AI
Forbus, Kenneth D., Hinrichs, Thomas R.
We are developing Companion Cognitive Systems, a new kind of software that can be effectively treated as a collaborator. Aside from their potential utility, we believe this effort is important because it focuses on three key problems that must be solved to achieve human-level AI: Robust reasoning and learning, interactivity, and longevity. We describe the ideas we are using to develop the first architecture for Companions: analogical processing, grounded in cognitive science for reasoning and learning, sketching and concept maps to improve interactivity, and a distributed agent architecture hosted on a cluster to achieve performance and longevity. We outline some results on learning by accumulating examples derived from our first experimental version.
AI and the News
Scientists Look at Promise, Peril of Technology. News" collection that can be found--complete'There's a whole generation California and the journal'Science' convened a Odyssey" and wanted to do artificial intelligence. Ten years behind them are "Star Meets Imagination' set a record, attracting Brown, the former chief scientist for the Xerox'You've got to ask, do we "Anyone what these issues are really going to mean to'If we That's the philosophy behind the new ยฃ1 faces the same challenge -- how to don't have the right kind of scientific literacy, million Connect science and technology make a story interesting and accessible, all scientific debate becomes ideological.' 'Movies don't have to artificial intelligence.... He says technology, ... The exhibition space has been divided be accurate,' he says.
Unifying Undergraduate Artificial Intelligence Robotics: Layers of Abstraction over Two Channels
From a computer science and artificial intelligence perspective, robotics often appears as a collection of disjoint, sometimes antagonistic subfields. The lack of a coherent and unified presentation of the field negatively affects teaching, especially to undergraduates. This article presents an alternative synthesis of the various subfields of AI robotics and shows how these traditional subfields fit into the whole. Finally, it presents a curriculum based on these ideas.
Using Educational Robotics to Motivate Complete AI Solutions
Greenwald, Lloyd, Artz, Donovan, Mehta, Yogi, Shirmohammadi, Babak
Robotics is a remarkable domain that may be successfully employed in the classroom both to motivate students to tackle hard AI topics and to provide students experience applying AI representations and algorithms to real-world problems. We show how the robot obstacle-detection problem can motivate learning neural networks and Bayesian networks. We also show how the robot-localization problem can motivate learning how to build complete solutions based on particle filtering. We believe that expanding handson active learning to additional AI classrooms provides value both to the students and to the future of the field itself.
Using Educational Robotics to Motivate Complete AI Solutions
Greenwald, Lloyd, Artz, Donovan, Mehta, Yogi, Shirmohammadi, Babak
Robotics is a remarkable domain that may be successfully employed in the classroom both to motivate students to tackle hard AI topics and to provide students experience applying AI representations and algorithms to real-world problems. This article uses two example robotics problems to illustrate these themes. We show how the robot obstacle-detection problem can motivate learning neural networks and Bayesian networks. We also show how the robot-localization problem can motivate learning how to build complete solutions based on particle filtering. Since these lessons can be replicated on many low-cost robot platforms they are accessible to a broad population of AI students. We hope that by outlining our educational exercises and providing pointers to additional resources we can help reduce the effort expended by other educators. We believe that expanding handson active learning to additional AI classrooms provides value both to the students and to the future of the field itself.
Unifying Undergraduate Artificial Intelligence Robotics: Layers of Abstraction over Two Channels
From a computer science and artificial intelligence perspective, robotics often appears as a collection of disjoint, sometimes antagonistic subfields. The lack of a coherent and unified presentation of the field negatively affects teaching, especially to undergraduates. This article presents an alternative synthesis of the various subfields of AI robotics and shows how these traditional subfields fit into the whole. Finally, it presents a curriculum based on these ideas.
Components, Curriculum, and Community: Robots and Robotics in Undergraduate AI Education
Dodds, Zachary, Greenwald, Lloyd, Howard, Ayanna, Tejada, Sheila, Weinberg, Jerry
Although the Lego RCX's has helped guide Sony's own choice of Hitachi H8 microcontroller lists at 16 megahertz next-generation AIBO features and software and 32 kilobytes of memory, the overhead support. As for two-legged platforms, the University of the firmware and interpreter yield of Freiburg has already prototyped a about 10 kilobytes and 500 hertz throughput soccer team of Robosapiens running from for a typical user--slightly better with alternative handheld computers.
The Sixth International Conference on Case-Based Reasoning (ICCBR-05)
Munoz-Avila, Hector, Ricci, Francesco, Burke, Robin
The program committee selected the paper "Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game" by David W. Aha (Naval Research Laboratory), The second day featured reasoning research. This report describes the conference in detail. David Aha noted the need Derek Bridge, the University College to enhance the theoretical foundations Case-Based Reasoning (ICCBR) Cork, and Craig Knoblock, the of CBR. College Dublin) stressed the fact that meeting on case-based reasoning ICCBR-05 received 74 paper submissions in recent years we have focused on (CBR). Of these, the program committee needed with respect to experience highlighting the most significant selected 26 for poster presentations modeling and reuse.
Launching into AI's "October Sky with Robotics and Lisp
Robotics projects coupled with agent-oriented trends in artificial intelligence education have the potential to make introductory AI courses at liberal arts schools the gateway for a large new generation of AI practitioners. However, this vision's achievement requires programming libraries and low-cost platforms that are readily accessible to undergraduates and easily maintainable by instructors at sites with few dedicated resources. This article presents and evaluates one contribution toward implementing this vision: the RCXLisp library. The library was designed to support programming of the Lego Mindstorms platform in AI courses with the goal of using introductory robotics to motivate undergraduates' understanding of AI concepts within the agent-design paradigm. The library's evaluation reflects four years of student feedback on its use in a liberal-arts AI course whose audience covers a wide variety of majors. To help establish a context for judging RCXLisp's effectiveness this article also provides a sketch of the Mindstormsbased laboratory in which the library is used.