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Adaptive Hedge

Neural Information Processing Systems

Most methods for decision-theoretic online learning are based on the Hedge algorithm, which takes a parameter called the learning rate. In most previous analyses the learning rate was carefully tuned to obtain optimal worst-case performance, leading to suboptimal performance on easy instances, for example when there exists an action that is significantly better than all others. We propose a new way of setting the learning rate, which adapts to the difficulty of the learning problem: in the worst case our procedure still guarantees optimal performance, but on easy instances it achieves much smaller regret. In particular, our adaptive method achieves constant regret in a probabilistic setting, when there exists an action that on average obtains strictly smaller loss than all other actions. We also provide a simulation study comparing our approach to existing methods.


Sequence learning with hidden units in spiking neural networks

Neural Information Processing Systems

We consider a statistical framework in which recurrent networks of spiking neurons learn to generate spatio-temporal spike patterns. Given biologically realistic stochastic neuronal dynamics we derive a tractable learning rule for the synaptic weights towards hidden and visible neurons that leads to optimal recall of the training sequences. We show that learning synaptic weights towards hidden neurons significantly improves the storing capacity of the network. Furthermore, we derive an approximate online learning rule and show that our learning rule is consistent with Spike-Timing Dependent Plasticity in that if a presynaptic spike shortly precedes a postynaptic spike, potentiation is induced and otherwise depression is elicited.


Hierarchical Topic Modeling for Analysis of Time-Evolving Personal Choices

Neural Information Processing Systems

The nested Chinese restaurant process is extended to design a nonparametric topic-model tree for representation of human choices. Each tree branch corresponds to a type of person, and each node (topic) has a corresponding probability vector over items that may be selected. The observed data are assumed to have associated temporal covariates (corresponding to the time at which choices are made), and we wish to impose that with increasing time it is more probable that topics deeper in the tree are utilized. This structure is imposed by developing a new “change point" stick-breaking model that is coupled with a Poisson and product-of-gammas construction. To share topics across the tree nodes, topic distributions are drawn from a Dirichlet process. As a demonstration of this concept, we analyze real data on course selections of undergraduate students at Duke University, with the goal of uncovering and concisely representing structure in the curriculum and in the characteristics of the student body.


Selecting the State-Representation in Reinforcement Learning

Neural Information Processing Systems

The problem of selecting the right state-representation in a reinforcement learning problem is considered. Several models (functions mapping past observations to a finite set) of the observations are given, and it is known that for at least one of these models the resulting state dynamics are indeed Markovian. Without knowing neither which of the models is the correct one, nor what are the probabilistic characteristics of the resulting MDP, it is required to obtain as much reward as the optimal policy for the correct model (or for the best of the correct models, if there are several). We propose an algorithm that achieves that, with a regret of order T^{2/3} where T is the horizon time.


Confidence Sets for Network Structure

Neural Information Processing Systems

Latent variable models are frequently used to identify structure in dichotomous network data, in part because they give rise to a Bernoulli product likelihood that is both well understood and consistent with the notion of exchangeable random graphs. In this article we propose conservative confidence sets that hold with respect to these underlying Bernoulli parameters as a function of any given partition of network nodes, enabling us to assess estimates of \emph{residual} network structure, that is, structure that cannot be explained by known covariates and thus cannot be easily verified by manual inspection. We demonstrate the proposed methodology by analyzing student friendship networks from the National Longitudinal Survey of Adolescent Health that include race, gender, and school year as covariates. We employ a stochastic expectation-maximization algorithm to fit a logistic regression model that includes these explanatory variables as well as a latent stochastic blockmodel component and additional node-specific effects. Although maximum-likelihood estimates do not appear consistent in this context, we are able to evaluate confidence sets as a function of different blockmodel partitions, which enables us to qualitatively assess the significance of estimated residual network structure relative to a baseline, which models covariates but lacks block structure.


Efficient Online Learning via Randomized Rounding

Neural Information Processing Systems

Most online algorithms used in machine learning today are based on variants of mirror descent or follow-the-leader. In this paper, we present an online algorithm based on a completely different approach, which combines ``random playout'' and randomized rounding of loss subgradients. As an application of our approach, we provide the first computationally efficient online algorithm for collaborative filtering with trace-norm constrained matrices. As a second application, we solve an open question linking batch learning and transductive online learning.


From Bandits to Experts: On the Value of Side-Observations

Neural Information Processing Systems

We consider an adversarial online learning setting where a decision maker can choose an action in every stage of the game. In addition to observing the reward of the chosen action, the decision maker gets side observations on the reward he would have obtained had he chosen some of the other actions. The observation structure is encoded as a graph, where node i is linked to node j if sampling i provides information on the reward of j. This setting naturally interpolates between the well-known ``experts'' setting, where the decision maker can view all rewards, and the multi-armed bandits setting, where the decision maker can only view the reward of the chosen action. We develop practical algorithms with provable regret guarantees, which depend on non-trivial graph-theoretic properties of the information feedback structure. We also provide partially-matching lower bounds.


ShareBoost: Efficient multiclass learning with feature sharing

Neural Information Processing Systems

Multiclass prediction is the problem of classifying an object into a relevant target class. We consider the problem of learning a multiclass predictor that uses only few features, and in particular, the number of used features should increase sub-linearly with the number of possible classes. This implies that features should be shared by several classes. We describe and analyze the ShareBoost algorithm for learning a multiclass predictor that uses few shared features. We prove that ShareBoost efficiently finds a predictor that uses few shared features (if such a predictor exists) and that it has a small generalization error. We also describe how to use ShareBoost for learning a non-linear predictor that has a fast evaluation time. In a series of experiments with natural data sets we demonstrate the benefits of ShareBoost and evaluate its success relatively to other state-of-the-art approaches.


Online Learning: Stochastic, Constrained, and Smoothed Adversaries

Neural Information Processing Systems

Learning theory has largely focused on two main learning scenarios: the classical statistical setting where instances are drawn i.i.d. from a fixed distribution, and the adversarial scenario whereby at every time step the worst instance is revealed to the player. It can be argued that in the real world neither of these assumptions is reasonable. We define the minimax value of a game where the adversary is restricted in his moves, capturing stochastic and non-stochastic assumptions on data. Building on the sequential symmetrization approach, we define a notion of distribution-dependent Rademacher complexity for the spectrum of problems ranging from i.i.d. to worst-case. The bounds let us immediately deduce variation-type bounds. We study a smoothed online learning scenario and show that exponentially small amount of noise can make function classes with infinite Littlestone dimension learnable.


Online Submodular Set Cover, Ranking, and Repeated Active Learning

Neural Information Processing Systems

We propose an online prediction version of submodular set cover with connections to ranking and repeated active learning. In each round, the learning algorithm chooses a sequence of items. The algorithm then receives a monotone submodular function and suffers loss equal to the cover time of the function: the number of items needed, when items are selected in order of the chosen sequence, to achieve a coverage constraint. We develop an online learning algorithm whose loss converges to approximately that of the best sequence in hindsight. Our proposed algorithm is readily extended to a setting where multiple functions are revealed at each round and to bandit and contextual bandit settings.