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Meaning and Links

AI Magazine

This article presents some fundamental ideas about representing knowledge and dealing with meaning in computer representations. I will describe the issues as I currently understand them and describe how they came about, how they fit together, what problems they solve, and some of the things that the resulting framework can do. The ideas apply not just to graph-structured "node-and-link" representations, sometimes called semantic networks, but also to representations referred to variously as frames with slots, entities with relationships, objects with attributes, tables with columns, and records with fields and to the classes and variables of object-oriented data structures. I will start by describing some background experiences and thoughts that preceded the writing of my 1975 paper, "What's in a Link," which introduced many of these issues. After that, I will present some of the key ideas from that paper with a discussion of how some of those ideas have matured since then. Finally, I will describe some practical applications of these ideas in the context of knowledge access and information retrieval and will conclude with some thoughts about where I think we can go from here.


Kernels and Ensembles: Perspectives on Statistical Learning

arXiv.org Machine Learning

Since their emergence in the 1990's, the support vector machine and the AdaBoost algorithm have spawned a wave of research in statistical machine learning. Much of this new research falls into one of two broad categories: kernel methods and ensemble methods. In this expository article, I discuss the main ideas behind these two types of methods, namely how to transform linear algorithms into nonlinear ones by using kernel functions, and how to make predictions with an ensemble or a collection of models rather than a single model. I also share my personal perspectives on how these ideas have influenced and shaped my own research. In particular, I present two recent algorithms that I have invented with my collaborators: LAGO, a fast kernel algorithm for unbalanced classification and rare target detection; and Darwinian evolution in parallel universes, an ensemble method for variable selection.


Using Linguistic Cues for the Automatic Recognition of Personality in Conversation and Text

Journal of Artificial Intelligence Research

It is well known that utterances convey a great deal of information about the speaker in addition to their semantic content. One such type of information consists of cues to the speaker's personality traits, the most fundamental dimension of variation between humans. Recent work explores the automatic detection of other types of pragmatic variation in text and conversation, such as emotion, deception, speaker charisma, dominance, point of view, subjectivity, opinion and sentiment. Personality affects these other aspects of linguistic production, and thus personality recognition may be useful for these tasks, in addition to many other potential applications. However, to date, there is little work on the automatic recognition of personality traits. This article reports experimental results for recognition of all Big Five personality traits, in both conversation and text, utilising both self and observer ratings of personality. While other work reports classification results, we experiment with classification, regression and ranking models. For each model, we analyse the effect of different feature sets on accuracy. Results show that for some traits, any type of statistical model performs significantly better than the baseline, but ranking models perform best overall. We also present an experiment suggesting that ranking models are more accurate than multi-class classifiers for modelling personality. In addition, recognition models trained on observed personality perform better than models trained using self-reports, and the optimal feature set depends on the personality trait. A qualitative analysis of the learned models confirms previous findings linking language and personality, while revealing many new linguistic markers.


Knowware: the third star after Hardware and Software

arXiv.org Artificial Intelligence

This book proposes to separate knowledge from software and to make it a commodity that is called knowware. The architecture, representation and function of Knowware are discussed. The principles of knowware engineering and its three life cycle models: furnace model, crystallization model and spiral model are proposed and analyzed. Techniques of software/knowware co-engineering are introduced. A software component whose knowledge is replaced by knowware is called mixware. An object and component oriented development schema of mixware is introduced. In particular, the tower model and ladder model for mixware development are proposed and discussed. Finally, knowledge service and knowware based Web service are introduced and compared with Web service. In summary, knowware, software and hardware should be considered as three equally important underpinnings of IT industry. Ruqian Lu is a professor of computer science of the Institute of Mathematics, Academy of Mathematics and System Sciences. He is a fellow of Chinese Academy of Sciences. His research interests include artificial intelligence, knowledge engineering and knowledge based software engineering. He has published more than 100 papers and 10 books. He has won two first class awards from the Academia Sinica and a National second class prize from the Ministry of Science and Technology. He has also won the sixth Hua Loo-keng Mathematics Prize.


