Education
Promoting scientific thinking with robots
Carbajal, Juan Pablo, Assaf, Dorit, Benker, Emanuel
This article describes an exemplary robot exercise which was conducted in a class for mechatronics students. The goal of this exercise was to engage students in scientific thinking and reasoning, activities which do not always play an important role in their curriculum. The robotic platform presented here is simple in its construction and is customizable to the needs of the teacher. Therefore, it can be used for exercises in many different fields of science, not necessarily related to robotics. Here we present a situation where the robot is used like an alien creature from which we want to understand its behavior, resembling an ethological research activity. This robot exercise is suited for a wide range of courses, from general introduction to science, to hardware oriented lectures.
Between Frustration and Elation: Sense of Control Regulates the lntrinsic Motivation for Motor Learning
Grzyb, Beata J. (Jaume I University and Osaka University) | Boedecker, Joschka (Osaka University) | Asada, Minoru (Osaka University) | Pobil, Angel P. del (Jaume I University) | Smith, Linda B. (Indiana University)
Frustration has been generally viewed in a negative light and its potential role in learning neglected. We propose a new approach to intrinsically motivated learning where frustration is a key factor that allows to dynamically balance exploration and exploitation. Moreover, based on the result obtained from our experiment with older infants, we propose that a temporary decrease in learning from negative feedback can also be beneficial in fine-tuning a newly learned behavior. We suggest that this temporal indifference to the outcome of an action may be related to the sense of control, and results from the state of elation, that is the experience of overcoming a very difficult task after prolonged frustration. Our preliminary simulation results serve as a proof-of-concept for our approach.
InfoMax Control for Acoustic Exploration of Objects by a Mobile Robot
Rebguns, Antons ( Department of Computer Sceince School of Information: Science, Technology, and Arts University of Arizona ) | Ford, Daniel ( Department of Electrical and Computer Engineering University of Arizona ) | Fasel, Ian R ( School of Information: Science, Technology, and Arts University of Arizona )
Recently, information gain has been proposed as a candidate intrinsic motivation for lifelong learning agents that may not always have a specific task. ย In the InfoMax control framework, reinforcement learning is used to find a control policy for a POMDP in which movement and sensing actions are selected to reduce Shannon entropy as quickly as possible. In this study, we implement InfoMax control on a robot which can move between objects and perform sound-producing manipulations on them. ย We formulate a novel latent variable mixture model for acoustic similarities and learn InfoMax polices that allow the robot to rapidly reduce uncertainty about the categories of the objects in a room. We find that InfoMax with our improved acoustic model leads to policies which lead to high classification accuracy. ย Interestingly, we also find that with an insufficient model, the InfoMax policy eventually learns to "bury its head in the sand" to avoid getting additional evidence that might increase uncertainty. ย We discuss the implications of this finding for InfoMax as a principle of intrinsic motivation in lifelong learning agents.
Adding Affective Argumentation to the GenIE Assistant
Green, Nancy L. (University of North Carolina Greensboro) | Stadler, Brian (University of North Carolina Greensboro) | Kimbrough, Jennifer (University of North Carolina Greensboro)
The strategies seem designed to mitigate guilt over the parents' role in their The GenIE Assistant is an implemented proof-of-concept child's inheritance of a genetic condition. The names used computational model of normative biomedical argument to refer to the strategies in this paper and examples of generation informed by study of a corpus of letters each are listed below. All four apply to cases of written by genetic counselors to their clients (Green et al. autosomal recessive inheritance, while only the first two 2011). The goal of the model is to generate transparent apply to cases of autosomal dominant inheritance.
Language Models for Semantic Extraction and Filtering in Video Action Recognition
Tzoukermann, Evelyne (The MITRE Corporation) | Neumann, Jan (Comcast) | Kosecka, Jana (George Mason University) | Fermuller, Cornelia (University of Maryland) | Perera, Ian (University of Pennsylvania) | Ferraro, Frank (University of Rochester) | Sapp, Ben (University of Pennsylvania) | Chaudhry, Rizwan (Johns Hopkins University) | Singh, Gautam (George Mason University)
The paper addresses the following issues:ย (a) how to represent semantic information from natural language so that a vision model can utilize it?ย (b) how to extract the salient textual information relevant to vision?ย For a given domain, we present a new model of semantic extraction that takes into account word relatedness as well as word disambiguation in order to apply to a vision model. We automatically process the text transcripts and perform syntactic analysis to extract dependency relations. We then perform semantic extraction on the output to filter semantic entities related to actions. The resulting data are used to populate a matrix of co-occurrences utilized by the vision processing modules.ย Results show that explicitly modeling the co-occurrence of actions and tools significantly improved performance.
