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Sentence Compression as Tree Transduction

Journal of Artificial Intelligence Research

This paper presents a tree-to-tree transduction method for sentence compression. Our model is based on synchronous tree substitution grammar, a formalism that allows local distortion of the tree topology and can thus naturally capture structural mismatches. We describe an algorithm for decoding in this framework and show how the model can be trained discriminatively within a large margin framework. Experimental results on sentence compression bring significant improvements over a state-of-the-art model.


Induction of High-level Behaviors from Problem-solving Traces using Machine Learning Tools

arXiv.org Machine Learning

This paper applies machine learning techniques to student modeling. It presents a method for discovering high-level student behaviors from a very large set of low-level traces corresponding to problem-solving actions in a learning environment. Basic actions are encoded into sets of domain-dependent attribute-value patterns called cases. Then a domain-independent hierarchical clustering identifies what we call general attitudes, yielding automatic diagnosis expressed in natural language, addressed in principle to teachers. The method can be applied to individual students or to entire groups, like a class. We exhibit examples of this system applied to thousands of students' actions in the domain of algebraic transformations.


Wikipedia-based Semantic Interpretation for Natural Language Processing

Journal of Artificial Intelligence Research

Adequate representation of natural language semantics requires access to vast amounts of common sense and domain-specific world knowledge. Prior work in the field was based on purely statistical techniques that did not make use of background knowledge, on limited lexicographic knowledge bases such as WordNet, or on huge manual efforts such as the CYC project. Here we propose a novel method, called Explicit Semantic Analysis (ESA), for fine-grained semantic interpretation of unrestricted natural language texts. Our method represents meaning in a high-dimensional space of concepts derived from Wikipedia, the largest encyclopedia in existence. We explicitly represent the meaning of any text in terms of Wikipedia-based concepts. We evaluate the effectiveness of our method on text categorization and on computing the degree of semantic relatedness between fragments of natural language text. Using ESA results in significant improvements over the previous state of the art in both tasks. Importantly, due to the use of natural concepts, the ESA model is easy to explain to human users.


A Stochastic View of Optimal Regret through Minimax Duality

arXiv.org Machine Learning

We study the regret of optimal strategies for online convex optimization games. Using von Neumann's minimax theorem, we show that the optimal regret in this adversarial setting is closely related to the behavior of the empirical minimization algorithm in a stochastic process setting: it is equal to the maximum, over joint distributions of the adversary's action sequence, of the difference between a sum of minimal expected losses and the minimal empirical loss. We show that the optimal regret has a natural geometric interpretation, since it can be viewed as the gap in Jensen's inequality for a concave functional--the minimizer over the player's actions of expected loss--defined on a set of probability distributions. We use this expression to obtain upper and lower bounds on the regret of an optimal strategy for a variety of online learning problems. Our method provides upper bounds without the need to construct a learning algorithm; the lower bounds provide explicit optimal strategies for the adversary.


Online Multi-task Learning with Hard Constraints

arXiv.org Machine Learning

We discuss multi-task online learning when a decision maker has to deal simultaneously with M tasks. The tasks are related, which is modeled by imposing that the M-tuple of actions taken by the decision maker needs to satisfy certain constraints. We give natural examples of such restrictions and then discuss a general class of tractable constraints, for which we introduce computationally efficient ways of selecting actions, essentially by reducing to an on-line shortest path problem. We briefly discuss "tracking" and "bandit" versions of the problem and extend the model in various ways, including non-additive global losses and uncountably infinite sets of tasks.


Preference Handling - An Introductory Tutorial

AI Magazine

Early work in AI focused on the notion of a goal--an explicit target that must be achieved--and this paradigm is still dominant in AI problem solving. But as application domains become more complex and realistic, it is apparent that the dichotomic notion of a goal, while adequate for certain puzzles, is too crude in general. The problem is that in many contemporary application domains, for example, information retrieval from large databases or the web, or planning in complex domains, the user has little knowledge about the set of possible solutions or feasible items, and what she or he typically seeks is the best that's out there. But since the user does not know what is the best achievable plan or the best available document or product, he or she typically cannot characterize it or its properties specifically. As a result, the user will end up either asking for an unachievable goal, getting no solution in response, or asking for too little, obtaining a solution that can be substantially improved. Of course, the user can gradually adjust the stated goals. This, however, is not a very appealing mode of interaction because the space of alternative solutions in such applications can be combinatorially huge, or even infinite. Moreover, such incremental goal refinement is simply infeasible when the goal must be supplied offline, as in the case of autonomous agents (whether on the web or on Mars).


AAAI 2008 Workshop Reports

AI Magazine

AAAI was pleased to present the AAAI-08 Workshop Program, held Sunday and Monday, July 13–14, in Chicago, Illinois, USA. The program included the following 15 workshops: Advancements in POMDP Solvers; AI Education Workshop Colloquium; Coordination, Organizations, Institutions, and Norms in Agent Systems, Enhanced Messaging; Human Implications of Human-Robot Interaction; Intelligent Techniques for Web Personalization and Recommender Systems; Metareasoning: Thinking about Thinking; Multidisciplinary Workshop on Advances in Preference Handling; Search in Artificial Intelligence and Robotics; Spatial and Temporal Reasoning; Trading Agent Design and Analysis; Transfer Learning for Complex Tasks; What Went Wrong and Why: Lessons from AI Research and Applications; and Wikipedia and Artificial Intelligence: An Evolving Synergy.


The AAAI 2008 Robotics and Creativity Workshop

AI Magazine

Developments in mechanical control and complex motion planning have enabled robots to become almost commonplace in situations requiring precise but menial, tedious, and repetitive tasks. Recent robotics research has targeted the mechanical and computational challenges inherent in performing a much broader range of tasks autonomously. These problems are less well-defined, requiring greater intelligence, commonsense reasoning, and oftentimes novel solutions. By most definitions, creativity (the generation of novel and useful ideas) is necessary for intelligence; thus research efforts focusing on robotics and creativity are also efforts toward artificial intelligence. As robots and computer physical systems become more capable, they are increasingly useful in the study of creativity itself.


Report on the Fourth International Conference on Knowledge Capture (K-CAP 2007)

AI Magazine

The Fourth International Conference on Knowledge Capture was held October 28-31, 2007, in Whistler, British Columbia. The topics covered in the invited talks, technical papers, posters, and demonstrations included knowledge engineering and modeling methodologies, knowledge engineering and the semantic web, mixedinitiative planning and decision-support tools, acquisition of problem-solving knowledge, knowledge-based markup techniques, knowledge extraction systems, knowledge acquisition tools, and advice-taking systems. These events, which were from web-based game-playing systems. The title of his talk was "Human Ken Barker and John Gennari Derek Sleeman noted in his introductory Etzioni's invited talk and had primary responsibilities for comments, knowledge capture is gave some technical details of the systems the conference and workshop programs. In the The best technical paper Since the K-CAP series was initiated, last decade or so, knowledge capture award was presented to Kai Eckert, the K-CAP and European Knowledge has again expanded its horizons significantly Heiner Stuckenschmidt, and Magnus Acquisition Workshop (EKAW) meetings to embrace information-extraction Pfeffer for their paper "Interactive have been held in alternate years, techniques, and more recently Thesaurus Assessment for Automatic with the K-CAP meetings taking place the web and enhanced connectivity Document Annotation."


Robots and Avatars as Hosts, Advisors, Companions, and Jesters

AI Magazine

Demonstration materials can take the research and industry presentations, project demonstrations, (Path planning, animation / camera control, tactical / strategic form of a recorded demonstration session, an executable version interactive poster sessions, and product exhibits.