Supervised Machine Learning with a Novel Kernel Density Estimator

arXiv.org Machine Learning

In recent years, kernel density estimation has been exploited by computer scientists to model machine learning problems. The kernel density estimation based approaches are of interest due to the low time complexity of either O(n) or O(n*log(n)) for constructing a classifier, where n is the number of sampling instances. Concerning design of kernel density estimators, one essential issue is how fast the pointwise mean square error (MSE) and/or the integrated mean square error (IMSE) diminish as the number of sampling instances increases. In this article, it is shown that with the proposed kernel function it is feasible to make the pointwise MSE of the density estimator converge at O(n^-2/3) regardless of the dimension of the vector space, provided that the probability density function at the point of interest meets certain conditions.


Heuristic Search and Information Visualization Methods for School Redistricting

AI Magazine

We describe an application of AI search and information visualization techniques to the problem of school redistricting, in which students are assigned to home schools within a county or school district. Because of the complexity of the decision-making problem, tools are needed to help end users generate, evaluate, and compare alternative school assignment plans. A key goal of our research is to aid users in finding multiple qualitatively different redistricting plans that represent different trade-offs in the decision space. We show the resulting plans using novel visualization methods that we have developed for summarizing and comparing alternative plans.


The Second International Conference on Human-Robot Interaction

AI Magazine

Hackman delivered a talk entitled "Humans, Robots, and Teams" that leveraged work in The conference's outstanding paper award went to "Humanoid Robots as a Passive-Social Medium: A Field Experiment at a Train Station" by Kotaro The best student paper award went to Guy Hoffman and Cynthia Breazeal for their paper, titled "Effects of Anticipatory HRI-2007 was the second step "Speed Adaptation for a Robot Walking Spurred by included teamwork, social robotics, momentum has been built for HRI-advances in robotics technologies and adaptation, observation and metrics, 2008, which will be held in Amsterdam, communications, many researchers attention, user experience, and The Netherlands, March 12-15, are studying how to use these field testing. The 21st International FLAIRS Conference (FLAIRS-21) will be held May 15 - 17, 2008 at the Grand Bay Miami Hotel in the village of Coconut Grove, Miami, Florida, USA. The conference hotel is on the waterfront of Biscayne Bay close to downtown Miami and South Beach. FLAIRS-21 will feature technical papers, special tracks, and General Chair invited speakers on artificial intelligence. Architectures: Agents and distributed AI, Intelligent user interfaces, Natural lane@ict.usc.edu


AAAI News

AI Magazine

Symposia will be limited to between forty and sixty participants. Each participant will be expected to attend a single symposium. In addition to invited participants, a limited number of other interested parties will be allowed to register in each symposium on a first-come, first-served basis. Working notes will be prepared and distributed to participants in each symposium, but will not otherwise be available unless published as an AAAI Technical Report or edited collection. The final deadline for registration is October 12, 2007. For registration information, please contact AAAI at fss07@aaai.org or visit AAAI's web site (www.aaai.org/Symposia/Fall/fss07.


AAAI 2007 Spring Symposium Series Reports

AI Magazine

The 2007 Spring Symposium Series was held Monday through Wednesday, March 26-28, 2007, at Stanford University, California. The titles of the nine symposia in this symposium series were (1) Control Mechanisms for Spatial Knowledge Processing in Cognitive/Intelligent Systems, (2) Game Theoretic and Decision Theoretic Agents, (3) Intentions in Intelligent Systems, (4) Interaction Challenges for Artificial Assistants, (5) Logical Formalizations of Commonsense Reasoning, (6) Machine Reading, (7) Multidisciplinary Collaboration for Socially Assistive Robotics, (8) Quantum Interaction, and (9) Robots and Robot Venues: Resources for AI Education.


Heuristic Search and Information Visualization Methods for School Redistricting

AI Magazine

We describe an application of AI search and information visualization techniques to the problem of school redistricting, in which students are assigned to home schools within a county or school district. This is a multicriteria optimization problem in which competing objectives, such as school capacity, busing costs, and socioeconomic distribution, must be considered. Because of the complexity of the decision-making problem, tools are needed to help end users generate, evaluate, and compare alternative school assignment plans. A key goal of our research is to aid users in finding multiple qualitatively different redistricting plans that represent different trade-offs in the decision space. We present heuristic search methods that can be used to find a set of qualitatively different plans, and give empirical results of these search methods on population data from the school district of Howard County, Maryland. We show the resulting plans using novel visualization methods that we have developed for summarizing and comparing alternative plans.