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AAAI Officials: 1980-2005

AI Magazine

For more information on the BS in CS program, see Philip Flora, 1981 Rina Dechter, 2002 http://www.csd.cs.cmu.edu/education/bscs/index.html.


Artificial Intelligence: The Next Twenty-Five Years

AI Magazine

I systems, the importance of controlling the had previously worked in cybernetics, data acquisition, and introduced an new control theory, and pattern recognition, paradigm: active perception. We stated that where we modeled intelligence, perception, we not just see but we also look, and we and action as signal processing.


Human-Level Artificial Intelligence? Be Serious!

AI Magazine

I claim that achieving real human-level artificial intelligence would necessarily imply that most of the tasks that humans perform for pay could be automated. Rather than work toward this goal of automation by building special-purpose systems, I argue for the development of general-purpose, educable systems that can learn and be taught to perform any of the thousands of jobs that humans can perform. Joining others who have made similar proposals, I advocate beginning with a system that has minimal, although extensive, built-in capabilities. These would have to include the ability to improve through learning along with many other abilities.


If Not Turing's Test, Then What?

AI Magazine

If it is true that good problems produce good science, then it will be worthwhile to identify good problems, and even more worthwhile to discover the attributes that make them good problems. This discovery process is necessarily empirical, so we examine several challenge problems, beginning with Turing's famous test, and more than a dozen attributes that challenge problems might have. We are led to a contrast between research strategies -- the successful "divide and conquer" strategy and the promising but largely untested "developmental" strategy -- and we conclude that good challenge problems encourage the latter strategy.


The Origins of the Association for the Advancement of Artificial Intelligence

AI Magazine

By the early 1960s there were several active research groups in AI, including those at Carnegie Mellon University (CMU), the Massachusetts Institute of Technology (MIT), Stanford University, Stanford Research Institute (later SRI International), and a little later the University of Southern California Information Sciences Institute (USC-ISI). My own involvement in AI began in 1963, when I joined Stanford as a graduate student working with John McCarthy. After completing my Ph.D. in 1966, I joined the faculty at Stanford as an assistant professor and stayed there until 1969 when I left to join Allen Newell and Herb Simon at Carnegie Mellon University


VModel: A Visual Qualitative Modeling Environment for Middle-school Students

AI Magazine

Learning how to create, test, and revise models is a central skill in scientific reasoning. We argue that qualitative modeling provides an appropriate level of representation for helping middle-school students learn to become modelers. We describe Vmodel, a system we have created that uses visual representations and that enables middle-school students to create qualitative models. We discuss the design of the visual representation language, how Vmodel works, and evidence from school studies that indicate it is successful in helping students.


Synthetic Adversaries for Urban Combat Training

AI Magazine

Six high-level requirements drive the implementation of intelligent synthetic adversaries for training: (1) competence, (2) taskability, (3) observational fidelity, (4) behavior variability, most difficult tasks soldiers perform. Frequent Competence: The adversaries must perform training is an essential element in reducing the tactics and missions humans perform in casualties. For this application, the adversaries' environments is costly and restricted to physical goal is to defend a small multistoried mockups of buildings and small towns. The agents must move Environments (VIRTE) program is developing immersive virtual trainers for military operations through the environment, identify tactically on urbanized terrain (MOUT). In this relevant features (such as escape routes), and trainer, four-person fire teams of U.S. Marines communicate and coordinate with other are situated in a virtual urban environment and agents. Virtual opponents new missions for different training scenarios, are required to populate the environment and and they must change their objectives challenge the trainees. Behavior is not scripted or This article describes the general requirements specific to a particular mission, terrain, or operational for virtual MOUT opponents and our development setting, providing flexibility for operational of synthetic adversaries to meet use.


AI in the News

AI Magazine

"This summer, three local students will explore News" collection that can be found--complete Warburg school, will spend the Web pages. The only cost of the computers for five to six hours a day, the class is about $300 for a kit, which Gtech Gives Girls Blueprint for Success. May activities to break up the day." The space agency also provided 27, 2004 (www.westuexaminer.com). "The free kits for another 30 online students, best way to increase girls' interest in engineering Girls Build Robots at RoboCamp.