Action-Based Autonomous Grounding
Choe, Yoonsuck (Texas A&M University)
When a new-born animal (agent) opens its eyes, what it sees is a patchwork of light and dark patterns, the natural scene.What is perceived by the agent at this moment is based on the patternof neural spikes in its brain. Life-long learning begins with such a flood of spikes in the brain. All knowledge and skills learned by the agent are mediated by such spikes, thus it is critical to understand what information these spikes convey and how they can be used to generate meaningful behavior. Here, we consider how agents can autonomously understand the meaning of these spikes without direct reference to the stimulus. We find that this problem, the problem of grounding, is unsolvable if the agent is passively perceiving, and that it can be solved only through self-initiated action. Furthermore, we show that a simple criterion, combined with standard reinforcement learning, can help solve this problem. We will present simulation results and discuss the implications of these results on life-long learning.
The Importance of Selective Knowledge Transfer for Lifelong Learning
Eaton, Eric (Bryn Mawr College) | Lane, Terran (University of New Mexico)
Versatile agents situated in rich, dynamic environments must It is not necessarily possible to select the source knowledge be capable of continually learning and refining their knowledge to transfer to a new target task by examining only the surface through experience. These agents will face a variety of similarities between the tasks. The selection must support learning tasks, and can transfer knowledge between tasks to the process of knowledge transfer by choosing source improve performance and accelerate learning. In this context, knowledge based on whether it will transfer well to the target a learning task can be as simple as discovering the effects task. In our previous work, we developed methods that of an operator on the environment, or as complex as accomplishing identify the source knowledge to transfer based on this concept a specific goal -- anything that can be learned of transferability to the target task. Intuitively, transferability can be considered a task. As the agent experiences and learns is the amount that the transferred information is a model for each task, it gains access to new data and knowledge.
Lifelong Forgetting: A Critical Ingredient of Lifelong Learning, and Its Implementation in the OpenCog Integrative AI Framework
Goertzel, Ben (Novamente LLC and Xiamen University)
Conceptually founded on the "patternist" systems theory of intelligence outlined in (Goertzel 2006), OCP combines Defining Forgetting In ordinary human discourse, the multiple AI paradigms such as uncertain logic, computational word "forget" has multiple shades of meaning. It can refer linguistics, evolutionary program learning and connectionist to the irreversible elimination of a certain knowledge item attention allocation in a unified architecture. Cognitive from memory; or it can mean something milder, as in cases processes embodying these different paradigms interoperate where someone "forgets" something, but then remembers it together on a common neural-symbolic knowledge shortly after. In the latter case, "forgetting" means that the store called the Atomspace. The interaction of these processes knowledge item has been stored in some portion of memory is designed to encourage the self-organizing emergence from which access is slow and uncertain.
Hierarchical Skills and Skill-based Representation
Sen, Shiraj (University of Massachusetts, Amherst) | Sherrick, Grant (University of Massachusetts, Amherst) | Ruiken, Dirk (University of Massachusetts, Amherst) | Grupen, Rod (University of Massachusetts, Amherst)
Autonomous robots demand complex behavior to deal with unstructured environments. To meet these expectations, a robot needs to address a suite of problems associated with long term knowledge acquisition, representation, and execution in the presence of partial information. In this paper, we address these issues by the acquisition of broad, domain general skills using an intrinsically motivated reward function. We show how these skills can be represented compactly and used hierarchically to obtain complex manipulation skills. We further present a Bayesian model using the learned skills to model objects in the world, in terms of the actions they afford. We argue that our knowledge representation allows a robot to both predict the dynamics of objects in the world as well as recognize them.
Automatic Identity Inference for Smart TVs
Saluja, Avneesh Singh (Carnegie Mellon University) | Mokaya, Frank (Carnegie Mellon University) | Phielipp, Mariano (Intel Corporation) | Kveton, Branislav (Technicolor)
In 2009, an average American spent 3 hours per day watching TV. Recent advances in TV entertainment technologies, such as on-demand content, browsing the Internet, and 3D displays, have changed the traditional role of the TV and turned it into the center of home entertainment. Most of these technologies are personal and would benefit from seamless identification of who sits in front of the TV. In this work, we propose a practical and highly accurate solution to this problem. This solution uses a camera, which is mounted on a TV, to recognize faces of people in front of the TV. To make the approach practical, we employ online learning on graphs and show that we can learn highly accurate face models in difficult circumstances from as little as one labeled example. To evaluate our solutions, we collected a 10-hour long dataset of 8 people who watch TV. Our precision and recall are in the upper nineties, and show the promise of utilizing our approach in an embedded setting.