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HCI and Educational Metrics as Tools for VLE Evaluation

arXiv.org Artificial Intelligence

This means that there is an issue over the best way of evaluating their effectiveness on both sound educational principles and on Human Computer Interface principles. It is the aim of this paper to highlight some of the steps to move toward an objective standard by which to gauge VLEs and ultimately to provide a single overall index measure (essentially a score out of 10) for both usability and educational worth based upon an analysis of accepted standards. An HCI index was constructed for general usability comparison and a separate educational index (EDI index) was designed to provide a measure of educational quality. First the Blackboard VLE and second an open source VLE, Moodle, were tested. As far as possible the open source VLE carried the same content as the Blackboard VLE to allow a comparison of the VLE structure and operation rather than its content. Usability statistics are obtained from a set of standard users.


Can an Organism Adapt Itself to Unforeseen Circumstances?

arXiv.org Artificial Intelligence

A model of an organism as an au tonomous intelligent system has been proposed. This model was used to analyz e learning of an organism in various environmental conditions. Processes of learning were divided into two types: strong and weak processes taking place in the absence an d the presence of aprioristic information about an object respectively. Weak lear ning is synonymous to adaptation when aprioristic programs already available in a system (an organism) are started. It was shown that strong learning is impossible fo r both an organism and any autonomous intelligent system. It was shown also that the knowledge base of an organism cannot be updated. Therefore, all behavior programs of an organism are congenital. A model of a conditioned reflex as a series of consecutive measurements of environmental parameters has been advanced. Repeated measurements are necessary in this case to reduce the error during decision making.


Improving the CSIEC Project and Adapting It to the English Teaching and Learning in China

arXiv.org Artificial Intelligence

In this paper after short review of the CSIEC project initialized by us in 2003 we present the continuing development and improvement of the CSIEC project in details, including the design of five new Microsoft agent characters representing different virtual chatting partners and the limitation of simulated dialogs in specific practical scenarios like graduate job application interview, then briefly analyze the actual conditions and features of its application field: web-based Englis h education in China. Finally we introduce our effort s to adapt this system to the requirements of English te aching and learning in China and point out the work next to do.


Online Learning and Resource-Bounded Dimension: Winnow Yields New Lower Bounds for Hard Sets

arXiv.org Artificial Intelligence

We establish a relationship between the online mistake-bound model of learning and resource-bounded dimension. This connection is combined with the Winnow algorithm to obtain new results about the density of hard sets under adaptive reductions. This improves previous work of Fu (1995) and Lutz and Zhao (2000), and solves one of Lutz and Mayordomo's "Twelve Problems in Resource-Bounded Measure" (1999).


NLOMJ--Natural Language Object Model in Java

arXiv.org Artificial Intelligence

We have developed a web-based human-computer-intera ction system with natural language for foreign language learning: CSI EC (Computer Simulator in Educational Communication) [1]. The kernel of this system is the natural language understanding mechanism (NLML, NLOMJ and NLDB) and the communicational response (CR). NLML(Natural Language Markup Languag e) is a markup language to describe the grammar of an expression in a natur al language. It is produced to an expression of this natural language by a parser wri tten according to the grammar rules and lexicon of this language [2]. We use English as the experiment language in our system. For example, the NLML for the sentence " I come " is


Complex networks and human language

arXiv.org Artificial Intelligence

This paper introduces how human languages can be studied in light of recent development of network theories. There are two directions of exploration. One is to study networks existing in the language system. Various lexical networks can be built based on different relationships between words, being semantic or syntactic. Recent studies have shown that these lexical networks exhibit small-world and scale-free features. The other direction of exploration is to study networks of language users (i.e. social networks of people in the linguistic community), and their role in language evolution. Social networks also show small-world and scale-free features, which cannot be captured by random or regular network models. In the past, computational models of language change and language emergence often assume a population to have a random or regular structure, and there has been little discussion how network structures may affect the dynamics. In the second part of the paper, a series of simulation models of diffusion of linguistic innovation are used to illustrate the importance of choosing realistic conditions of population structure for modeling language change. Four types of social networks are compared, which exhibit two categories of diffusion dynamics. While the questions about which type of networks are more appropriate for modeling still remains, we give some preliminary suggestions for choosing the type of social networks for modeling.


Sparse Convolved Multiple Output Gaussian Processes

arXiv.org Machine Learning

Recently there has been an increasing interest in methods that deal with multiple outputs. This has been motivated partly by frameworks like multitask learning, multisensor networks or structured output data. From a Gaussian processes perspective, the problem reduces to specifying an appropriate covariance function that, whilst being positive semi-definite, captures the dependencies between all the data points and across all the outputs. One approach to account for non-trivial correlations between outputs employs convolution processes. Under a latent function interpretation of the convolution transform we establish dependencies between output variables. The main drawbacks of this approach are the associated computational and storage demands. In this paper we address these issues. We present different sparse approximations for dependent output Gaussian processes constructed through the convolution formalism. We exploit the conditional independencies present naturally in the model. This leads to a form of the covariance similar in spirit to the so called PITC and FITC approximations for a single output. We show experimental results with synthetic and real data, in particular, we show results in pollution prediction, school exams score prediction and gene expression data.


Preface

AAAI Conferences

Artificial learning systems such as e-learning, multimedia Human or artificial tutors have to continuously and dynamically and hypermedia, and Intelligent Tutoring Systems (ITS) monitor and model all of the students activities are designed to support learning processes in order to facilitate (including problem solving processes, deployment of regulatory the acquisition, development, use, and transfer required processes, and so on), make complicated inferences to solve complex tasks. Besides their trivial duties about them, to ensure that learning is maximized. Students regarding content management, these systems have to interact and tutors need decision support capabilities in terms of social with different users, and support them with several decisional networks analysis, visualization tools of students behaviors processes. One of the most critical decisions includes in relation to the domain knowledge to be explored, those dealing with aspects of self-regulation. A paradigm shift changing task conditions, and dynamic aspects of the instructional is needed in this respect.


GnuTutor: An Open Source Intelligent Tutoring System Based on AutoTutor

AAAI Conferences

This paper presents GnuTutor, an open source intelligent tutoring system (ITS) inspired by the AutoTutor ITS. The goal of GnuTutor is to create a freely available, open source ITS platform that can be used by schools and researchers alike. To achieve this goal, significant departures from AutoTutor's current design were made so that GnuTutor would use a smaller, non-proprietary code base but have the major functionality of AutoTutor, including mixed-initiative dialogue, an animated agent, speech act classification, and natural language understanding using latent semantic analysis. This paper describes the GnuTutor system, its components, and the major differences between GnuTutor and AutoTutor.


Evaluations of the LODE Temporal Reasoning Tool with Hearing and Deaf Children

AAAI Conferences

LODE is a web tool for children that are novice readers, and is primarily meant for deaf children. It proposes written stories and interactive games for reasoning, globally, on the stories. In this paper, first, we motivate the rationale of LODE, and explain its reasoning games. Then we briefly describe the design of the web client-server architecture of LODE; the server employs a constraint programming system for creating and solving the LODE games in real time. Finally, we concentrate on two evaluations of the latest prototype of LODE: one with hearing novice readers; another one with deaf readers. We conclude by discussing the results of the evaluations, and their implications for LODE.